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#include "NodeJSDebugger.h"
#include "event_notifier.h"
#include "codelite_events.h"
#include "macros.h"
#include "NoteJSWorkspace.h"
#include <wx/msgdlg.h>
#include "asyncprocess.h"
#include "NodeJSDebuggerDlg.h"
#include "processreaderthread.h"
#include "file_logger.h"
#include "globals.h"
#include "imanager.h"
#include "ieditor.h"
#include "NodeJSSetBreakpointHandler.h"
#include <algorithm>
#include "NodeJSContinueHandler.h"
#include "NodeJSCallstackHandler.h"
#include "NodeJSSelectFrameHandler.h"
#include "NodeJSGetScriptHandler.h"
#include "NodeJSEvents.h"
#include "bookmark_manager.h"
#include "NodeJSWorkspaceUserConfiguration.h"
#include <wx/log.h>
#include "NodeJSEvaluateExprHandler.h"
#include "NodeJSLookupHandler.h"
#include "NodeJSDebuggerTooltip.h"
#include <signal.h>
#include <algorithm>
#define CHECK_RUNNING() \
if(!IsConnected()) return
NodeJSDebugger::NodeJSDebugger()
: m_canInteract(false)
, m_tooltip(NULL)
{
EventNotifier::Get()->Bind(wxEVT_DBG_UI_START, &NodeJSDebugger::OnDebugStart, this);
EventNotifier::Get()->Bind(wxEVT_DBG_UI_CONTINUE, &NodeJSDebugger::OnDebugContinue, this);
EventNotifier::Get()->Bind(wxEVT_DBG_UI_STOP, &NodeJSDebugger::OnStopDebugger, this);
EventNotifier::Get()->Bind(wxEVT_DBG_IS_RUNNING, &NodeJSDebugger::OnDebugIsRunning, this);
EventNotifier::Get()->Bind(wxEVT_DBG_UI_TOGGLE_BREAKPOINT, &NodeJSDebugger::OnToggleBreakpoint, this);
EventNotifier::Get()->Bind(wxEVT_DBG_UI_NEXT, &NodeJSDebugger::OnDebugNext, this);
EventNotifier::Get()->Bind(wxEVT_DBG_UI_NEXT_INST, &NodeJSDebugger::OnVoid, this);
EventNotifier::Get()->Bind(wxEVT_DBG_UI_STEP_IN, &NodeJSDebugger::OnDebugStepIn, this);
EventNotifier::Get()->Bind(wxEVT_DBG_UI_STEP_OUT, &NodeJSDebugger::OnDebugStepOut, this);
EventNotifier::Get()->Bind(wxEVT_DBG_EXPR_TOOLTIP, &NodeJSDebugger::OnTooltip, this);
EventNotifier::Get()->Bind(wxEVT_DBG_CAN_INTERACT, &NodeJSDebugger::OnCanInteract, this);
EventNotifier::Get()->Bind(wxEVT_DBG_UI_ATTACH_TO_PROCESS, &NodeJSDebugger::OnAttach, this);
EventNotifier::Get()->Bind(wxEVT_WORKSPACE_LOADED, &NodeJSDebugger::OnWorkspaceOpened, this);
EventNotifier::Get()->Bind(wxEVT_WORKSPACE_CLOSED, &NodeJSDebugger::OnWorkspaceClosed, this);
EventNotifier::Get()->Bind(wxEVT_NODEJS_DEBUGGER_MARK_LINE, &NodeJSDebugger::OnHighlightLine, this);
EventNotifier::Get()->Bind(wxEVT_NODEJS_DEBUGGER_EVAL_EXPRESSION, &NodeJSDebugger::OnEvalExpression, this);
EventNotifier::Get()->Bind(wxEVT_ACTIVE_EDITOR_CHANGED, &NodeJSDebugger::OnEditorChanged, this);
