File: project.h

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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright            : (C) 2008 by Eran Ifrah
// file name            : project.h
//
// -------------------------------------------------------------------------
// A
//              _____           _      _     _ _
//             /  __ \         | |    | |   (_) |
//             | /  \/ ___   __| | ___| |    _| |_ ___
//             | |    / _ \ / _  |/ _ \ |   | | __/ _ )
//             | \__/\ (_) | (_| |  __/ |___| | ||  __/
//              \____/\___/ \__,_|\___\_____/_|\__\___|
//
//                                                  F i l e
//
//    This program is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef PROJECT_H
#define PROJECT_H

#include "JSON.h"
#include "codelite_exports.h"
#include "localworkspace.h"
#include "macros.h"
#include "optionsconfig.h"
#include "project_settings.h"
#include "serialized_object.h"
#include "smart_ptr.h"
#include "wx/filename.h"
#include "wx/string.h"
#include "wx/treectrl.h"
#include "xmlutils.h"

#include <list>
#include <queue>
#include <set>
#include <tree.h>
#include <vector>
#include <wx/sharedptr.h>
#include <wx/xml/xml.h>

#define PROJECT_TYPE_STATIC_LIBRARY "Static Library"
#define PROJECT_TYPE_DYNAMIC_LIBRARY "Dynamic Library"
#define PROJECT_TYPE_EXECUTABLE "Executable"

class Project;
struct VisualWorkspaceNode {
    wxString name;
    int type;
    wxTreeItemId itemId;
};

/**
 * \class ProjectItem
 * a node item that represents a displayable project item
 * 'Displayable' items are items that will be shown in the
 * FileView control
 *
 * \author Eran
 */
class WXDLLIMPEXP_SDK ProjectItem
{
public:
    // The visible items
    enum { TypeInvalid = -1, TypeVirtualDirectory, TypeProject, TypeFile, TypeWorkspace, TypeWorkspaceFolder };

public:
    wxString m_key;
    wxString m_displayName;
    wxString m_file;
    int m_kind;

public:
    //---------------------------------------------------------------
    // Constructors, destructor and assignment operator
    //---------------------------------------------------------------
    ProjectItem(const wxString& key, const wxString& displayName, const wxString& file, int kind)
        : m_key(key)
        , m_displayName(displayName)
        , m_file(file)
        , m_kind(kind)
    {
    }

    ProjectItem()
        : m_key(wxEmptyString)
        , m_displayName(wxEmptyString)
        , m_file(wxEmptyString)
        , m_kind(TypeProject)
    {
    }

    virtual ~ProjectItem() {}

    ProjectItem(const ProjectItem& item) { *this = item; }

    ProjectItem& operator=(const ProjectItem& item)
    {
        if(this == &item) {
            return *this;
        }

        m_key = item.m_key;
        m_displayName = item.m_displayName;
        m_file = item.m_file;
        m_kind = item.m_kind;
        return *this;
    }

    //-----------------------------------------
    // Setters / Getters
    //-----------------------------------------
    const wxString& GetDisplayName() const { return m_displayName; }
    const wxString& GetFile() const { return m_file; }
    int GetKind() const { return m_kind; }

    void SetDisplayName(const wxString& displayName) { m_displayName = displayName; }
    void SetFile(const wxString& file) { m_file = file; }
    void SetKind(int kind) { m_kind = kind; }

    //------------------------------------------
    // operations
    const wxString& Key() const { return m_key; }

    // Aliases
    bool IsProject() const { return m_kind == TypeProject; }
    bool IsFile() const { return m_kind == TypeFile; }
    bool IsVirtualFolder() const { return m_kind == TypeVirtualDirectory; }
    bool IsInvalid() const { return m_kind == TypeInvalid; }
    bool IsWorkspaceFolder() const { return m_kind == TypeWorkspaceFolder; }
    bool IsWorkspace() const { return m_kind == TypeWorkspace; }
};

// useful typedefs
typedef Tree<wxString, ProjectItem> ProjectTree;
typedef SmartPtr<ProjectTree> ProjectTreePtr;
typedef TreeNode<wxString, ProjectItem> ProjectTreeNode;

class Project;
class clCxxWorkspace;

typedef SmartPtr<Project> ProjectPtr;
typedef std::set<wxFileName> FileNameSet_t;
typedef std::vector<wxFileName> FileNameVector_t;

