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#ifndef MAINFRAME_H
#define MAINFRAME_H
#include "wxcrafter.h"
#include <cl_command_event.h>
class clSocketClientAsync;
class MainFrame : public MainFrameBaseClass
{
clSocketClientAsync* m_socket;
bool m_connected;
protected:
void LogMessage(const wxString& message);
bool IsConnected() const { return m_connected; }
public:
MainFrame(wxWindow* parent);
virtual ~MainFrame();
void OnExit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
protected:
virtual void OnList(wxCommandEvent& event);
virtual void OnListUI(wxUpdateUIEvent& event);
virtual void OnDisconnect(wxCommandEvent& event);
virtual void OnDisconnectUI(wxUpdateUIEvent& event);
virtual void OnConnect(wxCommandEvent& event);
virtual void OnConnectUI(wxUpdateUIEvent& event);
// Socket events
virtual void OnConnection(clCommandEvent& event);
virtual void OnSocketInput(clCommandEvent& event);
virtual void OnConnectionLost(clCommandEvent& event);
};
#endif // MAINFRAME_H
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