Bind(wxEVT_TOOLTIP_DESTROY, &NodeJSDebugger::OnDestroyTip, this);
m_node.Bind(wxEVT_TERMINAL_COMMAND_EXIT, &NodeJSDebugger::OnNodeTerminated, this);
m_node.Bind(wxEVT_TERMINAL_COMMAND_OUTPUT, &NodeJSDebugger::OnNodeOutput, this);
}
NodeJSDebugger::~NodeJSDebugger()
{
m_socket.Reset(NULL);
EventNotifier::Get()->Unbind(wxEVT_DBG_UI_START, &NodeJSDebugger::OnDebugStart, this);
EventNotifier::Get()->Unbind(wxEVT_DBG_UI_CONTINUE, &NodeJSDebugger::OnDebugContinue, this);
EventNotifier::Get()->Unbind(wxEVT_DBG_UI_STOP, &NodeJSDebugger::OnStopDebugger, this);
EventNotifier::Get()->Unbind(wxEVT_DBG_IS_RUNNING, &NodeJSDebugger::OnDebugIsRunning, this);
EventNotifier::Get()->Unbind(wxEVT_DBG_UI_TOGGLE_BREAKPOINT, &NodeJSDebugger::OnToggleBreakpoint, this);
EventNotifier::Get()->Unbind(wxEVT_DBG_UI_NEXT, &NodeJSDebugger::OnDebugNext, this);
EventNotifier::Get()->Unbind(wxEVT_DBG_UI_NEXT_INST, &NodeJSDebugger::OnVoid, this);
EventNotifier::Get()->Unbind(wxEVT_DBG_UI_STEP_IN, &NodeJSDebugger::OnDebugStepIn, this);
EventNotifier::Get()->Unbind(wxEVT_DBG_UI_STEP_OUT, &NodeJSDebugger::OnDebugStepOut, this);
EventNotifier::Get()->Unbind(wxEVT_DBG_EXPR_TOOLTIP, &NodeJSDebugger::OnTooltip, this);
EventNotifier::Get()->Unbind(wxEVT_DBG_CAN_INTERACT, &NodeJSDebugger::OnCanInteract, this);
EventNotifier::Get()->Unbind(wxEVT_DBG_UI_ATTACH_TO_PROCESS, &NodeJSDebugger::OnAttach, this);
EventNotifier::Get()->Unbind(wxEVT_WORKSPACE_LOADED, &NodeJSDebugger::OnWorkspaceOpened, this);
EventNotifier::Get()->Unbind(wxEVT_WORKSPACE_CLOSED, &NodeJSDebugger::OnWorkspaceClosed, this);
EventNotifier::Get()->Unbind(wxEVT_NODEJS_DEBUGGER_MARK_LINE, &NodeJSDebugger::OnHighlightLine, this);
EventNotifier::Get()->Unbind(wxEVT_NODEJS_DEBUGGER_EVAL_EXPRESSION, &NodeJSDebugger::OnEvalExpression, this);
EventNotifier::Get()->Unbind(wxEVT_ACTIVE_EDITOR_CHANGED, &NodeJSDebugger::OnEditorChanged, this);
m_node.Unbind(wxEVT_TERMINAL_COMMAND_EXIT, &NodeJSDebugger::OnNodeTerminated, this);
m_node.Unbind(wxEVT_TERMINAL_COMMAND_OUTPUT, &NodeJSDebugger::OnNodeOutput, this);
Unbind(wxEVT_TOOLTIP_DESTROY, &NodeJSDebugger::OnDestroyTip, this);
m_node.Terminate();
m_bptManager.Save();
DoDeleteTempFiles(m_tempFiles);
m_tempFiles.clear();
if(m_tooltip) {
m_tooltip->Destroy();
m_tooltip = NULL;
}
// fire stop event (needed to reload the normal layout)
clDebugEvent event(wxEVT_NODEJS_DEBUGGER_STOPPED);
EventNotifier::Get()->AddPendingEvent(event);
// Clear all markers
IEditor::List_t editors;
clGetManager()->GetAllEditors(editors);