// -----------------------------------------
// File meta data
// -----------------------------------------
class WXDLLIMPEXP_SDK clProjectFile
{
    wxString m_filename;
    wxString m_virtualFolder;
    wxString m_filenameRelpath;
    size_t m_flags;
    wxStringSet_t m_excludeConfigs;
    wxXmlNode* m_xmlNode;

public:
    clProjectFile()
        : m_flags(0)
        , m_xmlNode(nullptr)
    {
    }
    ~clProjectFile() {}

    void SetExcludeConfigs(Project* project, const wxStringSet_t& excludeConfigs);
    void SetExcludeConfigs(Project* project, const wxArrayString& excludeConfigs);

    void SetXmlNode(wxXmlNode* xmlNode) { this->m_xmlNode = xmlNode; }
    wxXmlNode* GetXmlNode() { return m_xmlNode; }
    const wxStringSet_t& GetExcludeConfigs() const { return m_excludeConfigs; }
    wxStringSet_t& GetExcludeConfigs() { return m_excludeConfigs; }
    void SetFilenameRelpath(const wxString& filenameRelpath) { this->m_filenameRelpath = filenameRelpath; }
    const wxString& GetFilenameRelpath() const { return m_filenameRelpath; }
    void SetFilename(const wxString& filename) { this->m_filename = filename; }
    void SetVirtualFolder(const wxString& virtualFolder) { this->m_virtualFolder = virtualFolder; }
    const wxString& GetFilename() const { return m_filename; }
    const wxString& GetVirtualFolder() const { return m_virtualFolder; }
    void SetFlags(size_t flags) { this->m_flags = flags; }
    size_t GetFlags() const { return m_flags; }
    /**
     * @brief return true if this file should be execluded from the build of a specific configuration
     */
    bool IsExcludeFromConfiguration(const wxString& config) const { return m_excludeConfigs.count(config); }
    void Rename(Project* project, const wxString& newName);

    /**
     * @brief delete this file
     * @param project
     */
    void Delete(Project* project, bool deleteXml = false);

    typedef wxSharedPtr<clProjectFile> Ptr_t;
    typedef std::vector<clProjectFile::Ptr_t> Vec_t;
};

class WXDLLIMPEXP_SDK clProjectFolder
{
private:
    wxString m_fullpath;
    wxString m_name;
    wxStringSet_t m_files;
    wxXmlNode* m_xmlNode;

public:
    typedef wxSharedPtr<clProjectFolder> Ptr_t;
    typedef std::vector<clProjectFolder> Vect_t;

public:
    clProjectFolder(const wxString& fullpath, wxXmlNode* node)
        : m_fullpath(fullpath)
        , m_xmlNode(node)
    {
        m_name = fullpath.AfterLast(':');
    }

    void SetFiles(const wxStringSet_t& files) { this->m_files = files; }
    void SetFullpath(const wxString& fullpath) { this->m_fullpath = fullpath; }
    void SetName(const wxString& name) { this->m_name = name; }
    void SetXmlNode(wxXmlNode* xmlNode) { this->m_xmlNode = xmlNode; }
    const wxStringSet_t& GetFiles() const { return m_files; }
    wxStringSet_t& GetFiles() { return m_files; }
    const wxString& GetFullpath() const { return m_fullpath; }
    const wxString& GetName() const { return m_name; }
    wxXmlNode* GetXmlNode() { return m_xmlNode; }
    /**
     * @brief rename a file
     * @param fullpath the current file fullpath
     * @param newName name only. no path
     */
    bool RenameFile(Project* project, const wxString& fullpath, const wxString& newName);
    /**
     * @brief rename this folder
     */
    bool Rename(Project* project, const wxString& newName);

    /**
     * @brief add child folder
     * @param name
     * @return
     */
    clProjectFolder::Ptr_t AddFolder(Project* project, const wxString& name);

    /**
     * @brief add file to this folder
     */
    clProjectFile::Ptr_t AddFile(Project* project, const wxString& fullpath);

    /**
     * @brief return true if this folder has a child folder with a given name
     */
    bool IsFolderExists(Project* project, const wxString& name) const;

