File: EditorConfigPlugin.project

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<?xml version="1.0" encoding="utf-8"?>
<CodeLite_Project Name="EditorConfigPlugin">
  <VirtualDirectory Name="src">
    <File Name="editorconfigplugin.cpp"/>
    <File Name="EditorConfigCache.h"/>
    <File Name="EditorConfigCache.cpp"/>
    <File Name="EditorConfigSettingsDlg.h"/>
    <File Name="EditorConfigSettingsDlg.cpp"/>
    <File Name="EditorConfigSettings.h"/>
    <File Name="EditorConfigSettings.cpp"/>
  </VirtualDirectory>
  <VirtualDirectory Name="include">
    <File Name="editorconfigplugin.h"/>
  </VirtualDirectory>
  <VirtualDirectory Name="CMake">
    <File Name="CMakeLists.txt"/>
  </VirtualDirectory>
  <Dependencies/>
  <Settings Type="Dynamic Library">
    <Configuration Name="Win_x64_Debug" CompilerType="g++-64" DebuggerType="GNU gdb debugger">
      <General OutputFile="$(IntermediateDirectory)/EditorConfigPlugin-dbg.dll" IntermediateDirectory="$(ConfigurationName)" Command="" CommandArguments="" WorkingDirectory="./DebugUnicode"/>
      <Compiler Required="yes" Options="-g;$(shell wx-config --cxxflags --debug=yes --unicode=yes)">
        <IncludePath Value="."/>
        <IncludePath Value="../Interfaces"/>
        <IncludePath Value="../CodeLite"/>
        <IncludePath Value="../Plugin"/>
        <IncludePath Value="../sdk/wxsqlite3/include"/>
        <Preprocessor Value="__WX__"/>
        <Preprocessor Value="WXUSINGDLL"/>
        <Preprocessor Value="WXUSINGDLL_WXSQLITE3"/>
        <Preprocessor Value="WXUSINGDLL_SDK"/>
        <Preprocessor Value="WXUSINGDLL_CL"/>
        <Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
      </Compiler>
      <Linker Required="yes" Options="$(shell wx-config --debug=yes --libs std,stc --unicode=yes);">
        <LibraryPath Value="../lib/gcc_lib"/>
        <Library Value="libplugin_sdkud.dll"/>
        <Library Value="libcodeliteud.dll"/>
        <Library Value="libwxsqlite3ud.dll"/>
      </Linker>
      <ResourceCompiler Required="no" Options=""/>
      <PreBuild/>
      <PostBuild>
        <Command Enabled="yes">copy "$(IntermediateDirectory)\EditorConfigPlugin-dbg.dll" ..\Runtime\plugins</Command>
      </PostBuild>
      <CustomBuild Enabled="no">
        <CleanCommand/>
        <BuildCommand/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
    </Configuration>
    <Configuration Name="Win_x64_Release" CompilerType="g++-64" DebuggerType="GNU gdb debugger">
      <General OutputFile="$(IntermediateDirectory)/EditorConfigPlugin.dll" IntermediateDirectory="$(ConfigurationName)" Command="" CommandArguments="" WorkingDirectory="./ReleaseUnicode"/>
      <Compiler Required="yes" Options="$(shell wx-config --cxxflags --debug=no --unicode=yes); -O2">
        <IncludePath Value="."/>
        <IncludePath Value="../Interfaces"/>
        <IncludePath Value="../CodeLite"/>
        <IncludePath Value="../Plugin"/>
        <IncludePath Value="../sdk/wxsqlite3/include"/>
        <Preprocessor Value="__WX__"/>
        <Preprocessor Value="WXUSINGDLL"/>
        <Preprocessor Value="WXUSINGDLL_WXSQLITE3"/>
        <Preprocessor Value="WXUSINGDLL_SDK"/>
        <Preprocessor Value="WXUSINGDLL_CL"/>
        <Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
      </Compiler>
      <Linker Required="yes" Options="-O2;$(shell wx-config --debug=no --libs std,stc --unicode=yes);-s">
        <LibraryPath Value="../lib/gcc_lib"/>
        <Library Value="libplugin_sdku.dll"/>
        <Library Value="libcodeliteu.dll"/>
        <Library Value="libwxsqlite3u.dll"/>
      </Linker>
      <ResourceCompiler Required="no" Options=""/>
      <PreBuild/>
      <PostBuild>
        <Command Enabled="yes">copy "$(IntermediateDirectory)\EditorConfigPlugin.dll" ..\Runtime\plugins</Command>
      </PostBuild>
      <CustomBuild Enabled="no">
        <CleanCommand/>
        <BuildCommand/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
    </Configuration>
  </Settings>
  <VirtualDirectory Name="wxcrafter">
    <File Name="EditorConfigUI.wxcp"/>
    <VirtualDirectory Name="resources">
      <File Name="EditorConfigUI_editorconfigplugin_bitmaps.cpp"/>
    </VirtualDirectory>
    <VirtualDirectory Name="base">
      <File Name="EditorConfigUI.h"/>
      <File Name="EditorConfigUI.cpp"/>
    </VirtualDirectory>
  </VirtualDirectory>
</CodeLite_Project>