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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2013 by Eran Ifrah
// file name : compilation_database.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef COMPILATIONDATABASE_H
#define COMPILATIONDATABASE_H
#include "codelite_exports.h"
#include "project.h"
#include <wx/filename.h>
#include <wx/sharedptr.h>
#include <wx/string.h>
#include <wx/wxsqlite3.h>
class WXDLLIMPEXP_SDK CompilationDatabase
{
wxSQLite3Database* m_db;
wxFileName m_filename;
public:
typedef wxSharedPtr<CompilationDatabase> Ptr_t;
protected:
void DropTables();
void CreateDatabase();
wxString GetDbVersion();
/**
* @brief create our compilation database out of CMake's compile_commands.json file
*/
void ProcessCMakeCompilationDatabase(const wxFileName& compile_commands);
wxFileName ConvertCodeLiteCompilationDatabaseToCMake(const wxFileName& compile_file);
public:
CompilationDatabase();
CompilationDatabase(const wxString& filename);
/**
* @brief an "whole in one" method which attempts to find compile_commands.json file
* create a .db out of it and return a CompilationDatabase object
*/
static wxArrayString FindIncludePaths(const wxString& rootFolder, wxFileName& lastCompileCommands,
time_t& lastCompileCommandsModified);
virtual ~CompilationDatabase();
static bool IsDbVersionUpToDate(const wxFileName& fn);
void Open();
void Close();
bool IsOpened() const { return m_db && m_db->IsOpen(); }
/**
* @brief return the database file name (compilation.db), usually under the workspace private folder
* WORKSPACE_PATH/.codelite/compilation.db
*/
wxFileName GetFileName() const;
/**
* @brief return the location of the CMake (usually compile_commands.json)
* Note that this function does not check for the existance of the file
*/
FileNameVector_t GetCompileCommandsFiles() const;
static FileNameVector_t GetCompileCommandsFiles(const wxString& rootFolder);
void CompilationLine(const wxString& filename, wxString& compliationLine, wxString& cwd);
void Initialize();
bool IsOk() const;
};
#endif // COMPILATIONDATABASE_H
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