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# CardGame.itcl
#
# Creates a card game in a whiteboard canvas.
#
#
# $Id: CardGame.itcl,v 1.14 2007-09-16 07:39:13 matben Exp $
namespace eval CardGame {
variable infoScript [info script]
}
# This file may be sourced more than once; protect for this!
# Is there a better way? Ugly!
if {[itcl::find classes CardGame] == ""} {
class CardGame {
inherit CardStack BaseWBCanvas
# -----------------------
# Private static methods.
# -----------------------
private {
proc Init {}
proc Handler {w type cmd args}
proc GetThisFromStackUtag {utag}
}
# ------------------
# Class constructor.
# ------------------
protected {
constructor {w x y args} {$this BaseWBCanvas::constructor $w} {}
destructor {}
}
# --------------
# Class methods.
# --------------
public {
method Save {id args}
method Delete {id}
}
# ----------------------
# Private class methods.
# ----------------------
protected {
method DrawCardStack {x y args}
method MakeMenus {}
method PointPress {x y} {}
method PointMotion {x y} {}
method PointRelease {x y} {}
method MoveInitStack {x y} {}
method MoveMotionStack {x y} {}
method MoveReleaseStack {x y} {}
method MoveInitCard {x y} {}
method MoveMotionCard {x y} {}
method MoveReleaseCard {x y} {}
method DeleteStack {} {}
method DeleteCard {} {}
method StackPopup {x y} {}
method CardPopup {x y} {}
method PopupRelease {}
method NewCard {x y}
method NewBlankCard {}
method NewCardAutoPlace {}
method ShowMe {}
method ShowAll {}
method Hide {}
method MixStack {}
method GetValue {name}
method InvokeCardStack {args}
method CheckIfEmptyStack {}
}
# ----------------------------
# Private static data members.
# ----------------------------
private common cardstackMenu
private common cardMenu
private common cardStatePopup
private common stickyDistance 20
private common autoPlaceOffset 6
private common idpopup
private common inited 0
private common sound 0
# ---------------------------
# Private class data members.
# ---------------------------
protected {
variable idstack
variable utagstack
variable csObj
variable move
variable idcard
variable currentCard
variable played 0
variable emptyPointStackBinds
variable emptyInstBinds
}
}
body CardGame::constructor {w x y args} {
::Debug 4 "CardGame::constructor $this, args='$args'"
MakeMenus
# CardStack object as a canvas item.
set csObj [CardStack #auto]
$csObj MixCards
# Make actual canvas item(s).
eval {DrawCardStack $x $y} $args
# All special bindings for the card stack.
# %W will be substituted by the canvas widget path.
#
# IMPORTANT: we cannot access instance specific stuff,
# variables and such, when binding to tags shared by many objects!
set b1Stack {%W bind cardstack <Button-1>}
set b1MotionStack {%W bind cardstack <B1-Motion>}
set b1ReleaseStack {%W bind cardstack <ButtonRelease-1>}
set b1Card {%W bind playcard <Button-1>}
set b1MotionCard {%W bind playcard <B1-Motion>}
set b1ReleaseCard {%W bind playcard <ButtonRelease-1>}
set b1StackInst [list %W bind $idstack <Button-1>]
set b1MotionStackInst [list %W bind $idstack <B1-Motion>]
set b1ReleaseStackInst [list %W bind $idstack <ButtonRelease-1>]
switch -- [tk windowingsystem] {
aqua {
set b1PopupStack {%W bind cardstack <Control-Button-1>}
set b1PopupCard {%W bind playcard <Control-Button-1>}
set b1PopupRel {%W bind playcard <Control-ButtonRelease-1>}
set b2PopupStack {%W bind cardstack <Button-2>}
set b2PopupCard {%W bind playcard <Button-2>}
}
default {
set b3PopupStack {%W bind cardstack <Button-3>}
set b3PopupCard {%W bind playcard <Button-3>}
}
}
set classBindList [list \
move [list $b1Stack [code $this MoveInitStack %x %y]] \
move [list $b1MotionStack [code $this MoveMotionStack %x %y]] \
move [list $b1ReleaseStack [code $this MoveReleaseStack %x %y]] \
move [list $b1Card [code $this MoveInitCard %x %y]] \
move [list $b1MotionCard [code $this MoveMotionCard %x %y]] \
move [list $b1ReleaseCard [code $this MoveReleaseCard %x %y]] \
del [list $b1Card [code $this DeleteCard]] ]
set instBindList [list \
point [list $b1StackInst [code $this PointPress %x %y]] \
point [list $b1MotionStackInst [code $this PointMotion %x %y]] \
point [list $b1ReleaseStackInst [code $this PointRelease %x %y]] \
del [list $b1StackInst [code $this DeleteStack]] ]
set emptyPointStackBinds [list \
point [list $b1StackInst {}] \
point [list $b1MotionStackInst {}] \
point [list $b1ReleaseStackInst {}]]
set emptyInstBinds [list \
point [list $b1StackInst {}] \
point [list $b1MotionStackInst {}] \
point [list $b1ReleaseStackInst {}] \
del [list $b1StackInst {}]]
switch -- [tk windowingsystem] {
aqua {
lappend classBindList \
point [list $b1PopupStack [code $this StackPopup %X %Y]] \
* [list $b1PopupCard [code $this CardPopup %X %Y]] \
* [list $b1PopupRel [code $this PopupRelease]] \
point [list $b2PopupStack [code $this StackPopup %X %Y]] \
* [list $b2PopupCard [code $this CardPopup %X %Y]]
}
default {
lappend classBindList \
point [list $b3PopupStack [code $this StackPopup %X %Y]] \
* [list $b3PopupCard [code $this CardPopup %X %Y]]