    /**
     * @brief reutrn child folder. Can be nullptr
     */
    clProjectFolder::Ptr_t GetChild(Project* project, const wxString& name) const;

    /**
     * @brief return list of all subfolders from this folder
     */
    void GetSubfolders(wxArrayString& folders, bool recursive = true) const;

    /**
     * @brief delete this folder and all its children
     */
    void DeleteRecursive(Project* project);

    /**
     * @brief delete all files from this folder
     */
    void DeleteAllFiles(Project* project);
};

/**
 * \ingroup LiteEditor
 *
 *
 * \date 04-15-2007
 *
 * \author Eran
 *
 * \par license
 * This code is absolutely free to use and modify. The code is provided "as is" with
 * no expressed or implied warranty. The author accepts no liability if it causes
 * any damage to your computer, causes your pet to fall ill, increases baldness
 * or makes your car start emitting strange noises when you start it up.
 * This code has no bugs, just undocumented features!
 *
 * \todo
 *
 * \bug
 *
 */
class WXDLLIMPEXP_SDK Project
{

public:
    typedef std::unordered_map<wxString, clProjectFile::Ptr_t> FilesMap_t;
    typedef std::unordered_map<wxString, clProjectFolder::Ptr_t> FoldersMap_t;

    friend class clCxxWorkspace;
    friend class clProjectFolder;
    friend class clProjectFile;

private:
    wxXmlDocument m_doc;
    wxFileName m_fileName;
    wxString m_projectPath;
    bool m_tranActive;
    bool m_isModified;
    time_t m_modifyTime;
    clCxxWorkspace* m_workspace;
    ProjectSettingsPtr m_settings;
    wxString m_iconPath; /// Not serializable
    wxArrayString m_cachedIncludePaths;
    wxString m_workspaceFolder; // The folder in which this project is contained. Separated by "/"
    FilesMap_t m_filesTable;
    FoldersMap_t m_virtualFoldersTable;
    wxStringSet_t m_excludeFiles;
    wxStringSet_t emptySet;

    enum eGetFileBuildCmdFlags {
        kCxxFile = (1 << 0),
        kWrapIncludesWithSpace = (1 << 1),
    };

private:
    void DoUpdateProjectSettings();
    void DoBuildCacheFromXml();
    clProjectFile::Ptr_t FileFromXml(wxXmlNode* node, const wxString& vd);
    wxArrayString DoGetCompilerOptions(bool cxxOptions, bool clearCache = false, bool noDefines = true,
                                       bool noIncludePaths = true);
    wxArrayString DoGetUnPreProcessors(bool clearCache, const wxString& cmpOptions);

    clProjectFolder::Ptr_t GetRootFolder();

    /// Upgrade the project settings to match the new builder system
    void UpgradeBuildSystem();

public:
    /**
     * @brief return list of files that are excluded from *any* build configuration
     */
    const wxStringSet_t& GetExcludeFiles() const { return m_excludeFiles; }

    /**
     * @brief return the meta data about a file
     */
    clProjectFolder::Ptr_t GetFolder(const wxString& vdFullPath) const;

    /**
     * @brief return the meta data about a file
     */
    clProjectFile::Ptr_t GetFile(const wxString& fullpath) const;

    /**
     * @brief return the workspace associated with the project
     * If no workspace is associated, then the global workspace is returned
     */
    clCxxWorkspace* GetWorkspace();

    /**
     * @brief return the project version as a number
     */
    long GetVersionNumber() const;

    /**
     * @brief return true if this project has children (virtual folders or files)
     */
    bool IsEmpty() const;

    /**
     * @brief return true if a virtual directory is empty
     */
    bool IsVirtualDirectoryEmpty(const wxString& vdFullPath) const;

    void GetFolders(const wxString& vdFullPath, wxArrayString& folders);

    /**
     * @brief get list of files under a given folder
     * @param parentFolder
     */
    void GetFiles(const wxString& vdFullPath, wxArrayString& files);

    /**
     * @brief clear the include path cache
     */
    void ClearIncludePathCache();

    /**
     * @brief a project was renamed - update our dependeices if needed
     */
    void ProjectRenamed(const wxString& oldname, const wxString& newname);
    void SetIconPath(const wxString& iconPath) { this->m_iconPath = iconPath; }
    const wxString& GetIconPath() const { return m_iconPath; }
    /**
     * @brief return set of compilers used by this project for the active build configuraion
     */
    void GetCompilers(wxStringSet_t& compilers);

