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# Our project is called 'codelite' this is how it will be called in
# visual studio, and in our makefiles.
project(libcodelite)
# wxWidgets include (this will do all the magic to configure everything)
include("${wxWidgets_USE_FILE}")
if(UNIX AND NOT APPLE)
set(CMAKE_SKIP_BUILD_RPATH TRUE)
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
list(PREPEND CMAKE_INSTALL_RPATH "${PLUGINS_DIR}")
endif(UNIX AND NOT APPLE)
# Flex files
if(UNIX AND NOT APPLE)
if(WITH_FLEX)
message("-- Adding flex support")
find_package(FLEX REQUIRED)
set(CxxFlexOutput ${CMAKE_SOURCE_DIR}/CodeLite/CxxLexer.cpp)
set(CxxFlexInput ${CMAKE_SOURCE_DIR}/CodeLite/CxxScanner.l)
set(PhpFlexOutput ${CMAKE_SOURCE_DIR}/CodeLite/PhpLexer.cpp)
set(PhpFlexInput ${CMAKE_SOURCE_DIR}/CodeLite/PhpLexer.l)
set(JSFlexOutput ${CMAKE_SOURCE_DIR}/CodeLite/JSLexer.cpp)
set(JSFlexInput ${CMAKE_SOURCE_DIR}/CodeLite/JSLexer.l)
if(FLEX_FOUND)
add_custom_command(
OUTPUT ${CxxFlexOutput}
COMMAND ${FLEX_EXECUTABLE} --noline --yylineno --batch --outfile=${CxxFlexOutput} ${CxxFlexInput}
DEPENDS ${CxxFlexInput}
COMMENT "Generating ${CxxFlexOutput}")
add_custom_command(
OUTPUT ${PhpFlexOutput}
COMMAND ${FLEX_EXECUTABLE} -Pphp --yylineno --noline --batch --outfile=${PhpFlexOutput} ${PhpFlexInput}
DEPENDS ${PhpFlexInput}
COMMENT "Generating ${PhpFlexOutput}")
add_custom_command(
OUTPUT ${JSFlexOutput}
COMMAND ${FLEX_EXECUTABLE} -Pjs --yylineno --noline --batch --outfile=${JSFlexOutput} ${JSFlexInput}
DEPENDS ${JSFlexInput}
COMMENT "Generating ${JSFlexOutput}")
endif()
else()
message("-- Flex support is disabled")
endif()
endif()
# Include paths
include_directories(
"${CL_SRC_ROOT}/sdk/wxsqlite3/include"
"${CL_SRC_ROOT}/sdk/codelite_indexer/network"
"${CL_SRC_ROOT}/sdk/websocketpp"
"${CL_SRC_ROOT}/sdk/asio-1.12.1"
"${CL_SRC_ROOT}/CodeLite"
"${CL_SRC_ROOT}/PCH"
"${CL_SRC_ROOT}/Interfaces")
set(ADDITIONAL_LIBRARIES "")
if(UNIX)
if(IS_FREEBSD)
set(ADDITIONAL_LIBRARIES "-lkvm")
elseif(IS_NETBSD)
set(ADDTIONAL_LIBRARIES "-lutil")
elseif(UNIX AND NOT APPLE)
set(ADDITIONAL_LIBRARIES "-ldl -lutil")
else()
set(ADDITIONAL_LIBRARIES "-ldl -lz")
endif()
else(UNIX)
set(ADDITIONAL_LIBRARIES "-lws2_32")
endif(UNIX)
## Macros
if(WIN32)
add_definitions(-DWXMAKINGDLL_CL)
endif(WIN32)
add_definitions(-DwxUSE_GUI=1)
if(USE_PCH AND NOT MINGW)
add_definitions(-include "${CL_PCH_FILE}")
add_definitions(-Winvalid-pch)
endif()
if(UNIX AND NOT APPLE)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
endif()
if(APPLE)
add_definitions(-fPIC)
endif()
add_definitions(-DWXUSINGDLL_WXSQLITE3)
# Add RPATH
if(NOT MINGW AND WXC_APP)
string(REPLACE "codelite" "wxcrafter" WXC_LIBS_DIR ${PLUGINS_DIR})
set(LINKER_OPTIONS -Wl,-rpath,"${WXC_LIBS_DIR}")
message("-- libcodelite.so is using RPATH set to ${WXC_LIBS_DIR}")
endif()
file(GLOB SRCS "*.cpp" "../sdk/codelite_indexer/network/*.cpp" "SocketAPI/*.cpp" "LSP/*.cpp")
# Define GTK libraries
if(GTK2_FOUND)
set(GTK_LIBS "${GTK2_LIBRARIES}")
elseif(GTK3_FOUND)
set(GTK_LIBS "${GTK3_LIBRARIES}")
else()
set(GTK_LIBS "")
endif()
# Define the output
add_library(libcodelite SHARED ${SRCS})
target_link_libraries(
libcodelite
${LINKER_OPTIONS}
${wxWidgets_LIBRARIES}
-L"${CL_LIBPATH}"
${SQLite3_LIBRARIES}
-lwxsqlite3-3.2
${LIBSSH_LIB}
${GTK_LIBS}
${ADDITIONAL_LIBRARIES}
${LIBUCHARDET_LIB})
if(MINGW)
set_target_properties(
libcodelite
PROPERTIES PREFIX ""
OUTPUT_NAME libcodelite
RUNTIME_OUTPUT_NAME codelite
ARCHIVE_OUTPUT_NAME codelite)
endif()
codelite_add_pch(libcodelite)
if(NOT MINGW)
if(APPLE)
install(TARGETS libcodelite DESTINATION ${CMAKE_BINARY_DIR}/codelite.app/Contents/MacOS/)
cl_install_name_tool_std(${CMAKE_BINARY_DIR}/codelite.app/Contents/MacOS/liblibcodelite.dylib)
cl_osx_copy_brew_lib(${LIBSSH_LIB} ${CMAKE_BINARY_DIR}/codelite.app/Contents/MacOS)
else()
install(TARGETS libcodelite DESTINATION ${PLUGINS_DIR})
endif()
else()
install(
TARGETS libcodelite
RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}
LIBRARY DESTINATION ${CMAKE_INSTALL_PREFIX}
ARCHIVE DESTINATION ${CMAKE_INSTALL_PREFIX}/lib)
endif()
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