1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101
|
<?xml version="1.0" encoding="utf-8"?>
<CodeLite_Project Name="AutoSave">
<VirtualDirectory Name="src">
<File Name="autosave.cpp"/>
<File Name="AutoSaveSettings.h"/>
<File Name="AutoSaveSettings.cpp"/>
</VirtualDirectory>
<VirtualDirectory Name="include">
<File Name="autosave.h"/>
</VirtualDirectory>
<VirtualDirectory Name="CMake">
<File Name="CMakeLists.txt"/>
</VirtualDirectory>
<Dependencies/>
<Settings Type="Dynamic Library">
<Configuration Name="Win_x64_Debug" CompilerType="g++-64" DebuggerType="GNU gdb debugger">
<General OutputFile="$(IntermediateDirectory)/AutoSave-dbg.dll" IntermediateDirectory="$(ConfigurationName)" Command="" CommandArguments="" WorkingDirectory="./DebugUnicode"/>
<Compiler Required="yes" Options="-g;$(shell wx-config --cxxflags --debug=yes --unicode=yes)">
<IncludePath Value="."/>
<IncludePath Value="../Interfaces"/>
<IncludePath Value="../CodeLite"/>
<IncludePath Value="../Plugin"/>
<IncludePath Value="../sdk/wxsqlite3/include"/>
<Preprocessor Value="__WX__"/>
<Preprocessor Value="WXUSINGDLL"/>
<Preprocessor Value="WXUSINGDLL_WXSQLITE3"/>
<Preprocessor Value="WXUSINGDLL_SDK"/>
<Preprocessor Value="WXUSINGDLL_CL"/>
<Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
</Compiler>
<Linker Required="yes" Options="$(shell wx-config --debug=yes --libs std,stc --unicode=yes);">
<LibraryPath Value="../lib/gcc_lib"/>
<Library Value="libplugin_sdkud.dll"/>
<Library Value="libcodeliteud.dll"/>
<Library Value="libwxsqlite3ud.dll"/>
</Linker>
<ResourceCompiler Required="no" Options=""/>
<PreBuild/>
<PostBuild>
<Command Enabled="yes">copy "$(IntermediateDirectory)\AutoSave-dbg.dll" ..\Runtime\plugins</Command>
</PostBuild>
<CustomBuild Enabled="no">
<CleanCommand/>
<BuildCommand/>
</CustomBuild>
<AdditionalRules>
<CustomPostBuild/>
<CustomPreBuild/>
</AdditionalRules>
</Configuration>
<Configuration Name="Win_x64_Release" CompilerType="g++-64" DebuggerType="GNU gdb debugger">
<General OutputFile="$(IntermediateDirectory)/AutoSave.dll" IntermediateDirectory="$(ConfigurationName)" Command="" CommandArguments="" WorkingDirectory="./ReleaseUnicode"/>
<Compiler Required="yes" Options="$(shell wx-config --cxxflags --debug=no --unicode=yes); -O2">
<IncludePath Value="."/>
<IncludePath Value="../Interfaces"/>
<IncludePath Value="../CodeLite"/>
<IncludePath Value="../Plugin"/>
<IncludePath Value="../sdk/wxsqlite3/include"/>
<Preprocessor Value="__WX__"/>
<Preprocessor Value="WXUSINGDLL"/>
<Preprocessor Value="WXUSINGDLL_WXSQLITE3"/>
<Preprocessor Value="WXUSINGDLL_SDK"/>
<Preprocessor Value="WXUSINGDLL_CL"/>
<Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
</Compiler>
<Linker Required="yes" Options="-O2;$(shell wx-config --debug=no --libs std,stc --unicode=yes);-s">
<LibraryPath Value="../lib/gcc_lib"/>
<Library Value="libplugin_sdku.dll"/>
<Library Value="libcodeliteu.dll"/>
<Library Value="libwxsqlite3u.dll"/>
</Linker>
<ResourceCompiler Required="no" Options=""/>
<PreBuild/>
<PostBuild>
<Command Enabled="yes">copy "$(IntermediateDirectory)\AutoSave.dll" ..\Runtime\plugins</Command>
</PostBuild>
<CustomBuild Enabled="no">
<CleanCommand/>
<BuildCommand/>
</CustomBuild>
<AdditionalRules>
<CustomPostBuild/>
<CustomPreBuild/>
</AdditionalRules>
</Configuration>
</Settings>
<VirtualDirectory Name="UI">
<File Name="AutoSaveDlg.h"/>
<File Name="AutoSaveDlg.cpp"/>
</VirtualDirectory>
<VirtualDirectory Name="wxcrafter">
<File Name="AutoSaveUI.wxcp"/>
<VirtualDirectory Name="resources">
<File Name="AutoSaveUI_autosave_bitmaps.cpp"/>
</VirtualDirectory>
<VirtualDirectory Name="base">
<File Name="AutoSaveUI.h"/>
<File Name="AutoSaveUI.cpp"/>
</VirtualDirectory>
</VirtualDirectory>
</CodeLite_Project>
|