    /**
     * @brief replace compilers by name. compilers contains a map of the "olbd" compiler
     * name and the new compiler name
     */
    void ReplaceCompilers(const wxStringMap_t& compilers);

    /**
     * @brief the const version of the above
     */
    const clCxxWorkspace* GetWorkspace() const;
    const wxFileName& GetFileName() const { return m_fileName; }

    const wxString& GetProjectPath() const { return m_projectPath; }
    /**
     * \brief copy this project and all the files under to new_path
     * \param file_name the new path of the project
     * \param new_name the new project name
     * \param description the new project description
     */
    void CopyTo(const wxString& new_path, const wxString& new_name, const wxString& description);

    /**
     * \brief copy files (and virtual directories) from src project to this project
     * note that this call replaces the files that exists under this project
     * \param src
     */
    void SetFiles(ProjectPtr src);

    //--------------------------------------------------
    // Ctor - Dtor
    //--------------------------------------------------

    // default constructor
    Project();
    virtual ~Project();

    /**
     * @brief return list of macros used in the configuration which could not be resolved
     * by CodeLite
     */
    void GetUnresolvedMacros(const wxString& configName, wxArrayString& vars) const;

    /**
     * \return project name
     */
    wxString GetName() const;

    /**
     * \brief return the project description as appears in the XML file
     * \return project description
     */
    wxString GetDescription() const;

    //-----------------------------------
    // Project operations
    //-----------------------------------
    /**
     * Load project from file
     * \param path
     * \return
     */
    bool Load(const wxString& path);
    /**
     * \brief Create new project
     * \param name project name
     * \param description project description
     * \param path path of the file excluding  the file name (e.g. C:\)
     * \param projType project type: PROJECT_TYPE_STATIC_LIBRARY, PROJECT_TYPE_DYNAMIC_LIBRARY, PROJECT_TYPE_EXECUTABLE
     * \return true on success, false otherwise
     */
    bool Create(const wxString& name, const wxString& description, const wxString& path, const wxString& projType);

    /**
     * Add file to the project
     * \param fileName file full name and path
     * \param virtualDir owner virtual directory, if the virtual directory does not exist, a new one will be created
     *        and the file will be placed under it
     * \return
     */
    bool AddFile(const wxString& fileName, const wxString& virtualDir = wxEmptyString);

    /**
     * Add file to the project - dont check for file duplication, this
     * \param fileName file full name and path
     * \param virtualDir owner virtual directory, if the virtual directory does not exist, a new one will be created
     *        and the file will be placed under it
     * \return true on success, false otherwise
     */
    bool FastAddFile(const wxString& fileName, const wxString& virtualDir = wxEmptyString);

    /**
     * Remove file from the project
     * \param fileName file full path
     * \param virtualDir owner virtual directory
     * \return
     */
    bool RemoveFile(const wxString& fileName, const wxString& virtualDir = wxEmptyString);

    /**
     * Rename file from the project
     * \param fileName file full path
     * \param virtualDir owner virtual directory
     * \return true on success, false otherwise
     */
    bool RenameFile(const wxString& oldName, const wxString& virtualDir, const wxString& newName);

    /**
     * \brief change the name of a virtual folder
     * \param oldVdPath full path of the virtual folder
     * \param newName the new name *only* of the virtual folder (without the path)
     * \return true on success, false otherwise
     */
    bool RenameVirtualDirectory(const wxString& oldVdPath, const wxString& newName);

    /**
     * Create new virtual directory
     * \param vdFullPath VD path to add
     * \return
     */
    bool CreateVirtualDir(const wxString& vdFullPath, bool mkpath = false);

    /**
     * remove a virtual directory
     * \param vdFullPath VD path to remove
     * \return
     */
    bool DeleteVirtualDir(const wxString& vdFullPath);

    /**
     * Return list of files by a virtual directory
     * \param vdFullPath virtual directory
     * \param files [output] list of files under this vdFullPath. The files format are in absolute path!
     */
    void GetFilesByVirtualDir(const wxString& vdFullPath, wxArrayString& files, bool recurse = false);

    /**
     * Save project settings
     */
    void Save();

