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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : workspace.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef WORKSPACE_H
#define WORKSPACE_H
#include "IWorkspace.h"
#include "JSON.h"
#include "codelite_exports.h"
#include "configuration_mapping.h"
#include "localworkspace.h"
#include "optionsconfig.h"
#include "project.h"
#include "singleton.h"
#include "wx/filename.h"
#include "wx/string.h"
#include "wxStringHash.h"
#include <cl_command_event.h>
#include <map>
#include <wx/event.h>
#include <wx/xml/xml.h>
#define CURRENT_WORKSPACE_VERSION 11000
#define CURRENT_WORKSPACE_VERSION_STR wxString("11000")
#define DEFAULT_CURRENT_WORKSPACE_VERSION 10000
#define DEFAULT_CURRENT_WORKSPACE_VERSION_STR wxString("10000")
/*!
* \brief
* Workspace manager class
*
*/
class LocalWorkspace;
class WXDLLIMPEXP_SDK clCxxWorkspace : public IWorkspace
{
friend class clCxxWorkspaceST;
public:
void GetProjectFiles(const wxString& projectName, wxArrayString& files) const override;
void GetWorkspaceFiles(wxArrayString& files) const override;
wxString GetFilesMask() const override;
bool IsBuildSupported() const override;
bool IsProjectSupported() const override;
wxString GetProjectFromFile(const wxFileName& filename) const override;
void SetProjectActive(const wxString& project) override;
wxString GetDebuggerName() const override;
public:
typedef std::unordered_map<wxString, ProjectPtr> ProjectMap_t;
protected:
wxXmlDocument m_doc;
wxFileName m_fileName;
ProjectMap_t m_projects;
wxString m_startupDir;
time_t m_modifyTime;
bool m_saveOnExit;
BuildMatrixPtr m_buildMatrix;
LocalWorkspace* m_localWorkspace = nullptr;
wxStringMap_t m_backticks;
public:
/// Constructor
clCxxWorkspace();
/// Destructor
virtual ~clCxxWorkspace();
/**
* @brief return the XML version of this workspace
*/
wxString GetVersion() const;
/**
* @brief return the local workspace settings associated with this workspace
* @return
*/
LocalWorkspace* GetLocalWorkspace() const { return m_localWorkspace; }
// Backtick cache
bool HasBacktick(const wxString& backtick) const;
bool GetBacktickValue(const wxString& backtick, wxString& value) const;
void SetBacktickValue(const wxString& backtick, const wxString& value);
void ClearBacktickCache();
private:
void DoUpdateBuildMatrix();
/**
* @brief mark all projects as non-active
*/
void DoUnselectActiveProject();
/**
* @brief load projects from the XML file
*/
void DoLoadProjectsFromXml(wxXmlNode* parentNode, const wxString& folder, std::vector<wxXmlNode*>& removedChildren);
// return the wxXmlNode instance for the give path
// the path is separated by "/"
// return NULL if no such virtual directory exists
wxXmlNode* DoGetWorkspaceFolderXmlNode(const wxString& path);
/**
* @brief return the wxXmlNode for this project
*/
wxXmlNode* DoGetProjectXmlNode(const wxString& projectName);
/**
* @brief create workspace folder and return the wxXmlNode. If this path already exists, return it
* @param path the path is separated by "/".e.g. "projects/plugins/C++"
*/
wxXmlNode* DoCreateWorkspaceFolder(const wxString& path);
bool DoLoadWorkspace(const wxString& fileName, wxString& errMsg);
/**
* @brief return list of all projects nodes in this workspace
*/
std::list<wxXmlNode*> DoGetProjectsXmlNodes() const;
void DoVisitWorkspaceFolders(wxXmlNode* parent, const wxString& curpath, wxArrayString& paths) const;
/**
* @brief user clicked on a build output line with file:line
*/
void OnBuildHotspotClicked(clBuildEvent& event);
public:
/**
* @brief move 'projectName' to folder. Create the folder if it does not exists
*/
bool MoveProjectToFolder(const wxString& projectName, const wxString& folderPath, bool saveAndReload);
/**
* @brief create workspace folder
* @param path the path is separated by "/".e.g. "projects/plugins/C++"
*/
bool CreateWorkspaceFolder(const wxString& path);
/**
* @brief delete workspace folder. Notice that this will also remove (but not delete) all the projects from the
* workspace
*/
void DeleteWorkspaceFolder(const wxString& path);
/**
* @brief return list of workspace folders in the form of:
* a/b/c
* a/b/d
* e/f/g
*/
wxArrayString GetWorkspaceFolders() const;
/**
* @brief create 'compile_commands' json object for the workspace projects (only the enabled ones)
* or compile_flags.txt file
*/
cJSON* CreateCompileCommandsJSON(bool createCompileFlagsTxt, wxArrayString* generated_paths) const;
/**
* @brief generate compile_flags.txt for each project
*/
void CreateCompileFlags() const;
wxString GetFileName() const override { return GetWorkspaceFileName().GetFullPath(); }
wxString GetDir() const override { return GetWorkspaceFileName().GetPath(); }
void SetStartupDir(const wxString& startupDir) { this->m_startupDir = startupDir; }
const wxString& GetStartupDir() const { return m_startupDir; }
/**
