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# Our project is called 'plugin' this is how it will be called in
# visual studio, and in our makefiles.
project(plugin)
# It was noticed that when using MinGW gcc it is essential that 'core' is mentioned before 'base'.
# wxWidgets include (this will do all the magic to configure everything)
include("${wxWidgets_USE_FILE}")
# Include paths
include_directories("${CL_SRC_ROOT}/Plugin" "${CL_SRC_ROOT}/sdk/wxsqlite3/include" "${CL_SRC_ROOT}/CodeLite"
"${CL_SRC_ROOT}/PCH" "${CL_SRC_ROOT}/Interfaces")
## Macros
if(WIN32)
add_definitions(-DWXMAKINGDLL_SDK)
endif(WIN32)
if(USE_PCH AND NOT MINGW)
add_definitions(-include "${CL_PCH_FILE}")
add_definitions(-Winvalid-pch)
endif()
if(UNIX AND NOT APPLE)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
endif()
if(APPLE)
add_definitions(-fPIC)
endif()
## On UNIX we require GTK
if(UNIX AND NOT APPLE)
if(GTK_VERSION EQUAL 3)
set(OLD_CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH}) # Cache the current value
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
find_package(GTK3)
set(CMAKE_MODULE_PATH ${OLD_CMAKE_MODULE_PATH}) # Reset, else the official path isn't used again :/
if(GTK3_FOUND)
include_directories(${GTK3_INCLUDE_DIRS})
else(GTK3_FOUND)
message(FATAL_ERROR "Could not locate GTK.")
endif(GTK3_FOUND)
else()
find_package(GTK2)
if(GTK2_FOUND)
include_directories(${GTK2_INCLUDE_DIRS})
else(GTK2_FOUND)
message(FATAL_ERROR "Could not locate GTK.")
endif(GTK2_FOUND)
endif()
endif(UNIX AND NOT APPLE)
# Additional libraries for UNIX-like systems
set(ADDITIONAL_LIBRARIES "")
if(UNIX)
if(IS_FREEBSD)
set(ADDITIONAL_LIBRARIES "-lkvm")
elseif(IS_NETBSD)
set(ADDITIONAL_LIBRARIES "-lutil")
elseif(UNIX AND NOT APPLE)
set(ADDITIONAL_LIBRARIES "-ldl -lutil -lgobject-2.0")
else()
set(ADDITIONAL_LIBRARIES "-ldl")
endif()
elseif(WIN32)
set(ADDITIONAL_LIBRARIES "-luxtheme")
endif()
add_definitions(-DWXUSINGDLL_WXSQLITE3)
add_definitions(-DWXUSINGDLL_CL)
# Add RPATH
if(NOT MINGW AND WXC_APP)
string(REPLACE "codelite" "wxcrafter" WXC_LIBS_DIR ${PLUGINS_DIR})
set(LINKER_OPTIONS -Wl,-rpath,"${WXC_LIBS_DIR}")
message("-- libplugin.so is using RPATH set to ${WXC_LIBS_DIR}")
endif()
file(GLOB SRCS "*.cpp")
# Define the output
add_library(plugin SHARED ${SRCS})
set_target_properties(plugin PROPERTIES SOVERSION 0)
if(GTK2_FOUND)
target_link_libraries(
plugin
${LINKER_OPTIONS}
${ADDITIONAL_LIBRARIES}
${GTK2_LIBRARIES}
${wxWidgets_LIBRARIES}
-L"${CL_LIBPATH}"
libcodelite)
elseif(GTK3_FOUND)
target_link_libraries(
plugin
${LINKER_OPTIONS}
${ADDITIONAL_LIBRARIES}
${GTK3_LIBRARIES}
${wxWidgets_LIBRARIES}
-L"${CL_LIBPATH}"
libcodelite)
else()
target_link_libraries(plugin ${LINKER_OPTIONS} ${ADDITIONAL_LIBRARIES} ${wxWidgets_LIBRARIES} -L"${CL_LIBPATH}"
libcodelite)
endif()
codelite_add_pch(plugin)
if(NOT MINGW)
if(APPLE)
install(TARGETS plugin DESTINATION ${CMAKE_BINARY_DIR}/codelite.app/Contents/MacOS/)
cl_install_name_tool_std(${CMAKE_BINARY_DIR}/codelite.app/Contents/MacOS/libplugin.dylib)
else()
install(TARGETS plugin DESTINATION ${PLUGINS_DIR})
endif()
else()
install(
TARGETS plugin
RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}
LIBRARY DESTINATION ${CMAKE_INSTALL_PREFIX}
ARCHIVE DESTINATION ${CMAKE_INSTALL_PREFIX}/lib)
endif()
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