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<?xml version="1.0" encoding="utf-8"?>
<CodeLite_Project Name="EditorConfigPlugin" Version="11000">
<Plugins>
<Plugin Name="qmake">
<![CDATA[00010001N0015Win_x64_Release000000000000]]>
</Plugin>
</Plugins>
<VirtualDirectory Name="src">
<File Name="editorconfigplugin.cpp"/>
<File Name="EditorConfigCache.h"/>
<File Name="EditorConfigCache.cpp"/>
<File Name="EditorConfigSettingsDlg.h"/>
<File Name="EditorConfigSettingsDlg.cpp"/>
<File Name="EditorConfigSettings.h"/>
<File Name="EditorConfigSettings.cpp"/>
</VirtualDirectory>
<VirtualDirectory Name="include">
<File Name="editorconfigplugin.h"/>
</VirtualDirectory>
<VirtualDirectory Name="CMake">
<File Name="CMakeLists.txt"/>
</VirtualDirectory>
<Dependencies/>
<VirtualDirectory Name="wxcrafter">
<File Name="EditorConfigUI.wxcp"/>
<VirtualDirectory Name="resources">
<File Name="EditorConfigUI_editorconfigplugin_bitmaps.cpp"/>
</VirtualDirectory>
<VirtualDirectory Name="base">
<File Name="EditorConfigUI.h"/>
<File Name="EditorConfigUI.cpp"/>
</VirtualDirectory>
</VirtualDirectory>
<Settings Type="Dynamic Library">
<GlobalSettings>
<Compiler Options="" C_Options="" Assembler="">
<IncludePath Value="."/>
</Compiler>
<Linker Options="">
<LibraryPath Value="."/>
</Linker>
<ResourceCompiler Options=""/>
</GlobalSettings>
<Configuration Name="Win_x64_Debug" CompilerType="GCC (x86_64)" DebuggerType="GNU gdb debugger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
<Compiler Options="-g;$(shell wx-config --cxxflags --unicode=yes)" C_Options="-g;$(shell wx-config --cxxflags --unicode=yes)" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" PCHFlags="" PCHFlagsPolicy="0">
<IncludePath Value="."/>
<IncludePath Value="../Interfaces"/>
<IncludePath Value="../CodeLite"/>
<IncludePath Value="../Plugin"/>
<IncludePath Value="../sdk/wxsqlite3/include"/>
<Preprocessor Value="__WX__"/>
<Preprocessor Value="WXUSINGDLL"/>
<Preprocessor Value="WXUSINGDLL_WXSQLITE3"/>
<Preprocessor Value="WXUSINGDLL_SDK"/>
<Preprocessor Value="WXUSINGDLL_CL"/>
<Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
</Compiler>
<Linker Options="$(shell wx-config --libs std,stc --unicode=yes);" Required="yes">
<LibraryPath Value="$(WorkspacePath)/build-$(WorkspaceConfiguration)/lib"/>
<Library Value="libplugin_sdkud.dll"/>
<Library Value="libcodeliteud.dll"/>
<Library Value="libwxsqlite3ud.dll"/>
</Linker>
<ResourceCompiler Options="" Required="no"/>
<General OutputFile="EditorConfigPlugin-dbg.dll" IntermediateDirectory="" Command="$(WorkspacePath)/build-$(WorkspaceConfiguration)/bin/$(OutputFile)" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="./DebugUnicode" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
<BuildSystem Name="CodeLite Make Generator"/>
<Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>">
<![CDATA[]]>
</Environment>
<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="no">
<DebuggerSearchPaths/>
<PostConnectCommands/>
<StartupCommands/>
</Debugger>
<PreBuild/>
<PostBuild>
<Command Enabled="yes">copy "$(OutputFile)" ..\Runtime\plugins</Command>
</PostBuild>
<CustomBuild Enabled="no">
<RebuildCommand/>
<CleanCommand/>
<BuildCommand/>
<PreprocessFileCommand/>
<SingleFileCommand/>
<MakefileGenerationCommand/>
<ThirdPartyToolName/>
<WorkingDirectory/>
</CustomBuild>
<AdditionalRules>
<CustomPostBuild/>
<CustomPreBuild/>
</AdditionalRules>
<Completion EnableCpp11="no" EnableCpp14="no">
<ClangCmpFlagsC/>
<ClangCmpFlags/>
<ClangPP/>
<SearchPaths/>
</Completion>
</Configuration>
<Configuration Name="Win_x64_Release" CompilerType="GCC (x86_64)" DebuggerType="GNU gdb debugger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
<Compiler Options="$(shell wx-config --cxxflags --debug=no --unicode=yes); -O2" C_Options="$(shell wx-config --cxxflags --debug=no --unicode=yes); -O2" Assembler="" Required="yes" PreCompiledHeader="../PCH/precompiled_header_release.h" PCHInCommandLine="yes" PCHFlags="$(shell wx-config --cxxflags --unicode=yes --debug=no) -O2" PCHFlagsPolicy="0">
<IncludePath Value="."/>
<IncludePath Value="../Interfaces"/>
<IncludePath Value="../CodeLite"/>
<IncludePath Value="../Plugin"/>
<IncludePath Value="../sdk/wxsqlite3/include"/>
