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#include "NodeDebugger.h"
#include "NodeFileManager.h"
#include "NodeJSDebuggerDlg.h"
#include "NodeJSEvents.h"
#include "NoteJSWorkspace.h"
#include "SocketAPI/clSocketBase.h"
#include "SocketAPI/clWebSocketClient.h"
#include "bookmark_manager.h"
#include "clConsoleBase.h"
#include "codelite_events.h"
#include "event_notifier.h"
#include "file_logger.h"
#include "globals.h"
#include "ieditor.h"
#include "imanager.h"
#include "macros.h"
#include "processreaderthread.h"
#include <wx/msgdlg.h>
#define NODE_CLI_DEBUGGER_NAME "Node.js - CLI"
#define CHECK_RUNNING() \
if(!IsRunning()) { return; }
#define CHECK_SHOULD_HANDLE(evt) \
evt.Skip(); \
if(!IsRunning()) { return; } \
if(!NodeJSWorkspace::Get()->IsOpen()) { return; } \
evt.Skip(false);
NodeDebugger::NodeDebugger()
: m_socket(this)
{
EventNotifier::Get()->Bind(wxEVT_DBG_UI_START, &NodeDebugger::OnDebugStart, this);
EventNotifier::Get()->Bind(wxEVT_DBG_UI_CONTINUE, &NodeDebugger::OnDebugContinue, this);
EventNotifier::Get()->Bind(wxEVT_DBG_UI_STOP, &NodeDebugger::OnStopDebugger, this);
EventNotifier::Get()->Bind(wxEVT_DBG_UI_NEXT, &NodeDebugger::OnDebugNext, this);
EventNotifier::Get()->Bind(wxEVT_DBG_UI_STEP_IN, &NodeDebugger::OnDebugStepIn, this);
EventNotifier::Get()->Bind(wxEVT_DBG_UI_STEP_OUT, &NodeDebugger::OnDebugStepOut, this);
EventNotifier::Get()->Bind(wxEVT_DBG_IS_RUNNING, &NodeDebugger::OnDebugIsRunning, this);
EventNotifier::Get()->Bind(wxEVT_DBG_UI_TOGGLE_BREAKPOINT, &NodeDebugger::OnToggleBreakpoint, this);
EventNotifier::Get()->Bind(wxEVT_WORKSPACE_CLOSED, &NodeDebugger::OnWorkspaceClosed, this);
EventNotifier::Get()->Bind(wxEVT_DBG_EXPR_TOOLTIP, &NodeDebugger::OnTooltip, this);
EventNotifier::Get()->Bind(wxEVT_NODEJS_DEBUGGER_INTERACT, &NodeDebugger::OnInteract, this);
EventNotifier::Get()->Bind(wxEVT_NODEJS_DEBUGGER_FINISHED, &NodeDebugger::OnStopDebugger, this);
Bind(wxEVT_ASYNC_PROCESS_OUTPUT, &NodeDebugger::OnProcessOutput, this);
Bind(wxEVT_ASYNC_PROCESS_TERMINATED, &NodeDebugger::OnProcessTerminated, this);
Bind(wxEVT_WEBSOCKET_CONNECTED, &NodeDebugger::OnWebSocketConnected, this);
Bind(wxEVT_WEBSOCKET_ERROR, &NodeDebugger::OnWebSocketError, this);
Bind(wxEVT_WEBSOCKET_ONMESSAGE, &NodeDebugger::OnWebSocketOnMessage, this);
Bind(wxEVT_WEBSOCKET_DISCONNECTED, &NodeDebugger::OnWebSocketDisconnected, this);
NodeJSDevToolsProtocol::Get().SetDebugger(this);
}
NodeDebugger::~NodeDebugger()
{
EventNotifier::Get()->Unbind(wxEVT_DBG_UI_START, &NodeDebugger::OnDebugStart, this);
EventNotifier::Get()->Unbind(wxEVT_DBG_UI_CONTINUE, &NodeDebugger::OnDebugContinue, this);
EventNotifier::Get()->Unbind(wxEVT_DBG_UI_STOP, &NodeDebugger::OnStopDebugger, this);
EventNotifier::Get()->Unbind(wxEVT_DBG_UI_NEXT, &NodeDebugger::OnDebugNext, this);
EventNotifier::Get()->Unbind(wxEVT_DBG_UI_STEP_IN, &NodeDebugger::OnDebugStepIn, this);
EventNotifier::Get()->Unbind(wxEVT_DBG_UI_STEP_OUT, &NodeDebugger::OnDebugStepOut, this);
EventNotifier::Get()->Unbind(wxEVT_DBG_IS_RUNNING, &NodeDebugger::OnDebugIsRunning, this);
EventNotifier::Get()->Unbind(wxEVT_DBG_UI_TOGGLE_BREAKPOINT, &NodeDebugger::OnToggleBreakpoint, this);
EventNotifier::Get()->Unbind(wxEVT_DBG_EXPR_TOOLTIP, &NodeDebugger::OnTooltip, this);
EventNotifier::Get()->Unbind(wxEVT_WORKSPACE_CLOSED, &NodeDebugger::OnWorkspaceClosed, this);
EventNotifier::Get()->Unbind(wxEVT_NODEJS_DEBUGGER_INTERACT, &NodeDebugger::OnInteract, this);
EventNotifier::Get()->Unbind(wxEVT_NODEJS_DEBUGGER_FINISHED, &NodeDebugger::OnStopDebugger, this);