}
}
# The naming here is a bit confusing...
RegisterCanvasClassBinds CardGame $classBindList
RegisterCanvasInstBinds CardGame:$this $instBindList
# Check if swash.wav sound available.
if {!$inited} {
Init
}
bind $tkCanvas <Destroy> +[list delete object $this]
}
body CardGame::destructor {} {
# empty, so far.
}
body CardGame::Init {} {
# Check if swash.wav sound available.
# Eventually we need an application base class for things like this...
if {[component::exists Sounds]} {
::Sounds::Create swash [file join [GetThis soundsPath] swash.wav]
set sound 1
}
::WB::RegisterHandler CARDGAME [code Handler]
set inited 1
}
body CardGame::Handler {w type cmd args} {
::Debug 4 "CardGame::Handler w=$w, type=$type, cmd=$cmd"
switch -- [lindex $cmd 1] {
picked {
# The remote cardstack has picked this card. Remove from stack!
set utag [lindex $cmd 2]
set card [lindex $cmd 3]
# Need to backtrace from utag to actual object.
set obj [GetThisFromStackUtag $utag]
if {$obj != ""} {
$obj InvokeCardStack DrawCard $card
$obj CheckIfEmptyStack
}
}
}
}
# GetThisFromStackUtag --
#
# Static method to map from a stacks utag to the actual object.
# Needed since utags are the only globally uniqe identifier here.
body CardGame::GetThisFromStackUtag {utag} {
set ansObj ""
foreach obj [itcl::find objects -class CardGame] {
set tmputag [$obj GetValue utagstack]
if {[string equal $utag $tmputag]} {
set ansObj $obj
break
}
}
return $ansObj
}
body CardGame::GetValue {name} {
return [set $name]
}
body CardGame::InvokeCardStack {args} {
eval {$csObj} $args
}
body CardGame::DrawCardStack {x y args} {
array set argsArr $args
if {[info exists argsArr(-tags)]} {
set utag $argsArr(-tags)
} else {
set utag [NewUtag]
}
set utagstack $utag
set im [$csObj Image cardpile]
# Note that the object name $this is only defined locally!
# Use $utagstack for globally identfying the stack.
set idstack [$tkCanvas create image $x $y -image $im -anchor nw \
-tags [list image cardstack object:${this} $utag]]
foreach {key value} $args {
switch -- $key {
-topcard {
$csObj MakeTopmost $value
}
-cards {
foreach cmd $value {
set id [eval {$tkCanvas} $cmd]
$tkCanvas addtag cardstackutag:${utagstack} withtag $id
$tkCanvas addtag [NewUtag] withtag $id
}
}
}
}
}
body CardGame::CheckIfEmptyStack {} {
if {[$csObj NumberOfCards] == 0} {
RegisterCanvasInstBinds CardGame $emptyPointStackBinds
ItemConfigure $idstack -image [$csObj Image black]