* @brief return list of compilers used by all the projects (this is done for the active configuration only)
*/
void GetCompilers(wxStringSet_t& compilers);
/**
* @brief replace compilers for all projects and build configurations
* @param compilers a map of compilers where the key is the old compiler and the value is the new compiler
*/
void ReplaceCompilers(const wxStringMap_t& compilers);
/**
* Returns the workspace file name
*/
const wxFileName& GetWorkspaceFileName() const { return m_fileName; }
/**
* \brief
* Create a new workspace
*
* \param name
* workspace name
*
* \param path
* workspace path
*
* \returns
* true on success false otherwise
*/
bool CreateWorkspace(const wxString& name, const wxString& path, wxString& errMsg);
/**
* \brief
* Open an existing workspace
*
* \param fileName
* Workspace file name (including extesion)
*
* \returns
* true on success false otherwise
*/
bool OpenWorkspace(const wxString& fileName, wxString& errMsg);
/**
* @brief this function opens the workspace, but does not open the tags
* completion database etc. It only loads the XML and then adds all the
* projects XML. It is mainly needed when you just need to explore the
* workspace from a secondary thread with no events / UI to get in the
* way
*/
bool OpenReadOnly(const wxString& fileName, wxString& errMsg);
/**
* Close the currently opened workspace
*/
void CloseWorkspace();
/**
* \brief close the currently open workspace without saving any changes made to it,
* and reload it again
*/
void ReloadWorkspace();
/**
* \brief
* Create a new project with given name, path and type
*
* \param name
* project name
*
* \param path
* project path
*
* \param type
* Can be PROJECT_TYPE_EXECUTABLE, PROJECT_TYPE_STATIC_LIBRARY or PROJECT_TYPE_DYNAMIC_LIBRARY
* \returns
* true on success false otherwise
*/
bool CreateProject(const wxString& name, const wxString& path, const wxString& type,
const wxString& workspaceFolder, bool addToBuildMatrix, wxString& errMsg);
/**
* @brief rename a project
* @param oldname current name
* @param newname new name for the proejct
*/
void RenameProject(const wxString& oldname, const wxString& newname);
/**
* \brief get a string property from the worksapce file
* \returns property value or wxEmptyString
*/
wxString GetStringProperty(const wxString& propName, wxString& errMsg);
/**
* Find a project by name
* \param projName project name
* \param errMsg [output] incase an error, report the error to the caller
* \returns ProjectPtr or NULL if no match was found
*/
ProjectPtr FindProjectByName(const wxString& projName, wxString& errMsg) const;
/**
* Return all project names under this workspace
*/
void GetProjectList(wxArrayString& list) const;
/**
* Add an existing project to the workspace. If no workspace is open,
* this function does nothing
* \param path project file path name to add
* \param errMsg [output] incase an error, report the error to the caller
*/
bool AddProject(const wxString& path, wxString& errMsg);
/**
* @brief add project to the workspace into a given workspace folder
*/
bool AddProject(const wxString& path, const wxString& workspaceFolder, wxString& errMsg);
/**
* Remove project from the workspace. This function does not delete
* any file related to the project but simply removes it from the workspace
* \param name project name to remove
* \param errMsg [output] incase an error, report the error to the caller
* \return true on success false otherwise
*/
bool RemoveProject(const wxString& name, wxString& errMsg, const wxString& workspaceFolder);
/**
* \return The active project name or wxEmptyString
*/
wxString GetActiveProjectName() const override;
/**
* @brief return the paths of all projects in the workspace (full paths)
*/
wxArrayString GetAllProjectPaths();
/**
* Set project as active
* \param name project name
*/
void SetActiveProject(const wxString& name);
/**
* Add new virtual directoy to workspace
* \param vdFullPath virtual directory full path
* \param errMsg [output] incase an error, report the error to the caller
* \return true on success false otherwise
*/
bool CreateVirtualDirectory(const wxString& vdFullPath, wxString& errMsg, bool mkPath = false);
/**
* @brief return true if the given virtual directory already exists
*/
bool IsVirtualDirectoryExists(const wxString& vdFullPath);
/**
* Remove virtual directoy to workspace
* \param vdFullPath virtual directory full path
* \param errMsg [output] incase an error, report the error to the caller
* \return true on success false otherwise
*/
bool RemoveVirtualDirectory(const wxString& vdFullPath, wxString& errMsg);
/**
* Add new file to project. The project name is taken from the virtual directory full path
* \param vdFullPath vritual directory full path including project
* \param fileName file name to add
* \param errMsg output
* \return true on success, false otherwise
*/
