File: codelite-client.project

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file content (166 lines) | stat: -rw-r--r-- 7,590 bytes parent folder | download | duplicates (3)
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<?xml version="1.0" encoding="UTF-8"?>
<CodeLite_Project Name="codelite-client" Version="10.0.0" InternalType="GUI">
  <Plugins>
    <Plugin Name="qmake">
      <![CDATA[00010001N0013Debug_Windows000000000000]]>
    </Plugin>
  </Plugins>
  <Description/>
  <Dependencies/>
  <VirtualDirectory Name="src">
    <File Name="main.cpp"/>
    <File Name="MainFrame.cpp"/>
    <File Name="wxcrafter.cpp"/>
    <File Name="wxcrafter_bitmaps.cpp"/>
  </VirtualDirectory>
  <VirtualDirectory Name="include">
    <File Name="MainFrame.h"/>
    <File Name="wxcrafter.h"/>
  </VirtualDirectory>
  <VirtualDirectory Name="resources">
    <File Name="CMakeLists.txt"/>
    <File Name="wxcrafter.wxcp"/>
    <File Name="win_resources.rc"/>
  </VirtualDirectory>
  <Dependencies Name="Debug">
    <Project Name="codelitelib"/>
  </Dependencies>
  <Dependencies Name="Release">
    <Project Name="codelitelib"/>
  </Dependencies>
  <Settings Type="Executable">
    <GlobalSettings>
      <Compiler Options="" C_Options="" Assembler="">
        <IncludePath Value="."/>
      </Compiler>
      <Linker Options="">
        <LibraryPath Value="."/>
      </Linker>
      <ResourceCompiler Options=""/>
    </GlobalSettings>
    <Configuration Name="Debug" CompilerType="clang64/clang-15.0.2" DebuggerType="lldb-vscode" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="-g;-fstandalone-debug;-O0;-Wall;$(shell wx-config --cflags) " C_Options="-g;-fstandalone-debug;-O0;-Wall" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" PCHFlags="" PCHFlagsPolicy="0">
        <IncludePath Value="."/>
      </Compiler>
      <Linker Options="$(shell wx-config --libs);-mwindows" Required="yes"/>
      <ResourceCompiler Options="$(shell wx-config --rcflags)" Required="no"/>
      <General OutputFile="/home/eran/devl/codelite/codelite-server/build-debug/bin/codelite-server" IntermediateDirectory="./Debug" Command="/home/eran/devl/codelite/codelite-server/build-debug/bin/codelite-client" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="" PauseExecWhenProcTerminates="no" IsGUIProgram="no" IsEnabled="yes"/>
      <BuildSystem Name="CodeLite Make Generator"/>
      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;">
        <![CDATA[]]>
      </Environment>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="no">
        <DebuggerSearchPaths/>
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="no">
        <RebuildCommand/>
        <CleanCommand/>
        <BuildCommand/>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
      <Completion EnableCpp11="no" EnableCpp14="no">
        <ClangCmpFlagsC/>
        <ClangCmpFlags/>
        <ClangPP/>
        <SearchPaths/>
      </Completion>
    </Configuration>
    <Configuration Name="Debug_Windows" CompilerType="clang64/clang-15.0.2" DebuggerType="lldb-vscode" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="-g;-fstandalone-debug;-O0;-Wall;$(shell wx-config --cflags) " C_Options="-g;-fstandalone-debug;-O0;-Wall" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" PCHFlags="" PCHFlagsPolicy="0">
        <IncludePath Value="."/>
        <IncludePath Value="$(CL_HOME)/CodeLite"/>
        <IncludePath Value="$(CL_HOME)/sdk/wxsqlite3/include"/>
        <IncludePath Value="$(CL_HOME)/sdk/codelite_indexer/network"/>
      </Compiler>
      <Linker Options="$(shell wx-config --libs std,stc);-mwindows" Required="yes">
        <LibraryPath Value="$(WorkspacePath)/lib"/>
        <Library Value="codelitelib.a"/>
      </Linker>
      <ResourceCompiler Options="$(shell wx-config --rcflags)" Required="no"/>
      <General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Debug" Command="./$(ProjectName)" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="no" IsGUIProgram="no" IsEnabled="yes"/>
      <BuildSystem Name="CodeLite Make Generator"/>
      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;">
        <![CDATA[]]>
      </Environment>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="no">
        <DebuggerSearchPaths/>
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="no">
        <RebuildCommand/>
        <CleanCommand/>
        <BuildCommand/>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
      <Completion EnableCpp11="no" EnableCpp14="no">
        <ClangCmpFlagsC/>
        <ClangCmpFlags/>
        <ClangPP/>
        <SearchPaths/>
      </Completion>
    </Configuration>
    <Configuration Name="Release" CompilerType="clang64/clang-15.0.2" DebuggerType="lldb-vscode" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="-O2;-Wall;$(shell wx-config --cflags)" C_Options="-O2;-Wall" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" PCHFlags="" PCHFlagsPolicy="0">
        <IncludePath Value="."/>
        <Preprocessor Value="NDEBUG"/>
      </Compiler>
      <Linker Options="$(shell wx-config --libs);-mwindows" Required="yes"/>
      <ResourceCompiler Options="$(shell wx-config --rcflags)" Required="no"/>
      <General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Release" Command="./$(ProjectName)" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="no" IsGUIProgram="no" IsEnabled="yes"/>
      <BuildSystem Name="CodeLite Make Generator"/>
      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;">
        <![CDATA[]]>
      </Environment>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="no">
        <DebuggerSearchPaths/>
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="no">
        <RebuildCommand/>
        <CleanCommand/>
        <BuildCommand/>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild/>
      </AdditionalRules>
      <Completion EnableCpp11="no" EnableCpp14="no">
        <ClangCmpFlagsC/>
        <ClangCmpFlags/>
        <ClangPP/>
        <SearchPaths/>
      </Completion>
    </Configuration>
  </Settings>
</CodeLite_Project>