    /**
     * @brief return the file meta data. The file names on the list
     * are in fullpath
     */
    const FilesMap_t& GetFiles() const { return m_filesTable; }
    FilesMap_t& GetFiles() { return m_filesTable; }

    /**
     * @brief return the files as vector
     */
    void GetFilesAsVector(clProjectFile::Vec_t& files) const;

    /**
     * @brief return the files as vector of wxFileName
     */
    void GetFilesAsVectorOfFileName(std::vector<wxFileName>& files, bool absPath = true) const;

    /**
     * @brief return list of files space separated
     */
    wxString GetFilesAsString(bool absPath) const;

    /**
     * @brief return list of files as wxArrayString
     */
    void GetFilesAsStringArray(wxArrayString& files, bool absPath = true) const;

    /**
     * Return a node pointing to any project-wide editor preferences
     */
    wxXmlNode* GetProjectEditorOptions() const;

    /**
     * Add or update local project options
     */
    void SetProjectEditorOptions(LocalOptionsConfigPtr opts);

    /**
     * Return the project build settings object by name
     */
    ProjectSettingsPtr GetSettings() const;

    /**
     * Add or update settings to the project
     */
    void SetSettings(ProjectSettingsPtr settings);

    /**
     * Update global settings to the project
     */
    void SetGlobalSettings(BuildConfigCommonPtr settings);

    /**
     * Get the project's file toplevel directory, extensions, ignorefiles, exclude paths and regexes for use when
     * reconciling with filesystem reality
     */
    void GetReconciliationData(wxString& toplevelDir, wxString& extensions, wxArrayString& ignoreFiles,
                               wxArrayString& excludePaths, wxArrayString& regexes);

    /**
     * Set the project's file toplevel directory, extensions, ignorefiles, exclude paths and regexes for use when
     * reconciling with filesystem reality
     */
    void SetReconciliationData(const wxString& toplevelDir, const wxString& extensions,
                               const wxArrayString& ignoreFiles, const wxArrayString& excludePaths,
                               wxArrayString& regexes);
    //-----------------------------------
    // visual operations
    //-----------------------------------
    ProjectTreePtr AsTree();

    /**
     * \brief return the build order for a given configuration
     * \param configuration
     */
    wxArrayString GetDependencies(const wxString& configuration) const;

    /**
     * \brief set the dependencies for this project for a given configuration
     * \param deps
     * \param configuration
     */
    void SetDependencies(wxArrayString& deps, const wxString& configuration);

    /**
     * Return true if a file already exist under the project
     */
    bool IsFileExist(const wxString& fileName);
    /**
     * \brief See if filePath exists in the project as a symlink
     * \param filePath the filepath to match
     * \param fileNameInProject will be filled with any matching name
     * \return true if a matching name was found
     */
    bool IsFileExist(const wxString& filePath, wxString& fileNameInProject);

    /**
     * \brief return true of the project was modified (in terms of files removed/added)
     */
    bool IsModified();

    /**
     * \brief
     */
    void SetModified(bool mod);

    // Transaction support to reduce overhead of disk writing
    void BeginTranscation() { m_tranActive = true; }
    void CommitTranscation() { Save(); }
    bool InTransaction() const { return m_tranActive; }

    wxString GetVDByFileName(const wxString& file);

    /**
     * \brief return Tree representation of all virtual folders of this project
     * \return tree node. return NULL if no virtual folders exist
     */
    TreeNode<wxString, VisualWorkspaceNode>* GetVirtualDirectories(TreeNode<wxString, VisualWorkspaceNode>* workspace);

    /**
     * @brief return the user saved information for custom data
     * @param name the object key
     * @param obj [output] container for the output
     * @return true on success.
     */
    bool GetUserData(const wxString& name, SerializedObject* obj);

    /**
     * @brief save user data in the project settings
     * @param name the name under which the data is to be saved
     * @param obj the data
     * @return true on success.
     */
    bool SetUserData(const wxString& name, SerializedObject* obj);

    /**
     * @brief set the project internal type (usually used to indicate internal types for the project
     * like 'GUI' or 'UnitTest++' etc.
     * @param internalType
     */
    void SetProjectInternalType(const wxString& internalType);
    /**
     * @brief return the project internal type
     * @return
     */
    wxString GetProjectInternalType() const;

