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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : breakpointdlg.cpp
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#include "breakpointdlg.h"
#include "debuggermanager.h"
#include "manager.h"
#include "frame.h"
#include "macros.h"
#include "globals.h"
#include "plugin.h"
#include "event_notifier.h"
#include "breakpointslistctrl.h"
BreakpointDlg::BreakpointDlg(wxWindow* parent)
: BreakpointTabBase(parent)
, m_selectedItem(wxNOT_FOUND)
{
Initialize();
}
void BreakpointDlg::Initialize()
{
std::vector<BreakpointInfo> bps;
ManagerST::Get()->GetBreakpointsMgr()->GetBreakpoints(bps);
// This does the display stuff
m_listCtrlBreakpoints->Initialise(bps);
// Store the internal and external ids
m_ids.clear();
std::vector<BreakpointInfo>::iterator iter = bps.begin();
for(; iter != bps.end(); ++iter) {
struct bpd_IDs IDs(*iter);
m_ids.push_back(IDs);
}
int count = m_listCtrlBreakpoints->GetItemCount();
bool hasitems = count > 0;
if(hasitems) {
// Select the first item if there's not already a selection
if(m_selectedItem == wxNOT_FOUND) {
m_selectedItem = 0;
}
if(m_selectedItem >= count) { // e.g. if the selection was the last item, then one is deleted
m_selectedItem = count - 1;
}
// Even if an item was previously selected, refreshing the pane means we need to reselect
m_listCtrlBreakpoints->SetItemState(m_selectedItem, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED);
}
// Since any change results in Initialize() being rerun, we can do updateUI here
m_buttonEdit->Enable(hasitems);
m_buttonDelete->Enable(hasitems);
// The 'Apply Pending' button is more complicated: it should be hidden,
// unless there are pending bps to apply,and the debugger is running
bool pending = ManagerST::Get()->GetBreakpointsMgr()->PendingBreakpointsExist();
IDebugger* dbgr = DebuggerMgr::Get().GetActiveDebugger();
m_buttonApplyPending->Show(pending && dbgr && dbgr->IsRunning());
Layout();
// Enable DeleteAll if there are either bps or pending bps
m_buttonDeleteAll->Enable(hasitems || pending);
}
void BreakpointDlg::OnDelete(wxCommandEvent& e)
{
if(m_selectedItem != wxNOT_FOUND) {
// Delete by this item's id, which was carefully stored in Initialize()
int id = m_ids[m_selectedItem].GetBestId();
ManagerST::Get()->GetBreakpointsMgr()->DelBreakpoint(id);
m_selectedItem = wxNOT_FOUND;
clMainFrame::Get()->GetStatusBar()->SetMessage(_("Breakpoint successfully deleted"));
}
Initialize(); // ReInitialise, as either a bp was deleted, or the data was corrupt
}
void BreakpointDlg::OnDeleteAll(wxCommandEvent& e)
{
wxUnusedVar(e);
ManagerST::Get()->GetBreakpointsMgr()->DelAllBreakpoints();
m_selectedItem = wxNOT_FOUND;
Initialize();
clMainFrame::Get()->GetStatusBar()->SetMessage(_("All Breakpoints deleted"));
wxCommandEvent evtDelAll(wxEVT_CODELITE_ALL_BREAKPOINTS_DELETED);
EventNotifier::Get()->AddPendingEvent(evtDelAll);
}
void BreakpointDlg::OnApplyPending(wxCommandEvent& e)
{
wxUnusedVar(e);
ManagerST::Get()->GetBreakpointsMgr()->ApplyPendingBreakpoints();
Initialize();
clMainFrame::Get()->GetStatusBar()->SetMessage(_("Pending Breakpoints reapplied"));
}
void BreakpointDlg::OnItemSelected(wxListEvent& e) { m_selectedItem = e.m_itemIndex; }
void BreakpointDlg::OnItemDeselected(wxListEvent& e)
{
wxUnusedVar(e);
m_selectedItem = wxNOT_FOUND;
}
void BreakpointDlg::OnItemActivated(wxListEvent& e)
{
wxString file = GetColumnText(m_listCtrlBreakpoints, e.m_itemIndex, m_listCtrlBreakpoints->GetFileColumn());
wxString line = GetColumnText(m_listCtrlBreakpoints, e.m_itemIndex, m_listCtrlBreakpoints->GetLinenoColumn());
long line_number;
line.ToLong(&line_number);
