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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : worker_thread.cpp
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#include "worker_thread.h"
WorkerThread::WorkerThread()
: wxThread(wxTHREAD_JOINABLE)
, m_notifiedWindow(NULL)
{
}
WorkerThread::~WorkerThread() {}
void* WorkerThread::Entry()
{
while(true) {
// Did we get a request to terminate?
if(TestDestroy()) break;
ThreadRequest* request = NULL;
if(m_queue.ReceiveTimeout(50, request) == wxMSGQUEUE_NO_ERROR) {
// Call user's implementation for processing request
ProcessRequest(request);
wxDELETE(request);
}
}
return NULL;
}
void WorkerThread::Add(ThreadRequest* request)
{
if(!request) { return; }
m_queue.Post(request);
}
void WorkerThread::Stop()
{
// Notify the thread to exit and
// wait for it
if(IsAlive()) {
Delete(NULL, wxTHREAD_WAIT_BLOCK);
} else {
Wait(wxTHREAD_WAIT_BLOCK);
}
}
void WorkerThread::Start(int priority)
{
Create();
SetPriority(priority);
Run();
}
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