Unbind(wxEVT_ASYNC_PROCESS_OUTPUT, &NodeDebugger::OnProcessOutput, this);
Unbind(wxEVT_ASYNC_PROCESS_TERMINATED, &NodeDebugger::OnProcessTerminated, this);
Unbind(wxEVT_WEBSOCKET_CONNECTED, &NodeDebugger::OnWebSocketConnected, this);
Unbind(wxEVT_WEBSOCKET_ERROR, &NodeDebugger::OnWebSocketError, this);
Unbind(wxEVT_WEBSOCKET_ONMESSAGE, &NodeDebugger::OnWebSocketOnMessage, this);
NodeJSDevToolsProtocol::Get().SetDebugger(nullptr);
}
void NodeDebugger::SetDebuggerMarker(IEditor* editor, int lineno)
{
wxStyledTextCtrl* stc = editor->GetCtrl();
stc->MarkerDeleteAll(smt_indicator);
stc->MarkerAdd(lineno, smt_indicator);
int caretPos = stc->PositionFromLine(lineno);
stc->SetSelection(caretPos, caretPos);
stc->SetCurrentPos(caretPos);
stc->EnsureCaretVisible();
editor->CenterLine(lineno);
#ifdef __WXOSX__
stc->Refresh();
#endif
}
void NodeDebugger::ClearDebuggerMarker()
{
IEditor::List_t editors;
clGetManager()->GetAllEditors(editors);
std::for_each(editors.begin(), editors.end(),
[&](IEditor* editor) { editor->GetCtrl()->MarkerDeleteAll(smt_indicator); });
}
void NodeDebugger::DoHighlightLine(const wxString& filename, int lineNo)
{
IEditor* activeEditor = clGetManager()->OpenFile(filename, "", lineNo - 1);
if(activeEditor) { SetDebuggerMarker(activeEditor, lineNo - 1); }
}
void NodeDebugger::SetDebuggerMarker(const wxString& path, int lineno) { DoHighlightLine(path, lineno); }
void NodeDebugger::OnDebugStart(clDebugEvent& event)
{
event.Skip();
CHECK_COND_RET(NodeJSWorkspace::Get()->IsOpen());
event.SetFeatures(0); // No special features by the NodeJS debugger
// Ours to handle
event.Skip(false);
if(!IsRunning()) {
NodeJSDebuggerDlg dlg(EventNotifier::Get()->TopFrame(), NodeJSDebuggerDlg::kDebugCLI);
if(dlg.ShowModal() != wxID_OK) { return; }
wxString command;
wxString command_args;
dlg.GetCommand(command, command_args);
StartDebugger(command, command_args, dlg.GetWorkingDirectory());
} else {
OnDebugContinue(event);
}
}
void NodeDebugger::OnDebugContinue(clDebugEvent& event)
{
CHECK_SHOULD_HANDLE(event);
NodeJSDevToolsProtocol::Get().Continue(m_socket);
}
void NodeDebugger::StopDebugger()
{
// Terminate the process
DoCleanup();
}
void NodeDebugger::OnStopDebugger(clDebugEvent& event)
{
CHECK_SHOULD_HANDLE(event);
// Terminate the process
m_process->Terminate();
m_socket.Close();
}
void NodeDebugger::OnDebugNext(clDebugEvent& event)
{
CHECK_SHOULD_HANDLE(event);
NodeJSDevToolsProtocol::Get().Next(m_socket);
}
bool NodeDebugger::IsRunning() const { return m_process != NULL; }
void NodeDebugger::DoCleanup()
{
clDEBUG() << "Cleaning Nodejs debugger...";
m_canInteract = false;
m_workingDirectory.Clear();
if(m_process) { m_process->Terminate(); }
m_socket.Close();
NodeFileManager::Get().Clear();
NodeJSDevToolsProtocol::Get().Clear();
// Serialise the breakpoints
m_bptManager.Save();
m_activeFrame.Clear();
}
void NodeDebugger::OnDebugIsRunning(clDebugEvent& event)
{
if(IsRunning()) {
event.SetAnswer(true);
} else {
event.Skip();
}
}
void NodeDebugger::OnProcessTerminated(clProcessEvent& event)
{
clDEBUG() << "Nodejs process terminated";
wxUnusedVar(event);
wxDELETE(m_process);
{
clDebugEvent e(wxEVT_NODEJS_DEBUGGER_STOPPED);
e.SetDebuggerName(NODE_CLI_DEBUGGER_NAME);
EventNotifier::Get()->AddPendingEvent(e);
}
{
clDebugEvent e(wxEVT_DEBUG_ENDED);
e.SetDebuggerName(NODE_CLI_DEBUGGER_NAME);
EventNotifier::Get()->AddPendingEvent(e);
}
DoCleanup();
}
void NodeDebugger::OnProcessOutput(clProcessEvent& event)
{
clDEBUG1() << event.GetOutput();
