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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// Copyright : (C) 2015 Eran Ifrah
// File name : clCommandProcessor.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef CLCOMMANDPROCESSOR_H
#define CLCOMMANDPROCESSOR_H
#include <wx/event.h>
#include "asyncprocess.h"
#include <wx/string.h>
#include "codelite_exports.h"
#include "cl_command_event.h"
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CL, wxEVT_COMMAND_PROCESSOR_ENDED, clCommandEvent);
// A process printed output to stdout/err (the process output is accessible via event.GetString())
// The caller may handle this event, incase the process is waiting for input the caller
// may send its input via event.SetString()
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CL, wxEVT_COMMAND_PROCESSOR_OUTPUT, clCommandEvent);
class clCommandProcessor;
typedef bool (wxEvtHandler::*clCommandProcessorFunc)(const clCommandProcessor* processor);
class WXDLLIMPEXP_CL clCommandProcessor : public wxEvtHandler
{
clCommandProcessor* m_next;
clCommandProcessor* m_prev;
IProcess* m_process;
wxString m_command;
wxString m_workingDirectory;
size_t m_processFlags;
wxString m_output;
clCommandProcessorFunc m_postExecCallback;
wxEvtHandler* m_obj;
protected:
void DeleteChain();
clCommandProcessor* GetFirst();
clCommandProcessor* GetActiveProcess();
public:
clCommandProcessor(const wxString& command, const wxString& wd, size_t processFlags = IProcessCreateDefault);
virtual ~clCommandProcessor();
void ExecuteCommand();
const wxString& GetCommand() const { return m_command; }
void SetCommand(const wxString& command) { this->m_command = command; }
const wxString& GetOutput() const { return m_output; }
const wxString& GetWorkingDirectory() const { return m_workingDirectory; }
void SetWorkingDirectory(const wxString& workingDirectory) { this->m_workingDirectory = workingDirectory; }
void SetPrev(clCommandProcessor* prev) { this->m_prev = prev; }
clCommandProcessor* GetPrev() { return m_prev; }
clCommandProcessor* GetNext() { return m_next; }
void SetNext(clCommandProcessor* next) { this->m_next = next; }
IProcess* GetProcess() { return m_process; }
/**
* @brief set a callback to be called by the processor when the current command execution
* is completed. The callback signature is:
* bool Class::CallbackName(const clCommandProcessor* processor)
* if the callback returns false, the execution of the rest of the chain is stopped
*/
void SetPostExecCallback(wxEvtHandler* handler, clCommandProcessorFunc func)
{
m_obj = handler;
m_postExecCallback = func;
}
/**
* @brief link two command so they will be executed one after the other
* @return a pointer to the next command ("next")
*/
clCommandProcessor* Link(clCommandProcessor* next);
/**
* @brief terminate the process. If we are part of the chain, search the active process
* within the chain and terminate it (this will cause the next process to start)
*/
void Terminate();
void OnProcessOutput(clProcessEvent& event);
void OnProcessTerminated(clProcessEvent& event);
};
#endif // CLCOMMANDPROCESSOR_H
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