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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : iconfigtool.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef ICONFIGTOOL_H
#define ICONFIGTOOL_H
#include "serialized_object.h"
#include "wx/string.h"
//------------------------------------------------------------------
// The configuration tool interface
//------------------------------------------------------------------
/**
* @class IConfigTool
* @author Eran
* @date 05/07/08
* @file iconfigtool.h
* @brief a configuration tool that allow plugin easy access to CodeLite's configuration file. Plugin should only
* read/write its own values
* @sa SerializedObject
*/
class IConfigTool
{
public:
IConfigTool() {}
virtual ~IConfigTool() {}
/**
* @brief read an object from the configuration file and place it into obj
* @param name the name of the object that is stored in the configuration file
* @param obj a pointer previsouly allocated SerializedObject
* @return true if the object exist and was read successfully from the configuration file
*/
virtual bool ReadObject(const wxString& name, SerializedObject* obj) = 0;
/**
* @brief write an object to the configuration file
* @param name the name that identifies the object
* @param obj object to store.
* @return true on success, false otherwise
*/
virtual bool WriteObject(const wxString& name, SerializedObject* obj) = 0;
};
#endif // ICONFIGTOOL_H
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