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#include "csNetworkThread.h"
#include "csConfig.h"
#include <SocketAPI/clSocketServer.h>
#include <file_logger.h>
wxDEFINE_EVENT(wxEVT_SOCKET_CONNECTION_READY, clCommandEvent);
wxDEFINE_EVENT(wxEVT_SOCKET_SERVER_ERROR, clCommandEvent);
csNetworkThread::csNetworkThread(wxEvtHandler* manager, const csConfig& config)
: csJoinableThread(manager)
, m_config(config)
{
}
csNetworkThread::~csNetworkThread() {}
void* csNetworkThread::Entry()
{
// FileLoggerNameRegistrar logName("Network");
// clSocketServer server;
// clDEBUG() << "Network thread is starting...";
//
// try {
// server.Start(m_config.GetConnectionString());
//} catch(clSocketException& e) {
// clERROR() << "Network thread failed to start on '" << m_config.GetConnectionString() << "'." << e.what();
// clCommandEvent errorEvent(wxEVT_SOCKET_SERVER_ERROR);
// m_manager->AddPendingEvent(errorEvent);
// return NULL;
//}
//
// clDEBUG() << "Waiting for new connection...";
// while(true) {
// if(TestDestroy()) { break; }
// clSocketBasePtr_t conn = server.WaitForNewConnectionRaw(1);
// if(conn) {
// clDEBUG() << "Received new connection";
// // Call reset with a dummy Deleter
// // so we can get the raw pointer without destroying it
// clCommandEvent newConnEvent(wxEVT_SOCKET_CONNECTION_READY);
// newConnEvent.SetClientData(static_cast<void*>(conn));
// m_manager->AddPendingEvent(newConnEvent);
// }
//}
// clDEBUG() << "Network thread is going down";
return NULL;
}
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