}
}
body CardGame::MakeMenus {} {
# Only a single set per canvas.
set cardstackMenu ${tkCanvas}.csmenu
if {![winfo exists $cardstackMenu]} {
menu $cardstackMenu -tearoff 0
if {0} {
$cardstackMenu add command -label [mc "Mix Stack"] \
-command [code $this MixStack]
$cardstackMenu add command -label [mc "New Card"] \
-command [code $this NewCardAutoPlace]
}
set cardMenu [menu ${tkCanvas}.camenu -tearoff 0]
$cardMenu add radiobutton -label [mc "Show Me"] \
-command [code $this ShowMe] -variable [scope cardStatePopup] \
-value half
$cardMenu add radiobutton -label [mc "Show All"] \
-command [code $this ShowAll] -variable [scope cardStatePopup] \
-value up
$cardMenu add radiobutton -label [mc Hide] \
-command [code $this Hide] -variable [scope cardStatePopup] \
-value back
}
}
body CardGame::PointPress {x y} {
# New anonymous card. True card created on button release.
NewBlankCard
set off 3
$tkCanvas move $idcard $off $off
set move(x) [$tkCanvas canvasx $x]
set move(y) [$tkCanvas canvasy $y]
set move(x0) $move(x)
set move(y0) $move(y)
set move(id) [$tkCanvas find withtag $idcard]
# Shadow to highlight that a new card has been created.
foreach {x1 y1 x2 y2} [$tkCanvas bbox $idcard] {
incr x1 $off
incr y1 $off
incr x2 $off
incr y2 $off
}
set move(idshadow) [$tkCanvas create rectangle $x1 $y1 $x2 $y2 \
-outline {} -fill gray60]
$tkCanvas lower $move(idshadow) $idcard
}
body CardGame::PointMotion {x y} {
set x [$tkCanvas canvasx $x]
set y [$tkCanvas canvasy $y]
set dx [expr {$x - $move(x)}]
set dy [expr {$y - $move(y)}]
$tkCanvas move $move(id) $dx $dy
$tkCanvas move $move(idshadow) $dx $dy
set move(x) $x
set move(y) $y
if {$sound && !$played && \
[expr {hypot($x - $move(x0), $y - $move(y0))}] > $stickyDistance} {
::Sounds::Play swash
set played 1
}
CancelBox
}
body CardGame::PointRelease {x y} {
$tkCanvas delete $move(idshadow)
set x [$tkCanvas canvasx $x]
set y [$tkCanvas canvasy $y]
if {[expr {hypot($x - $move(x0), $y - $move(y0))}] < $stickyDistance} {
$tkCanvas delete $idcard
} else {
set coo [$tkCanvas coords $idcard]
$tkCanvas delete $idcard
# Pick a new card.
eval {NewCard} $coo
if {[$csObj NumberOfCards] == 0} {
ItemConfigure $idstack -image [$csObj Image black]
}
set imhalf [$csObj HalfImage $currentCard]
$tkCanvas itemconfigure $idcard -image $imhalf
set imback [$csObj Image back]
set cmd [list create image [$tkCanvas coords $idcard] \
-image $imback -anchor nw -tags [$tkCanvas gettags $idcard]]
Command $cmd remote
# We must tell the remote cardstack to remove this card from stack.
GenCommand "CARDGAME: picked $utagstack $currentCard" remote
CheckIfEmptyStack
}
set played 0
}
body CardGame::MoveInitStack {x y} {
InitMoveCurrent $x $y
}
body CardGame::MoveMotionStack {x y} {
DragMoveCurrent $x $y
}
body CardGame::MoveReleaseStack {x y} {
FinalMoveCurrent $x $y
set utag [GetUtag current]
Command [list raise $utag]
}
body CardGame::MoveInitCard {x y} {
InitMoveCurrent $x $y
}
body CardGame::MoveMotionCard {x y} {
DragMoveCurrent $x $y
}
body CardGame::MoveReleaseCard {x y} {
FinalMoveCurrent $x $y
set utag [GetUtag current]
Command [list raise $utag]
}
body CardGame::DeleteStack {} {
set cmdList [list [list delete $utagstack]]
DeregisterCanvasInstBinds CardGame:$this
# Delete all cards as well.
foreach id [$tkCanvas find withtag cardstackutag:${utagstack}] {
lappend cmdList [list delete [GetUtag $id]]
