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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : context_manager.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef CONTEXT_MANAGER_H
#define CONTEXT_MANAGER_H
#include "singleton.h"
#include "wx/string.h"
#include "map"
#include "context_base.h"
#include "wx/window.h"
class ContextManager;
class ContextManager : public Singleton<ContextManager>
{
friend class Singleton<ContextManager>;
std::map<wxString, ContextBasePtr> m_contextPool;
public:
/**
* Return new context by name
* \param lexerName the lexer name
* \param parent the context parent
* \return
*/
ContextBasePtr NewContext(LEditor *parent, const wxString &lexerName);
ContextBasePtr NewContextByFileName(LEditor *parent, const wxFileName &fileName);
void Initialize();
private:
ContextManager();
virtual ~ContextManager();
};
#endif // CONTEXT_MANAGER_H
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