std::for_each(editors.begin(), editors.end(), [&](IEditor* e) { e->DelAllCompilerMarkers(); });
}
void NodeJSDebugger::OnCanInteract(clDebugEvent& event)
{
event.Skip();
CHECK_RUNNING();
event.Skip(false);
event.SetAnswer(IsCanInteract());
}
void NodeJSDebugger::OnDebugContinue(clDebugEvent& event)
{
event.Skip();
CHECK_RUNNING();
event.Skip(false);
Continue();
}
void NodeJSDebugger::OnDebugIsRunning(clDebugEvent& event)
{
if(m_socket && m_socket->IsConnected()) {
event.SetAnswer(true);
} else {
event.Skip();
}
}
void NodeJSDebugger::OnDebugNext(clDebugEvent& event)
{
event.Skip();
CHECK_RUNNING();
event.Skip(false);
// Build the request
JSONElement request = JSONElement::createObject();
request.addProperty("type", "request");
request.addProperty("command", "continue");
JSONElement args = JSONElement::createObject("arguments");
request.append(args);
args.addProperty("stepaction", "next");
args.addProperty("stepcount", 1); // how we tell nodejs to continue until next bp is hit?
// Write the command
m_socket->WriteRequest(request, new NodeJSContinueHandler());
}
void NodeJSDebugger::OnDebugStart(clDebugEvent& event)
{
event.Skip();
CHECK_COND_RET(NodeJSWorkspace::Get()->IsOpen());
event.SetFeatures(0); // No special features by the NodeJS debugger
// Our to handle
event.Skip(false);
if(m_socket && m_socket->IsConnected()) {
Continue();
return;
};
NodeJSDebuggerDlg dlg(EventNotifier::Get()->TopFrame(), NodeJSDebuggerDlg::kDebug);
if(dlg.ShowModal() != wxID_OK) {
return;
}
StartDebugger(dlg.GetCommand(), dlg.GetWorkingDirectory());
}
void NodeJSDebugger::OnDebugStepIn(clDebugEvent& event)
{
event.Skip();
CHECK_RUNNING();
event.Skip(false);
// Build the request
JSONElement request = JSONElement::createObject();
request.addProperty("type", "request");
request.addProperty("command", "continue");
JSONElement args = JSONElement::createObject("arguments");
request.append(args);
args.addProperty("stepaction", "in");
args.addProperty("stepcount", 1); // how we tell nodejs to continue until next bp is hit?
// Write the command
m_socket->WriteRequest(request, new NodeJSContinueHandler());
}
void NodeJSDebugger::OnDebugStepOut(clDebugEvent& event)
{
event.Skip();
CHECK_RUNNING();
event.Skip(false);
// Build the request
JSONElement request = JSONElement::createObject();
request.addProperty("type", "request");
request.addProperty("command", "continue");
JSONElement args = JSONElement::createObject("arguments");
request.append(args);
args.addProperty("stepaction", "out");
args.addProperty("stepcount", 1); // how we tell nodejs to continue until next bp is hit?
