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<?xml version="1.0" encoding="UTF-8"?>
<CodeLite_Project Name="ctagsd" Version="11000" InternalType="Console">
<Description/>
<Dependencies/>
<VirtualDirectory Name="src">
<File Name="main.cpp" ExcludeProjConfig=""/>
</VirtualDirectory>
<Settings Type="Executable">
<GlobalSettings>
<Compiler Options="" C_Options="" Assembler="">
<IncludePath Value="."/>
</Compiler>
<Linker Options="">
<LibraryPath Value="."/>
</Linker>
<ResourceCompiler Options=""/>
</GlobalSettings>
<Configuration Name="Debug" CompilerType="clang64/clang-15.0.2" DebuggerType="lldb-vscode" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
<Compiler Options="-O0;-Wall;$(shell wx-config --cflags);-g;-fstandalone-debug" C_Options="-g;-fstandalone-debug;-O0;-Wall" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" PCHFlags="" PCHFlagsPolicy="1">
<IncludePath Value="../CodeLite"/>
<IncludePath Value="../Interfaces"/>
<IncludePath Value="../Plugin"/>
<IncludePath Value="../sdk/wxsqlite3/include"/>
<IncludePath Value="./lib"/>
<Preprocessor Value="WXUSINGDLL_SDK"/>
<Preprocessor Value="WXUSINGDLL_CL"/>
<Preprocessor Value="WXUSINGDLL_SCI"/>
<Preprocessor Value="__WX__"/>
<Preprocessor Value="WXUSINGDLL"/>
<Preprocessor Value="WXUSINGDLL_WXSQLITE3"/>
<Preprocessor Value="WXUSINGDLL_SDK"/>
<Preprocessor Value="WXUSINGDLL_CL"/>
<Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
<Preprocessor Value="USE_SFTP="/>
</Compiler>
<Linker Options="$(shell wx-config --libs std)" Required="yes">
<LibraryPath Value="$(WorkspacePath)/build-$(WorkspaceConfiguration)/lib"/>
<Library Value="libcodeliteud.dll"/>
<Library Value="libplugin_sdkud.dll"/>
<Library Value="ctagsdlib"/>
</Linker>
<ResourceCompiler Options="" Required="no"/>
<General OutputFile="$(ProjectName).exe" IntermediateDirectory="" Command="$(WorkspacePath)/build-$(WorkspaceConfiguration)/bin/$(OutputFile)" CommandArguments="--port 45638 --log-level DBG" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(WorkspacePath)/build-$(WorkspaceConfiguration)/lib" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
<BuildSystem Name="CodeLite Makefile Generator"/>
<Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>">
<![CDATA[]]>
</Environment>
<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="no">
<DebuggerSearchPaths/>
<PostConnectCommands/>
<StartupCommands/>
</Debugger>
<PreBuild/>
<PostBuild>
<Command Enabled="yes">copy "$(OutputFile)" ..\Runtime</Command>
</PostBuild>
<CustomBuild Enabled="no">
<RebuildCommand/>
<CleanCommand/>
<BuildCommand/>
<PreprocessFileCommand/>
<SingleFileCommand/>
<MakefileGenerationCommand/>
<ThirdPartyToolName>None</ThirdPartyToolName>
<WorkingDirectory/>
</CustomBuild>
<AdditionalRules>
<CustomPostBuild/>
<CustomPreBuild/>
</AdditionalRules>
<Completion EnableCpp11="no" EnableCpp14="no">
<ClangCmpFlagsC/>
<ClangCmpFlags/>
<ClangPP/>
<SearchPaths/>
</Completion>
</Configuration>
<Configuration Name="Release" CompilerType="clang64/clang-15.0.2" DebuggerType="lldb-vscode" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
<Compiler Options="-O2;-Wall;$(shell wx-config --cflags);" C_Options="-O2;-Wall" Assembler="" Required="yes" PreCompiledHeader="" PCHInCommandLine="no" PCHFlags="" PCHFlagsPolicy="1">
<IncludePath Value="../CodeLite"/>
<IncludePath Value="../Interfaces"/>
<IncludePath Value="../Plugin"/>
<IncludePath Value="../sdk/wxsqlite3/include"/>
<IncludePath Value="./lib"/>
<Preprocessor Value="WXUSINGDLL_SDK"/>
<Preprocessor Value="WXUSINGDLL_CL"/>
<Preprocessor Value="WXUSINGDLL_SCI"/>
<Preprocessor Value="__WX__"/>
<Preprocessor Value="WXUSINGDLL"/>
<Preprocessor Value="WXUSINGDLL_WXSQLITE3"/>
<Preprocessor Value="WXUSINGDLL_SDK"/>
<Preprocessor Value="WXUSINGDLL_CL"/>
<Preprocessor Value="YY_NEVER_INTERACTIVE=1"/>
<Preprocessor Value="USE_SFTP="/>
</Compiler>
<Linker Options="$(shell wx-config --libs std)" Required="yes">
<LibraryPath Value="$(WorkspacePath)/build-$(WorkspaceConfiguration)/lib"/>
<Library Value="libctagsdlib.a"/>
<Library Value="libcodeliteu.dll"/>
<Library Value="libplugin_sdku.dll"/>
<Library Value="libwxsqlite3u"/>
</Linker>
<ResourceCompiler Options="" Required="no"/>
<General OutputFile="$(ProjectName).exe" IntermediateDirectory="" Command="$(WorkspacePath)/build-$(WorkspaceConfiguration)/bin/$(OutputFile)" CommandArguments="--port 45636" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="$(WorkspacePath)/build-$(WorkspaceConfiguration)/lib" PauseExecWhenProcTerminates="yes" IsGUIProgram="no" IsEnabled="yes"/>
<BuildSystem Name="CodeLite Makefile Generator"/>
<Environment EnvVarSetName="<Use Defaults>" DbgSetName="<Use Defaults>">
<![CDATA[]]>
</Environment>
<Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="" IsExtended="no">
<DebuggerSearchPaths/>
<PostConnectCommands/>
<StartupCommands/>
</Debugger>
<PreBuild>
<Command Enabled="yes">if exist "$(WorkspacePath)\build-$(WorkspaceConfiguration)\bin\$(OutputFile)" del "$(WorkspacePath)\build-$(WorkspaceConfiguration)\bin\$(OutputFile)"</Command>
</PreBuild>
<PostBuild>
<Command Enabled="yes">copy "$(OutputFile)" ..\Runtime</Command>
</PostBuild>
<CustomBuild Enabled="no">
<RebuildCommand/>
<CleanCommand/>
<BuildCommand/>
<PreprocessFileCommand/>
<SingleFileCommand/>
<MakefileGenerationCommand/>
<ThirdPartyToolName>None</ThirdPartyToolName>
<WorkingDirectory/>
</CustomBuild>
<AdditionalRules>
<CustomPostBuild/>
<CustomPreBuild/>
</AdditionalRules>
<Completion EnableCpp11="no" EnableCpp14="no">
<ClangCmpFlagsC/>
<ClangCmpFlags/>
<ClangPP/>
<SearchPaths/>
</Completion>
</Configuration>
</Settings>
<Dependencies Name="Debug">
<Project Name="libCodeLite"/>
<Project Name="ctagsdlib"/>
</Dependencies>
<Dependencies Name="Release">
<Project Name="libCodeLite"/>
<Project Name="ctagsdlib"/>
</Dependencies>
</CodeLite_Project>
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