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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2014 Eran Ifrah
// file name : CodeLiteLLDBApp.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef CODELITE_LLDB_APP_H
#define CODELITE_LLDB_APP_H
#include <wx/app.h>
#include <wx/cmdline.h>
#include "LLDBProtocol/LLDBCommand.h"
#include "SocketAPI/clSocketClient.h"
#include "codelite-lldb/LLDBNetworkServerThread.h"
#include <lldb/API/SBDebugger.h>
#include <lldb/API/SBTarget.h>
#include "LLDBProtocol/LLDBEnums.h"
#include "LLDBProcessEventHandlerThread.h"
#include "LLDBProtocol/LLDBReply.h"
#include "SocketAPI/clSocketServer.h"
#include "LLDBProtocol/LLDBVariable.h"
#include <lldb/API/SBValue.h>
#include <wx/msgqueue.h>
#include "LLDBProtocol/LLDBSettings.h"
struct VariableWrapper
{
lldb::SBValue value;
bool isWatch;
wxString expression;
VariableWrapper() : isWatch(false) {}
};
class CodeLiteLLDBApp
{
public:
typedef void (CodeLiteLLDBApp::*CommandFunc_t)(const LLDBCommand& command);
typedef std::pair<CodeLiteLLDBApp::CommandFunc_t, LLDBCommand> QueueItem_t;
typedef void (CodeLiteLLDBApp::*NotifyFunc_t)();
protected:
clSocketServer m_acceptSocket;
LLDBNetworkServerThread* m_networkThread;
LLDBProcessEventHandlerThread* m_lldbProcessEventThread;
lldb::SBDebugger m_debugger;
lldb::SBTarget m_target;
int m_debuggeePid;
clSocketBase::Ptr_t m_replySocket;
eInterruptReason m_interruptReason;
std::map<int, VariableWrapper> m_variables;
wxArrayString m_watches;
wxMessageQueue<CodeLiteLLDBApp::QueueItem_t> m_commands_queue;
wxMessageQueue<CodeLiteLLDBApp::NotifyFunc_t> m_notify_queue;
wxString m_debuggerSocketPath;
bool m_exitMainLoop;
LLDBSettings m_settings;
eLLDBDebugSessionType m_sessionType;
wxString m_ip;
int m_port;
private:
void Cleanup();
void AcceptNewConnection() throw(clSocketException);
bool InitializeLLDB(const LLDBCommand& command);
void DoInitializeApp();
void DoExecutueShellCommand(const wxString& command, bool printOutput = true);
public:
void NotifyStoppedOnFirstEntry();
void NotifyStopped();
void NotifyExited();
void NotifyAborted();
void NotifyStarted(eLLDBDebugSessionType sessionType);
void NotifyRunning();
void NotifyBreakpointsUpdated();
void NotifyAllBreakpointsDeleted();
void NotifyLocals(LLDBVariable::Vect_t locals);
void SendReply(const LLDBReply& reply);
bool CanInteract();
bool IsDebugSessionInProgress();
/**
* @brief push new handler to the queue
*/
void CallAfter(CodeLiteLLDBApp::CommandFunc_t func, const LLDBCommand& command);
void CallAfter(CodeLiteLLDBApp::NotifyFunc_t func) { m_notify_queue.Post(func); }
/**
* @brief start codelite-lldb
*/
void MainLoop();
public:
CodeLiteLLDBApp(const wxString& socketPath);
CodeLiteLLDBApp(const wxString& ip, int port);
virtual ~CodeLiteLLDBApp();
/**
* @brief intialize the application
*/
virtual bool OnInit();
/**
* @brief perform cleanup before exiting
*/
virtual int OnExit();
// callback from the network thread
void StartDebugger(const LLDBCommand& command);
void RunDebugger(const LLDBCommand& command);
void Continue(const LLDBCommand& command);
void ApplyBreakpoints(const LLDBCommand& command);
void StopDebugger(const LLDBCommand& command);
void DetachDebugger(const LLDBCommand& command);
void DeleteBreakpoints(const LLDBCommand& command);
void DeleteAllBreakpoints(const LLDBCommand& command);
void Next(const LLDBCommand& command);
void NextInstruction(const LLDBCommand& command);
void AddWatch(const LLDBCommand& command);
void ExecuteInterperterCommand(const LLDBCommand& command);
void DeleteWatch(const LLDBCommand& command);
void StepIn(const LLDBCommand& command);
void StepOut(const LLDBCommand& command);
void Interrupt(const LLDBCommand& command);
void LocalVariables(const LLDBCommand& command);
void ExpandVariable(const LLDBCommand& command);
void SelectFrame(const LLDBCommand& command);
void SelectThread(const LLDBCommand& command);
void EvalExpression(const LLDBCommand& command);
void OpenCoreFile(const LLDBCommand& command);
void AttachProcess(const LLDBCommand& command);
void ShowCurrentFileLine(const LLDBCommand& command);
};
DECLARE_APP(CodeLiteLLDBApp)
#endif // CODELITE_LLDB_APP_H
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