bool AddNewFile(const wxString& vdFullPath, const wxString& fileName, wxString& errMsg);
/**
* Remove file from a project. The project name is taken from the virtual directory full path
* \param vdFullPath vritual directory full path including project
* \param fileName file name to remove
* \param errMsg output
* \return true on success, false otherwise
*/
bool RemoveFile(const wxString& vdFullPath, const wxString& fileName, wxString& errMsg);
/**
* Save workspace & projects settings
*/
void Save();
/**
* Return a node pointing to any workspace-wide editor preferences
*/
wxXmlNode* GetWorkspaceEditorOptions() const;
/**
* Add or update local workspace options
*/
void SetWorkspaceEditorOptions(LocalOptionsConfigPtr opts);
/**
* Return the configuration mapping for the workspace. 'Configuration Mapping' is
* the build matrix that should be used for this workspace, it contains all possible
* configurations and which project specific configuration should be built in that
* configuration
*/
BuildMatrixPtr GetBuildMatrix() const;
/**
* Store configuration mapping for the workspace, overriding the current one
* \param mapping new mapping to store
*/
void SetBuildMatrix(BuildMatrixPtr mapping);
/**
* Return the workspace name
*/
wxString GetName() const override;
/**
* return the project build configuration that matches the
* workspace selected configuration from the build matrix
*/
BuildConfigPtr GetProjBuildConf(const wxString& projectName, const wxString& confName) const;
/**
* \brief add project to the workspace build matrix. By default CodeLite will try to match the best project
* configuration
* to the workspace configuration (i.e. Debug -> Debug, if no suitable match found, it will use the first one)
* \param prj
*/
void AddProjectToBuildMatrix(ProjectPtr prj);
//----------------------------------
// Workspace Parser Macros
//----------------------------------
/**
* @brief return the workspace environment variables
*/
wxString GetParserMacros();
//----------------------------------
// Workspace environment variables
//----------------------------------
/**
* @brief return the workspace environment variables
*/
wxString GetEnvironmentVariabels();
/**
* @brief set the workspace environment variables. These environment variables
* will be kept in the workspace file (i.e. they are portable)
*/
void SetEnvironmentVariabels(const wxString& envvars);
/**
* @brief return the selected workspace configuration
*/
WorkspaceConfigurationPtr GetSelectedConfig() const;
//----------------------------------
// File modifications
//----------------------------------
/**
* return the last modification time (on disk) of editor's underlying file
*/
time_t GetFileLastModifiedTime() const;
/**
* return/set the last modification time that was made by the editor
*/
time_t GetWorkspaceLastModifiedTime() const { return m_modifyTime; }
void SetWorkspaceLastModifiedTime(time_t modificationTime) { m_modifyTime = modificationTime; }
/**
* @brief return true if a workspace is opened
*/
bool IsOpen() const;
/**
* @brief return the path to the workspace private folder (WORKSPACE_PATH/.codelite)
* @return the path to the folder, if there is no workspace open, return an empty path
*/
wxString GetPrivateFolder() const;
/**
* @brief return the tags database full path
*/
wxFileName GetTagsFileName() const;
/**
* @brief return project by name
*/
ProjectPtr GetProject(const wxString& name) const;
/**
* @brief return the active project
*/
ProjectPtr GetActiveProject() const;
/**
* @brief clear the workspace include path cache (for each project)
*/
void ClearIncludePathCache();
/**
* @brief return the underlying file for a given project name
*/
wxFileName GetProjectFileName(const wxString& projectName) const override;
/**
* @brief return list of projects for this workspace
*/
wxArrayString GetWorkspaceProjects() const override;
/**
* @brief return list of files that are exluded for a given workspace configuration
*/
size_t GetExcludeFilesForConfig(std::vector<wxString>& files, const wxString& workspaceConfigName = "");
/**
* @brief return the workspce environment
*/
clEnvList_t GetEnvironment() const override;
private:
/**
* Do the actual add project
* \param path project file path
* \param errMsg [output] incase an error, report the error to the caller
*/
ProjectPtr DoAddProject(const wxString& path, const wxString& projectVirtualFolder, wxString& errMsg);
ProjectPtr DoAddProject(ProjectPtr proj);
void RemoveProjectFromBuildMatrix(ProjectPtr prj);
bool SaveXmlFile();
void SyncToLocalWorkspaceSTParserPaths();
void SyncFromLocalWorkspaceSTParserPaths();
void SyncToLocalWorkspaceSTParserMacros();
void SyncFromLocalWorkspaceSTParserMacros();
};
class WXDLLIMPEXP_SDK clCxxWorkspaceST
{
public:
static clCxxWorkspace* Get();
static void Free();
};
#endif // WORKSPACE_H
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