{
clDebugEvent e(wxEVT_NODEJS_DEBUGGER_UPDATE_CONSOLE);
e.SetString(event.GetOutput());
EventNotifier::Get()->AddPendingEvent(e);
}
wxString lcOutput = event.GetOutput().Lower();
const wxString& processOutput = event.GetOutput();
int where = processOutput.Find("ws://");
if(where != wxNOT_FOUND) {
wxString websocketAddress = processOutput.Mid(where);
websocketAddress = websocketAddress.BeforeFirst('\n');
websocketAddress.Trim().Trim(false);
try {
clDEBUG() << "Attempting to connect debugger on" << websocketAddress;
// Initialise the socket
m_socket.Initialise();
// Start a helper thread to listen on the this socket
m_socket.StartLoop(websocketAddress);
} catch(clSocketException& e) {
clWARNING() << e.what();
}
} else if(lcOutput.Contains("address already in use")) {
// Anothe process is already using our port
::wxMessageBox(processOutput, "CodeLite", wxICON_WARNING | wxCENTER);
// Terminate the process
if(m_process) { m_process->Terminate(); }
}
}
void NodeDebugger::StartDebugger(const wxString& command, const wxString& command_args,
const wxString& workingDirectory)
{
#if 0
if(::wxMessageBox(_("The old debugger protocol is not supported by your current Node.js version.\nWould you "
"CodeLite to a CLI debug session for you in a terminal?"),
_("CodeLite"), wxICON_QUESTION | wxYES_NO | wxCANCEL | wxYES_DEFAULT,
EventNotifier::Get()->TopFrame()) == wxYES) {
clConsoleBase::Ptr_t console = clConsoleBase::GetTerminal();
console->SetWorkingDirectory(workingDirectory);
console->SetCommand(command, command_args);
console->SetTerminalNeeded(true);
console->Start();
}
#else
if(m_socket.IsConnected()) {
clDEBUG() << "An instance of the debugger is already running";
return;
}
size_t createFlags = IProcessCreateDefault;
wxString one_liner = command;
if(!command_args.IsEmpty()) { one_liner << " " << command_args; }
m_process = ::CreateAsyncProcess(this, one_liner, createFlags, workingDirectory);
if(!m_process) {
::wxMessageBox(wxString() << _("Failed to launch NodeJS: ") << command);
DoCleanup();
return;
}
// Keep the working directory
m_workingDirectory = workingDirectory;
clDebugEvent eventStart(wxEVT_NODEJS_DEBUGGER_STARTED);
eventStart.SetDebuggerName(NODE_CLI_DEBUGGER_NAME);
EventNotifier::Get()->AddPendingEvent(eventStart);
if(one_liner.Contains("inspect")) {
// Fire CodeLite IDE event indicating that a debug session started
clDebugEvent cl_event(wxEVT_DEBUG_STARTED);
EventNotifier::Get()->AddPendingEvent(cl_event);
}
#endif
}
bool NodeDebugger::IsCanInteract() const { return m_process && m_canInteract; }
void NodeDebugger::OnToggleBreakpoint(clDebugEvent& event)
{
event.Skip();
if(!NodeJSWorkspace::Get()->IsOpen()) { return; }
event.Skip(false);
IEditor* editor = clGetManager()->GetActiveEditor();
if(IsRunning()) {
if(editor && (editor->GetFileName().GetFullPath() == event.GetFileName())) {
// Correct editor
// add marker
NodeJSBreakpoint bp = m_bptManager.GetBreakpoint(event.GetFileName(), event.GetInt());
if(bp.IsOk()) {
DeleteBreakpoint(bp);
} else {
SetBreakpoint(event.GetFileName(), event.GetInt());
}
}
} else {
NodeJSBreakpoint bp = m_bptManager.GetBreakpoint(event.GetFileName(), event.GetInt());
if(bp.IsOk()) {
m_bptManager.DeleteBreakpoint(event.GetFileName(), event.GetInt());
} else {
m_bptManager.AddBreakpoint(event.GetFileName(), event.GetInt());
}
}
if(editor) { m_bptManager.SetBreakpoints(editor); }
}
void NodeDebugger::SetBreakpoint(const wxFileName& file, int lineNumber)
{
// We have no breakpoint on this file/line (yet)
