File: CMakeLists.txt

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codelite 17.0.0%2Bdfsg-6
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# Not supported under OSX
if(UNIX AND NOT APPLE)
    message("-- Adding Valgrind Plugin")
    # set the plugin name here
    set( PLUGIN_NAME "MemCheck")

    # Our project is called 'plugin' this is how it will be called in
    # visual studio, and in our makefiles. 
    project( ${PLUGIN_NAME} )

    # It was noticed that when using MinGW gcc it is essential that 'core' is mentioned before 'base'.
    

    # wxWidgets include (this will do all the magic to configure everything)
    include( "${wxWidgets_USE_FILE}" )

    # Include paths
    include_directories("${CL_SRC_ROOT}/Plugin" 
                        "${CL_SRC_ROOT}/sdk/wxsqlite3/include" 
                        "${CL_SRC_ROOT}/CodeLite" 
                        "${CL_SRC_ROOT}/PCH" 
                        "${CL_SRC_ROOT}/Interfaces")

    add_definitions(-DWXUSINGDLL_WXSQLITE3)
    add_definitions(-DWXUSINGDLL_CL)
    add_definitions(-DWXUSINGDLL_SDK)

    if ( USE_PCH )
        add_definitions(-include "${CL_PCH_FILE}")
        add_definitions(-Winvalid-pch)
    endif ( USE_PCH )


    if (UNIX AND NOT APPLE)
        set ( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC" )
        set ( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC" )
    endif()

    if ( APPLE )
        add_definitions(-fPIC)
    endif()

    FILE(GLOB SRCS "*.cpp")

    # Define the output
    add_library(${PLUGIN_NAME} SHARED ${SRCS})

    # Remove the "lib" prefix from the plugin name
    set_target_properties(${PLUGIN_NAME} PROPERTIES PREFIX "")
    target_link_libraries(${PLUGIN_NAME} ${LINKER_OPTIONS} ${wxWidgets_LIBRARIES} -L"${CL_LIBPATH}" libcodelite plugin)

    # Make sure that the plugin will not start build before 'plugin.so' is ready
    add_dependencies(${PLUGIN_NAME} plugin)
    install(TARGETS ${PLUGIN_NAME} DESTINATION ${PLUGINS_DIR})

endif()