clMainFrame::Get()->GetMainBook()->OpenFile(file, wxEmptyString, line_number - 1, wxNOT_FOUND, OF_AddJump, false);
}
void BreakpointDlg::OnEdit(wxCommandEvent& e)
{
wxUnusedVar(e);
if(m_selectedItem == wxNOT_FOUND) {
return;
}
bool bpExist;
ManagerST::Get()->GetBreakpointsMgr()->EditBreakpoint(m_selectedItem, bpExist);
if(!bpExist) {
// the breakpoint does not exist! remove it from the UI as well
m_listCtrlBreakpoints->DeleteItem(m_selectedItem);
m_selectedItem = wxNOT_FOUND;
}
Initialize(); // Make any changes visible
}
void BreakpointDlg::OnAdd(wxCommandEvent& e)
{
wxUnusedVar(e);
ManagerST::Get()->GetBreakpointsMgr()->AddBreakpoint();
Initialize(); // Make any changes visible
}
void BreakpointsListctrl::Initialise(std::vector<BreakpointInfo>& bps)
{
Freeze();
DeleteAllItems();
std::vector<BreakpointInfo>::iterator iter = bps.begin();
for(; iter != bps.end(); ++iter) {
long item = AppendListCtrlRow(this);
// Store the internal and external ids
bpd_IDs IDs(*iter);
SetColumnText(this, item, col_id, IDs.GetIdAsString(), wxNOT_FOUND);
wxString type;
if(iter->is_temp) {
type = _("Temp. ");
}
type += ((iter->bp_type == BP_type_watchpt) ? _("Watchpoint") : _("Breakpoint"));
SetColumnText(this, item, col_type, type, wxNOT_FOUND);
wxString disabled;
if(!iter->is_enabled) {
disabled = _("disabled");
}
SetColumnText(this, item, col_enabled, disabled);
SetColumnText(this, item, col_at, iter->at);
SetColumnText(this, item, col_what, iter->what);
// A breakpoint will have either a file/lineno or a function-name (e.g.main(), or a memory address)
// A watchpoint will have watchpt_data (the variable it's watching). Display that in the 'Function' col
if((iter->bp_type == BP_type_watchpt) && (!iter->watchpt_data.IsEmpty())) {
SetColumnText(this, item, col_functionname, iter->watchpt_data, wxNOT_FOUND);
} else if(!iter->function_name.IsEmpty()) {
SetColumnText(this, item, col_functionname, iter->function_name, wxNOT_FOUND);
} else if(iter->memory_address.IsEmpty() == false) {
wxString addr;
addr << iter->memory_address;
SetColumnText(this, item, col_memory, addr, wxNOT_FOUND);
} else {
SetColumnText(this, item, col_file, iter->file, wxNOT_FOUND);
wxString line;
line << iter->lineno;
SetColumnText(this, item, col_lineno, line, wxNOT_FOUND);
}
wxString ignore;
if(iter->ignore_number) {
ignore << iter->ignore_number;
}
SetColumnText(this, item, col_ignorecount, ignore, wxNOT_FOUND);
wxString extras; // Extras are conditions, or a commandlist. If both (unlikely!) just show the condition
if(!iter->conditions.IsEmpty()) {
extras = iter->conditions;
} else if(!iter->commandlist.IsEmpty()) {
extras = iter->commandlist;
}
if(!extras.IsEmpty()) {
// We don't want to try to display massive commandlist spread over several lines...
int index = extras.Find(wxT("\\n"));
if(index != wxNOT_FOUND) {
extras = extras.Left(index) + wxT("...");
}
SetColumnText(this, item, col_extras, extras, wxNOT_FOUND);
}
}
Thaw();
}
int BreakpointsListctrl::GetSelection()
{
long selecteditem = -1;
selecteditem = GetNextItem(selecteditem, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
return (int)selecteditem;
}
void BreakpointDlg::OnContextMenu(wxContextMenuEvent& event)
{
if(m_selectedItem == wxNOT_FOUND) return;
wxMenu menu;
menu.Append(XRCID("edit_breakpoint"), _("Edit Breakpoint..."));
menu.Append(XRCID("delete_breakpoint"), _("Delete Breakpoint"));
int where = GetPopupMenuSelectionFromUser(menu);
if(where == wxID_NONE) return;
if(where == XRCID("edit_breakpoint")) {
wxCommandEvent dummy;
OnEdit(event);
} else if(where == XRCID("delete_breakpoint")) {
wxCommandEvent dummy;
OnDelete(event);
}
}
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