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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// Copyright : (C) 2015 Eran Ifrah
// File name : NodeJSPackageJSON.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef NODEJSPACKAGEJSON_H
#define NODEJSPACKAGEJSON_H
#include <wx/filename.h>
class NodeJSPackageJSON
{
wxFileName m_filename;
wxString m_name;
wxString m_version;
wxString m_description;
wxFileName m_script;
wxArrayString m_args;
public:
NodeJSPackageJSON();
virtual ~NodeJSPackageJSON();
/**
* @brief load the local package.json file stored under the .codelite folder
*/
bool Load(const wxString& projectPath);
/**
* @brief create the local package.json file under the .codelite folder
* baed on the project package.json file
*/
bool Create(const wxString& projectPath);
/**
* @brief save the settings
*/
bool Save(const wxString& projectPath);
void SetDescription(const wxString& description) { this->m_description = description; }
void SetName(const wxString& name) { this->m_name = name; }
void SetVersion(const wxString& version) { this->m_version = version; }
const wxString& GetDescription() const { return m_description; }
const wxString& GetName() const { return m_name; }
const wxString& GetVersion() const { return m_version; }
void SetFilename(const wxFileName& filename) { this->m_filename = filename; }
const wxFileName& GetFilename() const { return m_filename; }
void SetScript(const wxFileName& script) { this->m_script = script; }
const wxFileName& GetScript() const { return m_script; }
void SetArgs(const wxArrayString& args) { this->m_args = args; }
const wxArrayString& GetArgs() const { return m_args; }
};
#endif // NODEJSPACKAGEJSON_H
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