// Write the command
m_socket->WriteRequest(request, new NodeJSContinueHandler());
}
void NodeJSDebugger::OnStopDebugger(clDebugEvent& event)
{
event.Skip();
CHECK_RUNNING();
event.Skip(false);
m_node.Terminate();
#if defined(__WXGTK__) || defined(__WXOSX__)
ConnectionLost("Debug session stopped");
#endif
}
void NodeJSDebugger::OnToggleBreakpoint(clDebugEvent& event)
{
event.Skip();
if(NodeJSWorkspace::Get()->IsOpen()) {
event.Skip(false);
IEditor* editor = clGetManager()->GetActiveEditor();
if(editor && (editor->GetFileName().GetFullPath() == event.GetFileName())) {
// Correct editor
// add marker
NodeJSBreakpoint bp = m_bptManager.GetBreakpoint(event.GetFileName(), event.GetInt());
if(bp.IsOk()) {
if(bp.IsApplied() && IsConnected()) {
// Tell NodeJS to delete this breakpoint
DeleteBreakpoint(bp);
}
m_bptManager.DeleteBreakpoint(event.GetFileName(), event.GetInt());
} else {
// We have no breakpoint on this file/line (yet)
m_bptManager.AddBreakpoint(event.GetFileName(), event.GetInt());
bp = m_bptManager.GetBreakpoint(event.GetFileName(), event.GetInt());
if(IsConnected()) {
SetBreakpoint(bp);
}
}
// Update the UI
m_bptManager.SetBreakpoints(editor);
clDebugEvent event(wxEVT_NODEJS_DEBUGGER_UPDATE_BREAKPOINTS_VIEW);
EventNotifier::Get()->AddPendingEvent(event);
}
}
}
void NodeJSDebugger::OnTooltip(clDebugEvent& event)
{
event.Skip();
CHECK_RUNNING();
event.Skip(false);
CHECK_PTR_RET(clGetManager()->GetActiveEditor());
wxString selection = event.GetString();
CHECK_COND_RET(!selection.IsEmpty());
// Build the request
JSONElement request = JSONElement::createObject();
request.addProperty("type", "request");
request.addProperty("command", "evaluate");
JSONElement args = JSONElement::createObject("arguments");
request.append(args);
args.addProperty("expression", selection);
// Write the command
m_socket->WriteRequest(request, new NodeJSEvaluateExprHandler(selection));
}
void NodeJSDebugger::OnVoid(clDebugEvent& event)
{
event.Skip();
CHECK_RUNNING();
event.Skip(false);
wxUnusedVar(event);
}
bool NodeJSDebugger::IsConnected() { return m_socket && m_socket->IsConnected(); }
void NodeJSDebugger::ConnectionEstablished()
{
clDebugEvent eventStart(wxEVT_NODEJS_DEBUGGER_STARTED);
eventStart.SetDebuggerName("Node.js");
EventNotifier::Get()->AddPendingEvent(eventStart);
}
void NodeJSDebugger::ConnectionLost(const wxString& errmsg)
{
CL_DEBUG(errmsg);
#ifdef __WXGTK__
#if 0
if(errmsg != "Debug session stopped") {
::wxMessageBox(_("Node.js debugger disconnected unexpectedly\nYou might want to check the console to see if "
"there are any useful messages"),
_("CodeLite"),
wxICON_WARNING | wxOK_DEFAULT | wxCENTER);
}
#endif
#else
m_node.Terminate();
m_socket.Reset(NULL);
clDebugEvent event(wxEVT_NODEJS_DEBUGGER_STOPPED);
event.SetDebuggerName("Node.js");
EventNotifier::Get()->AddPendingEvent(event);
#endif
// Clear the debugger markers
ClearDebuggerMarker();
}
void NodeJSDebugger::OnNodeOutput(clCommandEvent& event)
{
wxUnusedVar(event);
CL_DEBUG("Node debugger:\n%s", event.GetString());
clDebugEvent eventLog(wxEVT_NODEJS_DEBUGGER_CONSOLE_LOG);
eventLog.SetString(event.GetString());
EventNotifier::Get()->AddPendingEvent(eventLog);
}
void NodeJSDebugger::OnNodeTerminated(clCommandEvent& event)
{
wxUnusedVar(event);
EventNotifier::Get()->TopFrame()->Raise();
// Restart the network thread