    /**
     * @brief return the project icon index (used by the NewProjectDialog)
     */
    wxString GetProjectIconName() const;
    /**
     * @brief return the plugins' data. This data is copied when using 'save project as template' functionality
     * @param plugin plugin name
     * @return plugins data or wxEmptyString
     */
    wxString GetPluginData(const wxString& pluginName);

    /**
     * @brief set the plugin data. This data is copied when using 'save project as template' functionality
     * @param plugin the plugins' name
     * @param data the data
     */
    void SetPluginData(const wxString& pluginName, const wxString& data, bool saveToXml = true);

    /**
     * @brief get all plugins data as map of plugin=value pair
     * @param pluginsDataMap [output]
     */
    void GetAllPluginsData(std::map<wxString, wxString>& pluginsDataMap);

    /**
     * @brief set all plugins data as map of plugin=value pair
     * @param pluginsDataMap
     */
    void SetAllPluginsData(const std::map<wxString, wxString>& pluginsDataMap, bool saveToFile = true);

    //----------------------------------
    // File modifications
    //----------------------------------

    /**
     * return the last modification time (on disk) of editor's underlying file
     */
    time_t GetFileLastModifiedTime() const;

    /**
     * return/set the last modification time that was made by the editor
     */
    time_t GetProjectLastModifiedTime() const { return m_modifyTime; }
    void SetProjectLastModifiedTime(time_t modificationTime) { m_modifyTime = modificationTime; }

    wxString GetBestPathForVD(const wxString& vdPath);

    /**
     * @brief return the project include paths (all backticks, $(shell ..) expanded)
     * The include paths are returned as an array in the order they appear in the
     * project settings
     */
    wxArrayString GetIncludePaths();

    /**
     * @brief return the pre-processors for this project.
     * The PreProcessors returned are from the build configuration
     * that matches the current workspace configuration
     */
    wxArrayString GetPreProcessors(bool clearCache = false);

    /**
     * @brief return the C++ Undefined Pre preprocessors
     * These are the defined by -U__SOMETHING__
     */
    wxArrayString GetCxxUnPreProcessors(bool clearCache = false);

    /**
     * @brief return the C Undefined Pre preprocessors
     * These are the defined by -U__SOMETHING__
     */
    wxArrayString GetCUnPreProcessors(bool clearCache = false);

    /**
     * @brief return the compiler. Optionally ommit the defines/include paths
     */
    wxArrayString GetCXXCompilerOptions(bool clearCache = false, bool noDefines = true, bool noIncludePaths = true);

    /**
     * @brief return the C compiler. Optionally ommit the defines/include paths
     */
    wxArrayString GetCCompilerOptions(bool clearCache = false, bool noDefines = true, bool noIncludePaths = true);

    /**
     * @brief return the compilation line for a C++ file in the project. This function returns the same
     * compilation line for all CXX or C files. So instead of hardcoding the file name it uses a placeholder for the
     * file
     * name which can later be replaced by the caller with the actual file name
     */
    wxString GetCompileLineForCXXFile(const wxStringMap_t& compilersGlobalPaths, BuildConfigPtr buildConf,
                                      const wxString& filenamePlaceholder = "$FileName", size_t flags = kCxxFile);

    void ClearAllVirtDirs();

    /**
     * @brief sets the flags of a file
     * @param fileName the fullpath of the file
     * @param virtualDirPath virtual folder path (a:b:c)
     * @param flags the flags to set
     */
    void SetFileFlags(const wxString& fileName, const wxString& virtualDirPath, size_t flags);

    /**
     * @brief return the flags for a specific file in the project
     * @param fileName the fullpath of the file
     * @param virtualDirPath virtual folder path (a:b:c)
     * @return the virtual flags of a file or if the file does not exists, return 0
     */
    size_t GetFileFlags(const wxString& fileName, const wxString& virtualDirPath);

    /**
     * @brief return list of configurations for whom the current file is excluded from the build
     * @param fileName the fullpath of the file
     * @param virtualDirPath virtual folder path (a:b:c)
     */
    const wxStringSet_t& GetExcludeConfigForFile(const wxString& filename) const;

