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#
# This file is based on QMakePlugin version of the CMakeLists.txt file.
#
# Don't support very old versions
cmake_minimum_required(VERSION 2.6.2)
# Create variable for plugin name
set(PLUGIN_NAME "CMakePlugin")
# Define project name
project(${PLUGIN_NAME})
# Find wxWidgets with required components
find_package(wxWidgets COMPONENTS ${WX_COMPONENTS} REQUIRED)
# wxWidgets include
include("${wxWidgets_USE_FILE}")
# Include paths
include_directories(
"${CL_SRC_ROOT}/Plugin"
"${CL_SRC_ROOT}/CodeLite"
"${CL_SRC_ROOT}/LiteEditor"
"${CL_SRC_ROOT}/PCH"
"${CL_SRC_ROOT}/Interfaces"
)
# Define some macros about DLL
add_definitions(-DWXUSINGDLL_CL)
add_definitions(-DWXUSINGDLL_SDK)
add_definitions(-DWXUSINGDLL_SDK)
# Only with precompiled headers
if (USE_PCH)
add_definitions(-include "${CL_PCH_FILE}")
add_definitions(-Winvalid-pch)
endif (USE_PCH)
# Add RPATH
if (UNIX)
set (LINKER_OPTIONS -Wl,-rpath,"${PLUGINS_DIR}")
endif (UNIX)
# Add all CPP files
file(GLOB SRCS "*.cpp")
# Define the output - shared library
add_library(${PLUGIN_NAME} SHARED ${SRCS})
# Codelite plugins doesn't use the "lib" prefix.
set_target_properties(${PLUGIN_NAME} PROPERTIES PREFIX "")
target_link_libraries(${PLUGIN_NAME}
${LINKER_OPTIONS}
${wxWidgets_LIBRARIES}
-L"${CL_LIBPATH}"
-llibcodelite
-lplugin
-lwxsqlite3-3.0
-lsqlite3
)
# The plugin library is required
add_dependencies(${PLUGIN_NAME} plugin)
# Installation destination
install(TARGETS ${PLUGIN_NAME} DESTINATION ${PLUGINS_DIR})
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