1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
|
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : cpp_symbol_tree.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef LITEEDITOR_CPP_SYMBOL_TREE_H
#define LITEEDITOR_CPP_SYMBOL_TREE_H
#include "symbol_tree.h"
#include "stack"
extern const wxEventType wxEVT_CMD_CPP_SYMBOL_ITEM_SELECTED;
/// This class represents the GUI tree for the C++ symbols
class CppSymbolTree : public SymbolTree
{
std::stack<wxTreeItemId> m_itemsStack;
public:
CppSymbolTree();
/// Nothing special here, just call our parent constructor
CppSymbolTree(wxWindow* parent,
const wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_HIDE_ROOT | wxTR_HAS_BUTTONS);
/// destructor
virtual ~CppSymbolTree(){};
protected:
virtual void OnItemActivated(wxTreeEvent& event);
bool DoItemActivated(wxTreeItemId item, wxEvent& event, bool notify);
void FindAndSelect(LEditor* editor, wxString& pattern, const wxString& name);
DECLARE_DYNAMIC_CLASS(CppSymbolTree)
};
#endif // LITEEDITOR_CPP_SYMBOL_TREE_H
|