    /**
     * @brief set the exclude config list for a file
     * @param fileName the fullpath of the file
     * @param virtualDirPath virtual folder path (a:b:c)
     */
    void SetExcludeConfigsForFile(const wxString& filename, const wxStringSet_t& configs);

    /**
     * @brief add an exclude configuration for a file
     */
    void AddExcludeConfigForFile(const wxString& filename, const wxString& configName = "");

    /**
     * @brief remove exclude configuration for file
     */
    void RemoveExcludeConfigForFile(const wxString& filename, const wxString& configName = "");

    /**
     * @brief return true if 'filename' is excluded from a given configuration. If configName is empty string
     * use the current build configuration
     */
    bool IsFileExcludedFromConfig(const wxString& filename, const wxString& configName = "") const;

    /**
     * @brief add this project files into the 'compile_commands' json object
     */
    void CreateCompileCommandsJSON(JSONItem& compile_commands, const wxStringMap_t& compilersGlobalPaths,
                                   bool createCompileFlagsTxt);

    /**
     * @brief create compile_flags.txt file for this project
     * @param compilersGlobalPaths
     */
    void CreateCompileFlags(const wxStringMap_t& compilersGlobalPaths);

    void SetWorkspaceFolder(const wxString& workspaceFolders) { this->m_workspaceFolder = workspaceFolders; }
    const wxString& GetWorkspaceFolder() const { return m_workspaceFolder; }

    /**
     * @brief return the build configuration
     * @param configName configuration name. If non provided, returns the build configuration
     * that matches the current workspace configuration
     */
    BuildConfigPtr GetBuildConfiguration(const wxString& configName = "") const;

private:
    /**
     * @brief associate this project with a workspace
     */
    void AssociateToWorkspace(clCxxWorkspace* workspace);

    wxString DoFormatVirtualFolderName(const wxXmlNode* node) const;

    void DoDeleteVDFromCache(const wxString& vd);
    wxArrayString DoBacktickToIncludePath(const wxString& backtick);
    wxArrayString DoBacktickToPreProcessors(const wxString& backtick);
    wxString DoExpandBacktick(const wxString& backtick);
    void DoGetVirtualDirectories(wxXmlNode* parent, TreeNode<wxString, VisualWorkspaceNode>* tree);

    // Recursive helper function
    void RecursiveAdd(wxXmlNode* xmlNode, ProjectTreePtr& ptp, ProjectTreeNode* nodeParent);

    // Return the node representing a virtual dir by name
    // if no such virtual dir exist, create it.
    wxXmlNode* GetVirtualDir(const wxString& vdFullPath);

    // Create virtual dir and return its xml node
    wxXmlNode* CreateVD(const wxString& vdFullPath, bool mkpath = false);

    /**
     * Return list of projects that this projects depends on
     */
    wxArrayString GetDependencies() const;

    /**
     * @brief convert all the files paths to Unix format
     * @param parent
     */
    void ConvertToUnixFormat(wxXmlNode* parent);

    bool SaveXmlFile();
};

class WXDLLIMPEXP_SDK ProjectData
{
public:
    wxString m_name;           //< project name
    wxString m_path;           //< project directoy
    ProjectPtr m_srcProject;   //< source project
    wxString m_cmpType;        //< Project compiler type
    wxString m_debuggerType;   //< Selected debugger
    wxString m_sourceTemplate; //< The template selected by the user in the wizard
    wxString m_builderName;    //< The builder to use for this project

    ProjectData()
        : m_builderName("Default")
    {
    }
};

//-----------------------------------------------------------------
// This class is related to the visual representation of the class
// projects in the tree view
//-----------------------------------------------------------------
/**
 * Class FilewViewTreeItemData, a user defined class which stores a node private information
 *
 * \date 12-04-2007
 * \author Eran
 *
 */
class WXDLLIMPEXP_SDK FilewViewTreeItemData : public wxTreeItemData
{
    ProjectItem m_item;

public:
    FilewViewTreeItemData(const ProjectItem& item)
        : m_item(item)
    {
    }
    const ProjectItem& GetData() const { return m_item; }
    ProjectItem& GetData() { return m_item; }
    void SetDisplayName(const wxString& displayName) { m_item.SetDisplayName(displayName); }

    void SetFile(const wxString& file) { m_item.SetFile(file); }
};

#endif // PROJECT_H