m_bptManager.AddBreakpoint(file, lineNumber);
const NodeJSBreakpoint& bp = m_bptManager.GetBreakpoint(file, lineNumber);
if(!bp.IsOk()) { return; }
NodeJSDevToolsProtocol::Get().SetBreakpoint(m_socket, bp);
m_bptManager.AddBreakpoint(file.GetFullPath(), lineNumber);
}
void NodeDebugger::DeleteAllBreakpoints()
{
wxArrayString arr = m_bptManager.GetAllAppliedBreakpoints();
for(size_t i = 0; i < arr.size(); ++i) {
DeleteBreakpointByID(arr.Item(i));
}
// Update the UI
m_bptManager.DeleteAll();
}
void NodeDebugger::DeleteBreakpointByID(const wxString& bpid)
{
NodeJSDevToolsProtocol::Get().DeleteBreakpointByID(m_socket, bpid);
// Update the UI
m_bptManager.DeleteByID(bpid);
}
void NodeDebugger::DeleteBreakpoint(const NodeJSBreakpoint& bp)
{
if(!bp.IsOk()) { return; }
m_bptManager.DeleteBreakpoint(bp.GetFilename(), bp.GetLine());
NodeJSDevToolsProtocol::Get().DeleteBreakpoint(m_socket, bp);
}
void NodeDebugger::ListBreakpoints() {}
wxString NodeDebugger::GetBpRelativeFilePath(const NodeJSBreakpoint& bp) const
{
wxFileName fn(bp.GetFilename());
fn.MakeRelativeTo(GetWorkingDirectory());
wxString file_path = fn.GetFullPath();
// We need to escapte backslashes, otherwise, it wont work...
file_path.Replace("\\", "\\\\");
return file_path;
}
void NodeDebugger::ApplyAllBerakpoints()
{
const NodeJSBreakpoint::Vec_t& breakpoints = m_bptManager.GetBreakpoints();
std::for_each(breakpoints.begin(), breakpoints.end(),
[&](const NodeJSBreakpoint& bp) { SetBreakpoint(bp.GetFilename(), bp.GetLine()); });
clDebugEvent bpEvent(wxEVT_NODEJS_DEBUGGER_UPDATE_BREAKPOINTS_VIEW);
EventNotifier::Get()->AddPendingEvent(bpEvent);
}
void NodeDebugger::OnWebSocketConnected(clCommandEvent& event)
{
// Now that the connection has been established, we can send the startup commands
NodeJSDevToolsProtocol::Get().SendStartCommands(m_socket);
// Apply all breakpoints
ApplyAllBerakpoints();
}
void NodeDebugger::OnWebSocketError(clCommandEvent& event)
{
// an error occured!, terminate the debug session
if(m_process) { m_process->Terminate(); }
}
void NodeDebugger::OnWebSocketOnMessage(clCommandEvent& event)
{
// We got a message from the websocket
clDEBUG() << "<--" << event.GetString();
NodeJSDevToolsProtocol::Get().ProcessMessage(event.GetString(), m_socket);
}
void NodeDebugger::OnWebSocketDisconnected(clCommandEvent& event) {}
void NodeDebugger::OnWorkspaceClosed(wxCommandEvent& event)
{
event.Skip();
DoCleanup();
}
void NodeDebugger::OnInteract(clDebugEvent& event)
{
event.Skip();
m_canInteract = event.IsAnswer();
}
void NodeDebugger::SendToDebuggee(const wxString& command)
{
if(m_process) { m_process->Write(command); }
}
void NodeDebugger::OnDebugStepIn(clDebugEvent& event)
{
CHECK_SHOULD_HANDLE(event);
NodeJSDevToolsProtocol::Get().StepIn(m_socket);
}
void NodeDebugger::OnDebugStepOut(clDebugEvent& event)
{
CHECK_SHOULD_HANDLE(event);
NodeJSDevToolsProtocol::Get().StepOut(m_socket);
}
void NodeDebugger::Eval(const wxString& command, const wxString& frameId)
{
NodeJSDevToolsProtocol::Get().Eval(m_socket, command, frameId);
}
void NodeDebugger::OnTooltip(clDebugEvent& event)
{
CHECK_SHOULD_HANDLE(event);
if(m_activeFrame.IsEmpty()) { return; }
wxString expression = event.GetString();
NodeJSDevToolsProtocol::Get().CreateObject(m_socket, expression, m_activeFrame);
}
void NodeDebugger::GetObjectProperties(const wxString& objectId, wxEventType eventType)
{
NodeJSDevToolsProtocol::Get().GetObjectProperties(m_socket, objectId, eventType);
}
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