1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
|
# define minimum cmake version
cmake_minimum_required(VERSION 2.6.2)
# set the plugin name here
set( PLUGIN_NAME "CodeDesigner")
# Our project is called 'plugin' this is how it will be called in
# visual studio, and in our makefiles.
project( ${PLUGIN_NAME} )
# It was noticed that when using MinGW gcc it is essential that 'core' is mentioned before 'base'.
find_package(wxWidgets COMPONENTS ${WX_COMPONENTS} REQUIRED)
# wxWidgets include (this will do all the magic to configure everything)
include( "${wxWidgets_USE_FILE}" )
# Include paths
include_directories("${CL_SRC_ROOT}/Plugin" "${CL_SRC_ROOT}/CodeLite" "${CL_SRC_ROOT}/PCH" "${CL_SRC_ROOT}/Interfaces")
add_definitions(-DWXUSINGDLL_WXSQLITE3)
add_definitions(-DWXUSINGDLL_CL)
add_definitions(-DWXUSINGDLL_SDK)
# Add RPATH
if (UNIX)
set (LINKER_OPTIONS -Wl,-rpath,"${PLUGINS_DIR}")
endif (UNIX)
FILE(GLOB SRCS "*.cpp")
# Define the output
add_library(${PLUGIN_NAME} SHARED ${SRCS})
# Remove the "lib" prefix from the plugin name
set_target_properties(${PLUGIN_NAME} PROPERTIES PREFIX "")
target_link_libraries(${PLUGIN_NAME} ${LINKER_OPTIONS} ${wxWidgets_LIBRARIES} -L"${CL_LIBPATH}" -lwxsqlite3-3.0 -lsqlite3 -llibcodelite -lplugin)
|