File: CxxParserTests.project

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<?xml version="1.0" encoding="UTF-8"?>
<CodeLite_Project Name="CxxParserTests" Version="10.0.0" InternalType="Console">
  <Description/>
  <Dependencies/>
  <VirtualDirectory Name="src">
    <File Name="main.cpp"/>
    <File Name="tester.cpp"/>
    <File Name="tester.h"/>
    <File Name="CMakeLists.txt"/>
  </VirtualDirectory>
  <VirtualDirectory Name="Tests"/>
  <Dependencies Name="Debug">
    <Project Name="libCodeLite"/>
  </Dependencies>
  <Dependencies Name="Win_x64_Debug">
    <Project Name="libCodeLite"/>
  </Dependencies>
  <Settings Type="Executable">
    <GlobalSettings>
      <Compiler Options="" C_Options="" Assembler="">
        <IncludePath Value="."/>
      </Compiler>
      <Linker Options="">
        <LibraryPath Value="."/>
      </Linker>
      <ResourceCompiler Options=""/>
    </GlobalSettings>
    <Configuration Name="Debug" CompilerType="g++-64" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="-g;-O0;-std=c++11;-Wall;$(shell wx-config --cxxflags)" C_Options="-g;-O0" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" PCHFlags="" PCHFlagsPolicy="0">
        <IncludePath Value="$(CODELITE_DIR)/CodeLite"/>
        <IncludePath Value="$(CODELITE_DIR)/sdk/wxsqlite3/include"/>
      </Compiler>
      <Linker Options="$(shell wx-config --libs)" Required="yes">
        <LibraryPath Value="$(CODELITE_DIR)/lib/gcc_lib"/>
        <Library Value="libcodeliteud.dll"/>
      </Linker>
      <ResourceCompiler Options="" Required="no"/>
      <General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Debug" Command="/home/eran/root/bin/CxxLocalVariables" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
      <BuildSystem Name="Default"/>
      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;">
        <![CDATA[PATH=C:\src\codelite\lib\gcc_lib;$WXWIN/lib/gcc_dll;$PATH
CODELITE_DIR=C:\src\codelite]]>
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      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="yes">
        <DebuggerSearchPaths/>
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="yes">
        <Target Name="install">make install</Target>
        <RebuildCommand/>
        <CleanCommand>make -j4 clean</CleanCommand>
        <BuildCommand>make -j4</BuildCommand>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory>$(WorkspacePath)/build-debug</WorkingDirectory>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
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      <Completion EnableCpp11="no" EnableCpp14="no">
        <ClangCmpFlagsC/>
        <ClangCmpFlags/>
        <ClangPP/>
        <SearchPaths/>
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    </Configuration>
    <Configuration Name="Release" CompilerType="g++-64" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="-O2;-Wall" C_Options="-O2;-Wall" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" PCHFlags="" PCHFlagsPolicy="0">
        <IncludePath Value="$(CODELITE_DIR)\CodeLite"/>
        <Preprocessor Value="NDEBUG"/>
      </Compiler>
      <Linker Options="" Required="yes">
        <LibraryPath Value="$(CODELITE_DIR)\lib\gcc_lib"/>
        <Library Value="libcodeliteud.dll"/>
      </Linker>
      <ResourceCompiler Options="" Required="no"/>
      <General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Release" Command="./$(ProjectName)" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
      <BuildSystem Name="Default"/>
      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;">
        <![CDATA[PATH=..\lib\gcc_lib;$PATH
CODELITE_DIR=..\]]>
      </Environment>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="yes">
        <DebuggerSearchPaths/>
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="no">
        <RebuildCommand/>
        <CleanCommand/>
        <BuildCommand/>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
      <Completion EnableCpp11="no" EnableCpp14="no">
        <ClangCmpFlagsC/>
        <ClangCmpFlags/>
        <ClangPP/>
        <SearchPaths/>
      </Completion>
    </Configuration>
    <Configuration Name="Win_x64_Debug" CompilerType="g++-64" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="-g;-O0;-std=c++11;-Wall;$(shell wx-config --cxxflags)" C_Options="-g;-O0" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" PCHFlags="" PCHFlagsPolicy="0">
        <IncludePath Value="$(CODELITE_DIR)/CodeLite"/>
        <IncludePath Value="$(CODELITE_DIR)/sdk/wxsqlite3/include"/>
      </Compiler>
      <Linker Options="$(shell wx-config --libs)" Required="yes">
        <LibraryPath Value="$(CODELITE_DIR)/lib/gcc_lib"/>
        <Library Value="libcodeliteud.dll"/>
      </Linker>
      <ResourceCompiler Options="" Required="no"/>
      <General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Debug" Command="./$(ProjectName)" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
      <BuildSystem Name="Default"/>
      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;">
        <![CDATA[PATH=C:\src\codelite\lib\gcc_lib;$WXWIN/lib/gcc_dll;$PATH
CODELITE_DIR=C:\src\codelite]]>
      </Environment>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="yes">
        <DebuggerSearchPaths/>
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="no">
        <Target Name="install">make install</Target>
        <RebuildCommand/>
        <CleanCommand>make -j4 clean</CleanCommand>
        <BuildCommand>make -j4</BuildCommand>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory>$(WorkspacePath)/build-debug</WorkingDirectory>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
      <Completion EnableCpp11="no" EnableCpp14="no">
        <ClangCmpFlagsC/>
        <ClangCmpFlags/>
        <ClangPP/>
        <SearchPaths/>
      </Completion>
    </Configuration>
  </Settings>
</CodeLite_Project>