wxBusyCursor bc;
#ifndef __WXGTK__
m_socket.Reset(NULL);
#else
m_node.Terminate();
m_socket.Reset(NULL);
clDebugEvent eventStop(wxEVT_NODEJS_DEBUGGER_STOPPED);
eventStop.SetDebuggerName("Node.js");
EventNotifier::Get()->AddPendingEvent(eventStop);
// Clear the debugger markers
ClearDebuggerMarker();
#endif
}
void NodeJSDebugger::OnWorkspaceClosed(wxCommandEvent& event) { event.Skip(); }
void NodeJSDebugger::OnWorkspaceOpened(wxCommandEvent& event) { event.Skip(); }
void NodeJSDebugger::DeleteBreakpoint(const NodeJSBreakpoint& bp)
{
// Sanity
if(!IsConnected()) return;
if(!bp.IsApplied()) return;
// Build the request
JSONElement request = JSONElement::createObject();
request.addProperty("type", "request");
request.addProperty("command", "clearbreakpoint");
JSONElement args = JSONElement::createObject("arguments");
request.append(args);
args.addProperty("breakpoint", bp.GetNodeBpID());
// Write the command
m_socket->WriteRequest(request, new NodeJSSetBreakpointHandler(bp));
}
void NodeJSDebugger::SetBreakpoint(const NodeJSBreakpoint& bp)
{
// Sanity
if(!IsConnected()) return;
// Build the request
JSONElement request = JSONElement::createObject();
request.addProperty("type", "request");
request.addProperty("command", "setbreakpoint");
JSONElement args = JSONElement::createObject("arguments");
request.append(args);
args.addProperty("type", "script");
args.addProperty("target", bp.GetFilename());
args.addProperty("line", bp.GetLine() - 1);
args.addProperty("column", 0);
// Write the command
m_socket->WriteRequest(request, new NodeJSSetBreakpointHandler(bp));
}
void NodeJSDebugger::Continue()
{
// Sanity
if(!IsConnected()) return;
// Build the request
JSONElement request = JSONElement::createObject();
request.addProperty("type", "request");
request.addProperty("command", "continue");
// Write the command
m_socket->WriteRequest(request, new NodeJSContinueHandler());
}
void NodeJSDebugger::SetBreakpoints()
{
// Sanity
if(!IsConnected()) return;
const NodeJSBreakpoint::List_t& bps = m_bptManager.GetBreakpoints();
std::for_each(bps.begin(), bps.end(), [&](const NodeJSBreakpoint& bp) { SetBreakpoint(bp); });
}
void NodeJSDebugger::GotControl(bool requestBacktrace)
{
SetCanInteract(true);
EventNotifier::Get()->TopFrame()->Raise();
if(requestBacktrace) {
Callstack();
}
}
void NodeJSDebugger::Callstack()
{
// Sanity
if(!IsConnected()) return;
// Build the request
JSONElement request = JSONElement::createObject();
request.addProperty("type", "request");
request.addProperty("command", "backtrace");
// Write the command
m_socket->WriteRequest(request, new NodeJSCallstackHandler());
}
void NodeJSDebugger::SelectFrame(int frameId)
{
// Sanity
if(!IsConnected()) return;
// Build the request
JSONElement request = JSONElement::createObject();
request.addProperty("type", "request");
request.addProperty("command", "frame");
JSONElement args = JSONElement::createObject("arguments");
request.append(args);
args.addProperty("number", frameId);
// Write the command
m_socket->WriteRequest(request, new NodeJSSelectFrameHandler());
}
void NodeJSDebugger::SetCanInteract(bool canInteract)
{
clDebugEvent event(canInteract ? wxEVT_NODEJS_DEBUGGER_CAN_INTERACT : wxEVT_NODEJS_DEBUGGER_LOST_INTERACT);
EventNotifier::Get()->ProcessEvent(event);
this->m_canInteract = canInteract;
