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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : compile_request.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef COMPILE_REQUEST_H
#define COMPILE_REQUEST_H
#include "shell_command.h"
#include "codelite_exports.h"
class WXDLLIMPEXP_SDK CompileRequest : public ShellCommand
{
wxString m_fileName;
bool m_premakeOnly;
bool m_preprocessOnly;
public:
/**
* Construct a compilation request. The compiler thread will build the selected project and all
* its dependencies as appeard in the build order dialog
* \param projectName the selected project to build
* \param configurationName the workspace selected configuration
*/
CompileRequest(const QueueCommand& buildInfo,
const wxString& fileName = wxEmptyString,
bool runPremakeOnly = false,
bool preprocessOnly = false);
/// dtor
virtual ~CompileRequest();
// process the request
virtual void Process(IManager* manager = NULL);
// setters/getters
const wxString& GetProjectName() const { return m_info.GetProject(); }
};
#endif // COMPILE_REQUEST_H
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