<Preprocessor Value="__WX__"/>
<Preprocessor Value="WXUSINGDLL"/>
<Preprocessor Value="WXUSINGDLL_WXSQLITE3"/>
<Preprocessor Value="WXUSINGDLL_SDK"/>
<Preprocessor Value="WXUSINGDLL_CL"/>
<Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
</Compiler>
<Linker Options="-O2;$(shell wx-config --debug=no --libs std,stc --unicode=yes);" Required="yes">
<LibraryPath Value="$(WorkspacePath)/build-$(WorkspaceConfiguration)/lib"/>
<Library Value="libplugin_sdku.dll"/>
<Library Value="libcodeliteu.dll"/>
<Library Value="libwxsqlite3u.dll"/>
</Linker>
<ResourceCompiler Options="" Required="no"/>
<General OutputFile="EditorConfigPlugin.dll" IntermediateDirectory="" Command="$(WorkspacePath)/build-$(WorkspaceConfiguration)/bin/$(OutputFile)" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="./ReleaseUnicode" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
<BuildSystem Name="CodeLite Make Generator"/>
<Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>">
<![CDATA[]]>
</Environment>
<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="yes">
<DebuggerSearchPaths/>
<PostConnectCommands/>
<StartupCommands/>
</Debugger>
<PreBuild/>
<PostBuild>
<Command Enabled="yes">copy "$(OutputFile)" ..\Runtime\plugins</Command>
</PostBuild>
<CustomBuild Enabled="no">
<RebuildCommand/>
<CleanCommand/>
<BuildCommand/>
<PreprocessFileCommand/>
<SingleFileCommand/>
<MakefileGenerationCommand/>
<ThirdPartyToolName/>
<WorkingDirectory/>
</CustomBuild>
<AdditionalRules>
<CustomPostBuild/>
<CustomPreBuild/>
</AdditionalRules>
<Completion EnableCpp11="no" EnableCpp14="no">
<ClangCmpFlagsC/>
<ClangCmpFlags/>
<ClangPP/>
<SearchPaths/>
</Completion>
</Configuration>
<Configuration Name="Win_x86_Release" CompilerType="GCC (i686)" DebuggerType="GNU gdb debugger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
<Compiler Options="$(shell wx-config --cxxflags --debug=no --unicode=yes); -O2" C_Options="$(shell wx-config --cxxflags --debug=no --unicode=yes); -O2" Assembler="" Required="yes" PreCompiledHeader="../PCH/precompiled_header_release_32.h" PCHInCommandLine="yes" PCHFlags="$(shell wx-config --cxxflags --unicode=yes --debug=no) -O2" PCHFlagsPolicy="0">
<IncludePath Value="."/>
<IncludePath Value="../Interfaces"/>
<IncludePath Value="../CodeLite"/>
<IncludePath Value="../Plugin"/>
<IncludePath Value="../sdk/wxsqlite3/include"/>
<Preprocessor Value="__WX__"/>
<Preprocessor Value="WXUSINGDLL"/>
<Preprocessor Value="WXUSINGDLL_WXSQLITE3"/>
<Preprocessor Value="WXUSINGDLL_SDK"/>
<Preprocessor Value="WXUSINGDLL_CL"/>
<Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
</Compiler>
<Linker Options="-O2;$(shell wx-config --debug=no --libs std,stc --unicode=yes);" Required="yes">
<LibraryPath Value="$(WorkspacePath)/build-$(WorkspaceConfiguration)/lib"/>
<Library Value="libplugin_sdku.dll"/>
<Library Value="libcodeliteu.dll"/>
<Library Value="libwxsqlite3u.dll"/>
</Linker>
<ResourceCompiler Options="" Required="no"/>
<General OutputFile="EditorConfigPlugin.dll" IntermediateDirectory="" Command="$(WorkspacePath)/build-$(WorkspaceConfiguration)/bin/$(OutputFile)" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="./ReleaseUnicode" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
<BuildSystem Name="CodeLite Make Generator"/>
<Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>">
<![CDATA[]]>
</Environment>
<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="yes">
<DebuggerSearchPaths/>
<PostConnectCommands/>
<StartupCommands/>
</Debugger>
<PreBuild/>
<PostBuild>
<Command Enabled="yes">copy "$(OutputFile)" ..\Runtime32\plugins</Command>
</PostBuild>
<CustomBuild Enabled="no">
<RebuildCommand/>
<CleanCommand/>
<BuildCommand/>
<PreprocessFileCommand/>
<SingleFileCommand/>
<MakefileGenerationCommand/>
<ThirdPartyToolName/>
<WorkingDirectory/>
</CustomBuild>
<AdditionalRules>
<CustomPostBuild/>
<CustomPreBuild/>
</AdditionalRules>
<Completion EnableCpp11="no" EnableCpp14="no">
<ClangCmpFlagsC/>
<ClangCmpFlags/>
<ClangPP/>
<SearchPaths/>
</Completion>
</Configuration>
</Settings>
<Dependencies Name="Win_x64_Debug"/>
<Dependencies Name="Win_x64_Release"/>
<Dependencies Name="Win_x86_Release"/>
</CodeLite_Project>
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