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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : tag_tree.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef CODELITE_TAG_TREE_H
#define CODELITE_TAG_TREE_H
#include <wx/string.h>
#include "smart_ptr.h"
#include "tree.h"
#include "codelite_exports.h"
#include "entry.h"
typedef TreeNode<wxString, TagEntry> TagNode;
/**
* Tree representation of tags.
* This is basically a data structure representing the GUI symbol tree.
*
* \date 08-23-2006
* \author eran
*
*/
class WXDLLIMPEXP_CL TagTree : public Tree<wxString, TagEntry>
{
public:
/**
* Construct a tree with roots' values key & data.
* \param key Root's key
* \param data Root's data
*/
TagTree(const wxString& key, const TagEntry& data);
/**
* Destructor
*/
virtual ~TagTree();
/**
* Add an entry to the tree.
* This functions will add all parents of the tag to the tree if non exist (or some of some exist).
* For example: if TagName is box::m_string, this functions will make sure that a node 'box' exists.
* If not, it will add it and then will add m_string to it as its child.
* \param tag Tag to add
* \return new node that was added to the tree.
*/
TagNode* AddEntry(TagEntry& tag);
};
typedef SmartPtr<TagTree> TagTreePtr;
#endif // CODELITE_TAG_TREE_H
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