File: debuggersettings.h

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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright            : (C) 2008 by Eran Ifrah
// file name            : debuggersettings.h
//
// -------------------------------------------------------------------------
// A
//              _____           _      _     _ _
//             /  __ \         | |    | |   (_) |
//             | /  \/ ___   __| | ___| |    _| |_ ___
//             | |    / _ \ / _  |/ _ \ |   | | __/ _ )
//             | \__/\ (_) | (_| |  __/ |___| | ||  __/
//              \____/\___/ \__,_|\___\_____/_|\__\___|
//
//                                                  F i l e
//
//    This program is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef DEBUGGER_SETTINGS_H
#define DEBUGGER_SETTINGS_H

#include "serialized_object.h"
#include "vector"
#include "codelite_exports.h"

class WXDLLIMPEXP_SDK DebuggerCmdData : public SerializedObject
{
	wxString m_name;
	wxString m_command;
	wxString m_dbgCommand;

public:
	DebuggerCmdData();
	virtual ~DebuggerCmdData();

	void Serialize(Archive &arhc);
	void DeSerialize(Archive &arhc);

	//Setters
	void SetCommand(const wxString& command) {
		this->m_command = command;
	}
	void SetName(const wxString& name) {
		this->m_name = name;
	}

	//Getters
	const wxString& GetCommand() const {
		return m_command;
	}
	const wxString& GetName() const {
		return m_name;
	}

	void SetDbgCommand(const wxString& dbgCommand) {
		this->m_dbgCommand = dbgCommand;
	}
	const wxString& GetDbgCommand() const {
		return m_dbgCommand;
	}
};

typedef std::vector<DebuggerCmdData> DebuggerCmdDataVec;

class WXDLLIMPEXP_SDK DebuggerPreDefinedTypes : public SerializedObject
{
	DebuggerCmdDataVec m_cmds;
	wxString           m_name;
	bool               m_active;
public:

	DebuggerPreDefinedTypes();
	virtual ~DebuggerPreDefinedTypes();

	void Serialize(Archive &arch);
	void DeSerialize(Archive &arch);

	void SetCmds(const DebuggerCmdDataVec& cmds) {
		this->m_cmds = cmds;
	}

	const DebuggerCmdDataVec& GetCmds() const {
		return m_cmds;
	}
	void SetName(const wxString& name) {
		this->m_name = name;
	}
	const wxString& GetName() const {
		return m_name;
	}

	void SetActive(bool active) {
		this->m_active = active;
	}
	bool IsActive() const {
		return m_active;
	}
	
	wxString GetPreDefinedTypeForTypename(const wxString& expr, const wxString& name);
};

class WXDLLIMPEXP_SDK DebuggerSettingsPreDefMap : public SerializedObject
{
	std::map<wxString, DebuggerPreDefinedTypes> m_cmds;
	
public:

	DebuggerSettingsPreDefMap();
	virtual ~DebuggerSettingsPreDefMap();

	void Serialize(Archive &arch);
	void DeSerialize(Archive &arch);

	void SePreDefinedTypesMap(const std::map<wxString, DebuggerPreDefinedTypes>& cmds) {
		this->m_cmds = cmds;
	}
	const std::map<wxString, DebuggerPreDefinedTypes>& GePreDefinedTypesMap() const {
		return m_cmds;
	}
	
	
	/**
	 * @brief return the active set, in this context it means return the one with the name 'Default'
	 */
	DebuggerPreDefinedTypes GetActiveSet() const;
	bool                    IsSetExist(const wxString &name);
	void                    SetActive(const wxString &name);
};

#endif //DEBUGGER_SETTINGS_H