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/*-------------------------------------------------------------------------
Compiler Generator Coco/R,
Copyright (c) 1990, 2004 Hanspeter Moessenboeck, University of Linz
extended by M. Loeberbauer & A. Woess, Univ. of Linz
ported to C++ by Csaba Balazs, University of Szeged
with improvements by Pat Terry, Rhodes University
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
As an exception, it is allowed to write an extension of Coco/R that is
used as a plugin in non-free software.
If not otherwise stated, any source code generated by Coco/R (other than
Coco/R itself) does not fall under the GNU General Public License.
-------------------------------------------------------------------------*/
#include "Node.h"
namespace Coco {
// constants for node kinds
int Node::t = 1; // terminal symbol
int Node::pr = 2; // pragma
int Node::nt = 3; // nonterminal symbol
int Node::clas = 4; // character class
int Node::chr = 5; // character
int Node::wt = 6; // weak terminal symbol
int Node::any = 7; //
int Node::eps = 8; // empty
int Node::sync = 9; // synchronization symbol
int Node::sem = 10; // semantic action: (. .)
int Node::alt = 11; // alternative: |
int Node::iter = 12; // iteration: { }
int Node::opt = 13; // option: [ ]
int Node::rslv = 14; // resolver expr
int Node::normalTrans = 0; // transition codes
int Node::contextTrans = 1;
Node::Node(int typ, Symbol *sym, int line) {
this->n = 0;
this->next = NULL;
this->down = NULL;
this->sub = NULL;
this->up = false;
this->val = 0;
this->code = 0;
this->set = NULL;
this->pos = NULL;
this->state = NULL;
this->state = 0;
this->typ = typ; this->sym = sym; this->line = line;
}
}; // namespace
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