if(!canInteract) {
ClearDebuggerMarker();
}
}
void NodeJSDebugger::SetDebuggerMarker(IEditor* editor, int lineno)
{
wxStyledTextCtrl* stc = editor->GetCtrl();
stc->MarkerDeleteAll(smt_indicator);
stc->MarkerAdd(lineno, smt_indicator);
int caretPos = stc->PositionFromLine(lineno);
stc->SetSelection(caretPos, caretPos);
stc->SetCurrentPos(caretPos);
stc->EnsureCaretVisible();
editor->CenterLine(lineno);
#ifdef __WXOSX__
stc->Refresh();
#endif
}
void NodeJSDebugger::ClearDebuggerMarker()
{
IEditor::List_t editors;
clGetManager()->GetAllEditors(editors);
std::for_each(
editors.begin(), editors.end(), [&](IEditor* editor) { editor->GetCtrl()->MarkerDeleteAll(smt_indicator); });
}
void NodeJSDebugger::DoHighlightLine(const wxString& filename, int lineNo)
{
IEditor* activeEditor = clGetManager()->OpenFile(filename, "", lineNo - 1);
if(activeEditor) {
SetDebuggerMarker(activeEditor, lineNo - 1);
}
}
void NodeJSDebugger::OnHighlightLine(clDebugEvent& event)
{
event.Skip();
int line = event.GetLineNumber();
wxFileName file = event.GetFileName();
ClearDebuggerMarker();
if(file.Exists()) {
CallAfter(&NodeJSDebugger::DoHighlightLine, file.GetFullPath(), line);
} else {
// Probably a node.js internal file
wxFileName fn(clStandardPaths::Get().GetUserDataDir(), file.GetFullPath());
fn.AppendDir("webtools");
fn.AppendDir("tmp");
if(fn.Exists()) {
CallAfter(&NodeJSDebugger::DoHighlightLine, fn.GetFullPath(), line);
} else {
// Ask the file from nodejs
GetCurrentFrameSource(file.GetFullPath(), line);
}
}
}
void NodeJSDebugger::ExceptionThrown(const NodeJSDebuggerException& exc)
{
// Switch to the 'Console' view
clDebugEvent event(wxEVT_NODEJS_DEBUGGER_EXCEPTION_THROWN);
event.SetFileName(exc.script);
event.SetLineNumber(exc.line);
event.SetString(exc.message);
event.SetInt(exc.column);
EventNotifier::Get()->AddPendingEvent(event);
}
void NodeJSDebugger::ConnectError(const wxString& errmsg)
{
::wxMessageBox(wxString::Format(_("Failed to connect to Node.js debugger:\n'%s'"), errmsg),
"CodeLite",
wxOK | wxICON_ERROR | wxCENTER);
m_socket.Reset(NULL);
}
void NodeJSDebugger::BreakOnException(bool b)
{
// Sanity
if(!IsConnected()) return;
// Build the request
JSONElement request = JSONElement::createObject();
request.addProperty("type", "request");
request.addProperty("command", "setexceptionbreak");
JSONElement args = JSONElement::createObject("arguments");
request.append(args);
args.addProperty("type", "uncaught");
args.addProperty("enabled", b);
// Write the command
m_socket->WriteRequest(request, NULL);
}
void NodeJSDebugger::GetCurrentFrameSource(const wxString& filename, int line)
{
// Sanity
if(!IsConnected()) return;
// Build the request
JSONElement request = JSONElement::createObject();
request.addProperty("type", "request");
request.addProperty("command", "source");
// Write the command
m_socket->WriteRequest(request, new NodeJSGetScriptHandler(filename, line));
}
void NodeJSDebugger::OnEditorChanged(wxCommandEvent& event)
{
event.Skip();
IEditor::List_t editors;
clGetManager()->GetAllEditors(editors);
wxStringSet_t tmpFiles = m_tempFiles;
wxStringSet_t closedTempEditors;
// Loop over the temp files list
std::for_each(tmpFiles.begin(), tmpFiles.end(), [&](const wxString& filename) {
// If the temp file does not match one of the editors, assume it was closed and delete
// the temporary file