}
CommandList $cmdList
}
body CardGame::DeleteCard {} {
# We could try having an undo command as well...
set utag [GetUtag current]
Command [list delete $utag]
}
body CardGame::StackPopup {x y} {
set idpopup [$tkCanvas find withtag current]
tk_popup $cardstackMenu [expr {int($x) - 10}] [expr {int($y) - 10}]
}
body CardGame::CardPopup {x y} {
set idpopup [$tkCanvas find withtag current]
set im [$tkCanvas itemcget $idpopup -image]
set state [$csObj CardSideFromImage $im]
set cardStatePopup $state
tk_popup $cardMenu [expr {int($x) - 10}] [expr {int($y) - 10}]
}
body CardGame::PopupRelease {} {
CancelBox
}
body CardGame::NewCard {x y} {
set card [$csObj PopAndMix]
set currentCard $card
if {$card != ""} {
set im [$csObj Image back]
# We use cardstackutag:.. to indicate which stack
# a card comes from.
set tags [list image playcard cardstackutag:${utagstack} \
card:${card} [NewUtag]]
set idcard [$tkCanvas create image $x $y -image $im -anchor nw \
-tags $tags]
}
}
body CardGame::NewBlankCard {} {
foreach {x y} [$tkCanvas coords $idstack] break
set im [$csObj Image back]
set idcard [$tkCanvas create image $x $y -image $im -anchor nw]
}
body CardGame::NewCardAutoPlace {} {
# This one does not yet work properly!
NewCard
if {$idcard != ""} {
foreach {xstack ystack} [$tkCanvas coords $idstack] break
set x [expr {$xstack + $stickyDistance + 20}]
set y $ystack
set cmd [list create image $x $y \
-image [$tkCanvas itemcget $idcard -image] -anchor nw \
-tags [$tkCanvas gettags $idcard]]
Command $cmd
}
}
body CardGame::MixStack {} {
# We do this when drawing cards
#$csObj MixCards
}
body CardGame::ShowMe {} {
CancelBox
set tags [$tkCanvas gettags $idpopup]
if {[regexp {card:([a-z0-9]{2})} $tags match card]} {
$tkCanvas itemconfigure $idpopup -image [$csObj HalfImage $card]
}
set utag [GetUtag $idpopup]
Command [list raise $utag]
}
body CardGame::ShowAll {} {
CancelBox
set tags [$tkCanvas gettags $idpopup]
if {[regexp {card:([a-z0-9]{2})} $tags match card]} {
ItemConfigure $idpopup -image [$csObj Image $card]
}
set utag [GetUtag $idpopup]
Command [list raise $utag]
}
body CardGame::Hide {} {
CancelBox
set tags [$tkCanvas gettags $idpopup]
if {[regexp {card:([a-z0-9]{2})} $tags match card]} {
ItemConfigure $idpopup -image [$csObj Image back]
}
}
# CardGame::Save --
#
# Returns a oneline import command. Used from app.
#
# Arguments:
# id item id or tag
# args:
# -basepath absolutePath translate image -file to a relative path.
# -uritype ( file | http )
# -keeputag 0|1
#
# Results:
# a single command line.
body CardGame::Save {id args} {
# Seemed to be the only way :-(
upvar [namespace current]::infoScript infoScript
set tags [$tkCanvas gettags $id]
if {[lsearch $tags cardstack] < 0} {
return
}
array set argsArr {
-uritype file
}
array set argsArr $args
set uriopts [eval {
::CanvasUtils::GetImportOptsURI $argsArr(-uritype) $infoScript
} $args]
set impcmd [concat "import" [$tkCanvas coords $id] $uriopts]
set im [$csObj Image cardpile]
lappend impcmd -mime application/x-itcl
lappend impcmd -width [image width $im] -height [image height $im]
# Get topmost card.
lappend impcmd -topcard [$csObj TopCard]
set allcards {}
# Find all cards.
set tagsearch playcard&&cardstackutag:${utagstack}
foreach idc [$tkCanvas find withtag $tagsearch] {
set ctags [$tkCanvas gettags $idc]
set savetags {image playcard}
if {[regexp {card:([a-z0-9]{2})} $ctags match card]} {
lappend savetags card:${card}
}
if {[regexp {(state:([a-z]+))} $ctags match stag state]} {
lappend savetags state:${state}
}
set im [$tkCanvas itemcget $idc -image]
set cardspec [concat {create image} [$tkCanvas coords $idc] \
-anchor nw -tags [list $savetags] -image $im]
lappend allcards $cardspec
}
lappend impcmd -cards $allcards
return $impcmd
}
body CardGame::Delete {id} {
switch -- $id $idstack {
DeleteStack
} default {
# never used it seems...
set utag [GetUtag $id]
return [list [list delete $utag] {}]
}
}
}
# We must instantiate ourself...
eval {CardGame #auto $w $x $y} $args
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