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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : builder.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef BUILDER_H
#define BUILDER_H
#include "codelite_exports.h"
#include "smart_ptr.h"
#include "wx/event.h"
#include "wx/string.h"
/**
* \ingroup SDK
* this class defines the interface of a build system
*
* \version 1.0
* first version
*
* \date 05-19-2007
*
* \author Eran
*/
class WXDLLIMPEXP_SDK Builder
{
protected:
wxString m_name;
bool m_isActive;
public:
Builder(const wxString& name);
virtual ~Builder();
/**
* Normalize the configuration name, this is done by removing any trailing and leading
* spaces from the string, and replacing any space character with underscore.
*/
static wxString NormalizeConfigName(const wxString& confgName);
/**
* \return the builder name
*/
const wxString& GetName() const { return m_name; }
// ================ API ==========================
// The below API as default implementation, but can be
// overridden in the derived class
// ================ API ==========================
/**
* @brief set this builder as the active builder. It also makes sure that all other
* builders are set as non-active
*/
virtual void SetActive();
/**
* @brief return true if this builder is the active one
* @return
*/
virtual bool IsActive() const { return m_isActive; }
// ================ API ==========================
// The below API must be implemented by the
// derived class
// ================ API ==========================
/**
* Export the build system specific file (e.g. GNU makefile, Ant file etc)
* to allow users to invoke them manualy from the command line
* \param project project to export.
* \param errMsg output
* \return true on success, false otherwise.
*/
virtual bool Export(const wxString& project, const wxString& confToBuild, const wxString& arguments,
bool isProjectOnly, bool force, wxString& errMsg) = 0;
/**
* Return the command that should be executed for performing the clean
* task
*/
virtual wxString GetCleanCommand(const wxString& project, const wxString& confToBuild,
const wxString& arguments) = 0;
/**
* Return the command that should be executed for performing the build
* task for a given project
*/
virtual wxString GetBuildCommand(const wxString& project, const wxString& confToBuild,
const wxString& arguments) = 0;
//-----------------------------------------------------------------
// Project Only API
//-----------------------------------------------------------------
/**
* Return the command that should be executed for performing the clean
* task - for the project only (excluding dependencies)
*/
virtual wxString GetPOCleanCommand(const wxString& project, const wxString& confToBuild,
const wxString& arguments) = 0;
/**
* Return the command that should be executed for performing the build
* task for a given project - for the project only (excluding dependencies)
*/
virtual wxString GetPOBuildCommand(const wxString& project, const wxString& confToBuild,
const wxString& arguments) = 0;
/**
* \brief create a command to execute for compiling single source file
* \param project
* \param fileName
* \param errMsg [output]
* \return the command
*/
virtual wxString GetSingleFileCmd(const wxString& project, const wxString& confToBuild, const wxString& arguments,
const wxString& fileName) = 0;
/**
* \brief create a command to execute for preprocessing single source file
* \param project
* \param fileName
* \param errMsg [output]
* \return the command
*/
virtual wxString GetPreprocessFileCmd(const wxString& project, const wxString& confToBuild,
const wxString& arguments, const wxString& fileName, wxString& errMsg) = 0;
/**
* @brief return the 'rebuild' command
* @param project
* @param confToBuild
* @return
*/
virtual wxString GetPORebuildCommand(const wxString& project, const wxString& confToBuild,
const wxString& arguments) = 0;
/**
* @brief the optimal build config for use with this builder
*/
struct OptimalBuildConfig {
wxString intermediateDirectory; ///< intermediate directory
wxString outputFile; ///< output file name e.g. lib$(ProjectName).a
wxString command; ///< program execution command
wxString workingDirectory; ///< program execution working directory
};
/**
* @brief return the optimal build config for use with this builder
* Use CodeLite macros to make it 'portable' and configuration aware
* @param projectType executable, static library or dynamic library
*/
virtual OptimalBuildConfig GetOptimalBuildConfig(const wxString& projectType) const;
/**
* @brief return the best file extension (depends on platform) for the project type
* @param projectType executable, static library or dynamic library
* @return .exe / .dll (Windows), .so (Unix), .dylib (macOS), .a / .lib (static library) or empty
*/
wxString GetOutputFileSuffix(const wxString& projectType) const;
/**
* @brief return static library file extension for the targeted compiler
* @return usually .a for GCC, .lib for MSVC
*/
virtual wxString GetStaticLibSuffix() const { return ".a"; }
};
typedef SmartPtr<Builder> BuilderPtr;
#endif // BUILDER_H
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