IEditor::List_t::iterator iter = std::find_if(editors.begin(), editors.end(), [&](IEditor* editor) {
if(editor->GetFileName().GetFullPath() == filename) return true;
return false;
});
if(iter == editors.end()) {
closedTempEditors.insert(filename);
m_tempFiles.erase(filename);
}
});
if(!closedTempEditors.empty()) {
DoDeleteTempFiles(closedTempEditors);
}
}
void NodeJSDebugger::DoDeleteTempFiles(const wxStringSet_t& files)
{
std::for_each(files.begin(), files.end(), [&](const wxString& filename) {
wxLogNull noLog;
::wxRemoveFile(filename);
});
}
void NodeJSDebugger::OnEvalExpression(clDebugEvent& event)
{
event.Skip();
// Build the request
JSONElement request = JSONElement::createObject();
request.addProperty("type", "request");
request.addProperty("command", "evaluate");
JSONElement args = JSONElement::createObject("arguments");
request.append(args);
args.addProperty("expression", event.GetString());
// Write the command
m_socket->WriteRequest(request, new NodeJSEvaluateExprHandler(event.GetString(), kNodeJSContextConsole));
}
void NodeJSDebugger::Lookup(const std::vector<int>& handles, eNodeJSContext context)
{
JSONElement request = JSONElement::createObject();
request.addProperty("type", "request");
request.addProperty("command", "lookup");
JSONElement args = JSONElement::createObject("arguments");
request.append(args);
JSONElement arrHandles = JSONElement::createArray("handles");
args.append(arrHandles);
for(size_t i = 0; i < handles.size(); ++i) {
arrHandles.arrayAppend(JSONElement("", handles.at(i), cJSON_Number));
}
// Write the command
m_socket->WriteRequest(request, new NodeJSLookupHandler(context));
}
void NodeJSDebugger::ShowTooltip(const wxString& expression, const wxString& jsonOutput)
{
if(m_tooltip) {
m_tooltip->Destroy();
m_tooltip = NULL;
}
m_tooltip = new NodeJSDebuggerTooltip(this, expression);
m_tooltip->ShowTip(jsonOutput);
}
void NodeJSDebugger::OnDestroyTip(clCommandEvent& event)
{
if(m_tooltip) {
m_tooltip->Destroy();
m_tooltip = NULL;
}
}
void NodeJSDebugger::OnAttach(clDebugEvent& event)
{
#ifdef __WXMSW__
if(event.GetDebuggerName() != "NodeJS Debugger") {
event.Skip();
return;
}
event.Skip(false);
::wxMessageBox(_("Debugging a running Node.js process is only available on Linux / OSX"),
"CodeLite",
wxICON_WARNING | wxCENTER | wxOK);
#else
if(event.GetDebuggerName() != "NodeJS Debugger") {
event.Skip();
return;
}
event.Skip(false); // ours to handle, stop the event chain
if(m_socket && m_socket->IsConnected()) {
::wxMessageBox(_("An active debug session is already running"), "CodeLite", wxICON_WARNING | wxCENTER | wxOK);
return;
};
::kill(event.GetInt(), SIGUSR1);
// already connected?
m_socket.Reset(new NodeJSSocket(this));
m_socket->Connect("127.0.0.1", 5858);
#endif
}
void NodeJSDebugger::StartDebugger(const wxString& command, const wxString& workingDirectory)
{
if(!m_node.ExecuteConsole(command, workingDirectory, true, command)) {
::wxMessageBox(_("Failed to start NodeJS application"), "CodeLite", wxOK | wxICON_ERROR | wxCENTER);
m_socket.Reset(NULL);
}
// already connected?
m_socket.Reset(new NodeJSSocket(this));
NodeJSWorkspaceUser userConf(NodeJSWorkspace::Get()->GetFilename().GetFullPath());
userConf.Load();
m_socket->Connect("127.0.0.1", userConf.GetDebuggerPort());
}
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