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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : queuecommand.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef __queuecommand__
#define __queuecommand__
#include "codelite_exports.h"
#include <wx/string.h>
class WXDLLIMPEXP_SDK QueueCommand
{
wxString m_project;
wxString m_configuration;
bool m_projectOnly;
int m_kind;
bool m_cleanLog;
bool m_checkBuildSuccess;
wxString m_customBuildTarget;
public:
// Command's kind
enum { kBuild, kClean, kCustomBuild, kDebug, kRebuild, kExecuteNoDebug };
public:
QueueCommand(const wxString& project, const wxString& configuration, bool projectOnly, int kind);
QueueCommand(int kind);
~QueueCommand();
//----------------------------------------
// Setters/Getters
//----------------------------------------
void SetConfiguration(const wxString& configuration);
void SetProject(const wxString& project);
const wxString& GetConfiguration() const;
const wxString& GetProject() const;
void SetProjectOnly(const bool& projectOnly);
const bool& GetProjectOnly() const;
void SetKind(const int& kind);
const int& GetKind() const;
void SetCleanLog(const bool& cleanLog);
const bool& GetCleanLog() const;
void SetCheckBuildSuccess(const bool& checkBuildSuccess) { this->m_checkBuildSuccess = checkBuildSuccess; }
const bool& GetCheckBuildSuccess() const { return m_checkBuildSuccess; }
void SetCustomBuildTarget(const wxString& customBuildTarget) { this->m_customBuildTarget = customBuildTarget; }
const wxString& GetCustomBuildTarget() const { return m_customBuildTarget; }
};
#endif // __queuecommand__
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