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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// Copyright : (C) 2015 Eran Ifrah
// File name : NodeJSSocket.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef NODEJSSOCKET_H
#define NODEJSSOCKET_H
#include <wx/event.h>
#include "smart_ptr.h"
#include "NodeJSHandlerBase.h"
#include "json_node.h"
#include <map>
#include "SocketAPI/clSocketClientAsync.h"
#include "macros.h"
class NodeJSDebugger;
class NodeJSSocket : public wxEvtHandler
{
clSocketClientAsync m_socket;
bool m_connected;
wxString m_inBuffer;
size_t m_sequence;
NodeJSDebugger* m_debugger;
std::map<size_t, NodeJSHandlerBase::Ptr_t> m_handlers;
bool m_firstTimeConnected;
wxString m_errorString;
wxStringSet_t m_noBacktraceCommands;
public:
typedef SmartPtr<NodeJSSocket> Ptr_t;
protected:
void Destroy();
void OnSocketConnected(clCommandEvent& event);
void OnSocketError(clCommandEvent& event);
void OnSocketConnectionLost(clCommandEvent& event);
void OnSocketInput(clCommandEvent& event);
void OnSocketConnectError(clCommandEvent& event);
void WriteReply(const wxString& reply);
void ProcessInputBuffer();
wxString GetResponse();
public:
void WriteRequest(JSONElement& request, NodeJSHandlerBase::Ptr_t handler);
NodeJSSocket(NodeJSDebugger* debugger);
virtual ~NodeJSSocket();
/**
* @brief do we have an active to the debuger?
*/
bool IsConnected() const { return m_connected; }
/**
* @brief connect to nodejs debugger on a given IP and port
*/
void Connect(const wxString& ip, int port);
/**
* @brief disconnect the debugger
*/
void Shutdown();
const wxString& GetErrorString() const { return m_errorString; }
size_t NextSequence() { return ++m_sequence; }
};
#endif // NODEJSSOCKET_H
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