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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2014 Eran Ifrah
// file name : LLDBBacktrace.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef LLDBBACKTRACE_H
#define LLDBBACKTRACE_H
#include <wx/string.h>
#include <vector>
#include "LLDBSettings.h"
#include "LLDBEnums.h"
#if BUILD_CODELITE_LLDB
#include "lldb/API/SBBlock.h"
#include "lldb/API/SBCompileUnit.h"
#include "lldb/API/SBDebugger.h"
#include "lldb/API/SBFunction.h"
#include "lldb/API/SBModule.h"
#include "lldb/API/SBStream.h"
#include "lldb/API/SBSymbol.h"
#include "lldb/API/SBTarget.h"
#include "lldb/API/SBThread.h"
#include "lldb/API/SBProcess.h"
#include "lldb/API/SBBreakpoint.h"
#include "lldb/API/SBListener.h"
#endif
#include "JSON.h"
/**
* @class LLDBBacktrace
* Construct a human readable backtrace from lldb::SBThread object
*/
class LLDBBacktrace
{
public:
struct Entry {
int id;
int line;
wxString filename;
wxString functionName;
wxString address;
JSONItem ToJSON() const;
void FromJSON(const JSONItem& json);
Entry()
: id(0)
, line(0)
{
}
};
typedef std::vector<LLDBBacktrace::Entry> EntryVec_t;
protected:
int m_threadId;
int m_selectedFrameId;
LLDBBacktrace::EntryVec_t m_callstack;
public:
#if BUILD_CODELITE_LLDB
LLDBBacktrace(lldb::SBThread& thread, const LLDBSettings& settings);
#endif
LLDBBacktrace()
: m_threadId(0)
, m_selectedFrameId(0)
{
}
virtual ~LLDBBacktrace();
void Clear()
{
m_selectedFrameId = 0;
m_threadId = 0;
m_callstack.clear();
}
void SetSelectedFrameId(int selectedFrameId) { this->m_selectedFrameId = selectedFrameId; }
int GetSelectedFrameId() const { return m_selectedFrameId; }
void SetCallstack(const LLDBBacktrace::EntryVec_t& callstack) { this->m_callstack = callstack; }
void SetThreadId(int threadId) { this->m_threadId = threadId; }
const LLDBBacktrace::EntryVec_t& GetCallstack() const { return m_callstack; }
int GetThreadId() const { return m_threadId; }
wxString ToString() const;
// Serialization API
JSONItem ToJSON() const;
void FromJSON(const JSONItem& json);
};
#endif // LLDBBACKTRACE_H
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