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#include "clKeyboardBindingConfig.h"
#include "json_node.h"
#include <wx/filename.h>
#include "cl_standard_paths.h"
clKeyboardBindingConfig::clKeyboardBindingConfig() {}
clKeyboardBindingConfig::~clKeyboardBindingConfig() {}
clKeyboardBindingConfig& clKeyboardBindingConfig::Load()
{
wxFileName fn(clStandardPaths::Get().GetUserDataDir(), "keybindings.conf");
fn.AppendDir("config");
if(!fn.Exists()) return *this;
m_bindings.clear();
JSONRoot root(fn);
{
JSONElement menus = root.toElement().namedObject("menus");
int arrSize = menus.arraySize();
for(int i = 0; i < arrSize; ++i) {
JSONElement item = menus.arrayItem(i);
MenuItemData binding;
binding.action = item.namedObject("description").toString();
binding.accel = item.namedObject("accelerator").toString();
binding.parentMenu = item.namedObject("parentMenu").toString();
binding.resourceID = item.namedObject("resourceID").toString();
if(binding.resourceID == "text_word_complete") {
// This entry was moved from Word Completion plugin to CodeLite Edit menu entry
binding.resourceID = "simple_word_completion";
binding.parentMenu = "Edit";
binding.action = "Complete Word";
} else if(binding.resourceID == "complete_word") {
// The "action" was changed
binding.action = "Code Complete";
} else if(binding.resourceID == "word_complete") {
binding.resourceID = "complete_word";
}
m_bindings.insert(std::make_pair(binding.resourceID, binding));
}
}
return *this;
}
clKeyboardBindingConfig& clKeyboardBindingConfig::Save()
{
JSONRoot root(cJSON_Object);
JSONElement mainObj = root.toElement();
JSONElement menuArr = JSONElement::createArray("menus");
mainObj.append(menuArr);
for(MenuItemDataMap_t::iterator iter = m_bindings.begin(); iter != m_bindings.end(); ++iter) {
JSONElement binding = JSONElement::createObject();
binding.addProperty("description", iter->second.action);
binding.addProperty("accelerator", iter->second.accel);
binding.addProperty("resourceID", iter->second.resourceID);
binding.addProperty("parentMenu", iter->second.parentMenu);
menuArr.arrayAppend(binding);
}
wxFileName fn(clStandardPaths::Get().GetUserDataDir(), "keybindings.conf");
fn.AppendDir("config");
root.save(fn);
return *this;
}
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