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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : windowattrmanager.cpp
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#include "windowattrmanager.h"
#include "editor_config.h"
#include <wx/persist.h>
#include <wx/persist/bookctrl.h>
#include <wx/persist/toplevel.h>
#include <wx/settings.h>
void WindowAttrManager::Load(wxTopLevelWindow* win)
{
if(win->GetName().IsEmpty()) {
return;
}
// Check if this object is registered with our persistency manager
if(!wxPersistenceManager::Get().Find(win)) {
// register it
wxPersistenceManager::Get().Register(win);
}
// restore the object (size and position)
// note that we do not do this linux due to bug
// the on some DE, the restored window gets
// larger and larger...
if(wxPersistenceManager::Get().Find(win)) {
wxPersistenceManager::Get().Restore(win);
}
DoLoad(win, win->GetName(), 0);
}
void WindowAttrManager::DoLoad(wxWindow* win, const wxString& parentName, int depth)
{
if(!win) {
return;
}
int childIndex(0);
wxWindowList::compatibility_iterator pclNode = win->GetChildren().GetFirst();
while(pclNode) {
++childIndex;
wxWindow* pclChild = pclNode->GetData();
if(pclChild) {
// Load the state of a notebook
wxBookCtrlBase* bookbase = dynamic_cast<wxBookCtrlBase*>(pclChild);
if(bookbase) {
// Make sure that the book control has a name (which is needed by the wxPersistenceManager)
wxString controlName;
if(bookbase->GetName().IsEmpty()) {
controlName << parentName << "_book_" << depth << "_" << childIndex;
bookbase->SetName(controlName);
} else {
controlName = bookbase->GetName();
}
if(wxPersistenceManager::Get().Find(bookbase)) {
wxPersistenceManager::Get().Restore(bookbase);
} else {
// Register and restore the object and recurse into its children
wxPersistenceManager::Get().RegisterAndRestore(bookbase);
}
}
// Recurse into this window children
DoLoad(pclChild, parentName, depth + 1);
}
// Move on to the next sibling
pclNode = pclNode->GetNext();
}
}
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