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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2013 by Eran Ifrah
// file name : cl_ssh.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef CLSSH_H
#define CLSSH_H
#if USE_SFTP
#include "clSSHAgent.hpp"
#include "cl_command_event.h"
#include "cl_exception.h"
#include "codelite_exports.h"
#include <errno.h>
#include <memory>
#include <wx/event.h>
#include <wx/sharedptr.h>
#include <wx/string.h>
#include <wx/timer.h>
// We do it this way to avoid exposing the include to ssh/libssh.h to files including this header
struct ssh_session_struct;
struct ssh_channel_struct;
typedef struct ssh_session_struct* SSHSession_t;
typedef struct ssh_channel_struct* SSHChannel_t;
// Sent when a remote command over ssh has an output
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CL, wxEVT_SSH_COMMAND_OUTPUT, clCommandEvent);
// Sent when a remote command over ssh has completed
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CL, wxEVT_SSH_COMMAND_COMPLETED, clCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CL, wxEVT_SSH_COMMAND_ERROR, clCommandEvent);
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CL, wxEVT_SSH_CONNECTED, clCommandEvent);
class WXDLLIMPEXP_CL clSSH : public wxEvtHandler
{
protected:
wxString m_host;
wxString m_username;
wxString m_password;
int m_port;
bool m_connected;
SSHSession_t m_session;
SSHChannel_t m_channel;
wxTimer* m_timer;
wxEvtHandler* m_owner;
clSSHAgent::Ptr_t m_sshAgent;
public:
typedef std::shared_ptr<clSSH> Ptr_t;
protected:
void OnCheckRemoteOutut(wxTimerEvent& event);
void DoCloseChannel();
void DoOpenChannel();
void DoConnectWithRetries(int retries);
public:
clSSH(const wxString& host, const wxString& user, const wxString& pass, int port = 22);
clSSH();
virtual ~clSSH();
bool IsConnected() const { return m_connected; }
bool IsCommandRunning() const { return m_channel != NULL; }
/**
* @brief send a message that should be ignored. This is useful for implemeting keep-alive
*/
void SendIgnore();
/**
* @brief connect to the remote server
*/
void Connect(int seconds = 10);
/**
* @brief authenticate the server
* @param [output] message in case the authentication failed, prompt the user with the message
* @return true if the server could be authenticated, otherwise return false.
* In case an error occurs, throw a clException
*/
bool AuthenticateServer(wxString& message);
/**
* @brief accepts the server authentication and add it to the "known_hosts"
*/
void AcceptServerAuthentication();
/**
* @brief login to the server with the user credentials
* @return true if we managed to login
* @throw clException incase something really bad happened
*/
bool LoginPassword(bool throwExc = true);
/**
* @brief login using ssh_userauth_none()
*/
bool LoginAuthNone(bool throwExc = true);
/**
* @brief login using public key
* @return true if we managed to login
* @throw clException incase something really bad happened
*/
bool LoginPublicKey(bool throwExc = true);
/**
* @brief login using interactive-keyboard method
* @return true if we managed to login
* @throw clException incase something really bad happened
*/
bool LoginInteractiveKBD(bool throwExc = true);
/**
* @brief try to login using all the methods we support (interactive-kbd, user/pass and public key)
*/
void Login();
/**
* @brief close the SSH session
* IMPORTANT: this will invalidate all other channels (like: scp)
*/
void Close();
/**
* @brief execute a remote command and return the output. open the shell if no is opened
*/
void ExecuteShellCommand(wxEvtHandler* owner, const wxString& command);
SSHSession_t GetSession() { return m_session; }
void SetPassword(const wxString& password) { this->m_password = password; }
void SetPort(int port) { this->m_port = port; }
const wxString& GetPassword() const { return m_password; }
int GetPort() const { return m_port; }
void SetHost(const wxString& host) { this->m_host = host; }
void SetUsername(const wxString& username) { this->m_username = username; }
const wxString& GetHost() const { return m_host; }
const wxString& GetUsername() const { return m_username; }
};
#endif // USE_SFTP
#endif // CLSSH_H
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