File: codelite_launcher.project

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<?xml version="1.0" encoding="utf-8"?>
<CodeLite_Project Name="codelite_launcher">
  <Plugins>
    <Plugin Name="qmake">
      <![CDATA[00020001N0005Debug0000000000000001N0007Release000000000000]]>
    </Plugin>
    <Plugin Name="CMakePlugin">
      <![CDATA[[{
  "name": "Win_x64_Release",
  "enabled": false,
  "buildDirectory": "build",
  "sourceDirectory": "$(ProjectPath)",
  "generator": "",
  "buildType": "",
  "arguments": [],
  "parentProject": ""
 }]]]>
    </Plugin>
  </Plugins>
  <VirtualDirectory Name="src">
    <File Name="codelite_launcher.cpp"/>
  </VirtualDirectory>
  <Dependencies/>
  <Settings Type="Executable">
    <GlobalSettings>
      <Compiler Options="" C_Options="" Assembler="">
        <IncludePath Value="."/>
      </Compiler>
      <Linker Options="">
        <LibraryPath Value="."/>
      </Linker>
      <ResourceCompiler Options=""/>
    </GlobalSettings>
    <Configuration Name="Debug" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="-g;$(shell wx-config --cxxflags --unicode=yes --debug=yes)" C_Options="-g;$(shell wx-config --cxxflags --unicode=yes --debug=yes)" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" PCHFlags="" PCHFlagsPolicy="0">
        <Preprocessor Value="__WX__"/>
      </Compiler>
      <Linker Options="-O2;$(shell wx-config --debug=yes --libs --unicode=yes);" Required="yes"/>
      <ResourceCompiler Options="$(shell wx-config --rcflags)" Required="yes"/>
      <General OutputFile="$(IntermediateDirectory)/codelite_launcher" IntermediateDirectory="./Debug" Command="./codelite_launcher" CommandArguments="--pid=1023 --name=&quot;C:/Program Files/CodeLite/CodeLite.exe&quot;" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;">
        <![CDATA[]]>
      </Environment>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="no">
        <DebuggerSearchPaths/>
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="no">
        <RebuildCommand/>
        <CleanCommand/>
        <BuildCommand/>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
      <Completion EnableCpp11="no">
        <ClangCmpFlagsC/>
        <ClangCmpFlags/>
        <ClangPP/>
        <SearchPaths/>
      </Completion>
    </Configuration>
    <Configuration Name="Release" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options=";$(shell wx-config --cxxflags --unicode=yes --debug=no)" C_Options=";$(shell wx-config --cxxflags --unicode=yes --debug=no)" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" PCHFlags="" PCHFlagsPolicy="0">
        <Preprocessor Value="__WX__"/>
      </Compiler>
      <Linker Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);-mwindows;-s" Required="yes"/>
      <ResourceCompiler Options="$(shell wx-config --rcflags)" Required="yes"/>
      <General OutputFile="$(IntermediateDirectory)/codelite_launcher" IntermediateDirectory="./Release" Command="./codelite_launcher" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;">
        <![CDATA[]]>
      </Environment>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="no">
        <DebuggerSearchPaths/>
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild/>
      <PostBuild>
        <Command Enabled="yes">copy Release\codelite_launcher.exe ..\Runtime</Command>
      </PostBuild>
      <CustomBuild Enabled="no">
        <RebuildCommand/>
        <CleanCommand/>
        <BuildCommand/>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
      <Completion EnableCpp11="no">
        <ClangCmpFlagsC/>
        <ClangCmpFlags/>
        <ClangPP/>
        <SearchPaths/>
      </Completion>
    </Configuration>
    <Configuration Name="Win_x64_Release" CompilerType="g++-64" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options=";$(shell wx-config --cxxflags --unicode=yes --debug=no)" C_Options=";$(shell wx-config --cxxflags --unicode=yes --debug=no)" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" PCHFlags="" PCHFlagsPolicy="0">
        <Preprocessor Value="__WX__"/>
      </Compiler>
      <Linker Options="-O2;$(shell wx-config --debug=no --libs --unicode=yes);-mwindows;-s" Required="yes"/>
      <ResourceCompiler Options="$(shell wx-config --rcflags)" Required="yes"/>
      <General OutputFile="$(IntermediateDirectory)/codelite_launcher" IntermediateDirectory="$(ConfigurationName)" Command="./codelite_launcher" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;">
        <![CDATA[]]>
      </Environment>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="no">
        <DebuggerSearchPaths/>
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild/>
      <PostBuild>
        <Command Enabled="yes">copy "$(IntermediateDirectory)\codelite_launcher.exe" ..\Runtime</Command>
      </PostBuild>
      <CustomBuild Enabled="no">
        <RebuildCommand/>
        <CleanCommand/>
        <BuildCommand/>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
      <Completion EnableCpp11="no">
        <ClangCmpFlagsC/>
        <ClangCmpFlags/>
        <ClangPP/>
        <SearchPaths/>
      </Completion>
    </Configuration>
  </Settings>
  <Dependencies Name="Debug"/>
  <Dependencies Name="Release"/>
  <Dependencies Name="Win_x64_Release"/>
</CodeLite_Project>