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#include "clDebugCallFramesEvent.h"
// ------------------------------------------------
// clDebugCallFramesEvent
// ------------------------------------------------
clDebugCallFramesEvent::clDebugCallFramesEvent(const clDebugCallFramesEvent& event) { *this = event; }
clDebugCallFramesEvent::clDebugCallFramesEvent(wxEventType commandType, int winid)
: clDebugEvent(commandType, winid)
{
}
clDebugCallFramesEvent::~clDebugCallFramesEvent() {}
clDebugCallFramesEvent& clDebugCallFramesEvent::operator=(const clDebugCallFramesEvent& src)
{
// Call parent operator =
clDebugEvent::operator=(src);
m_callFrames = src.m_callFrames;
return *this;
}
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