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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2014 The CodeLite Team
// file name : ASLocalizer.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* ASLocalizer.h
*
* Copyright (C) 2006-2011 by Jim Pattee <jimp03@email.com>
* Copyright (C) 1998-2002 by Tal Davidson
* <http://www.gnu.org/licenses/lgpl-3.0.html>
*
* This file is a part of Artistic Style - an indentation and
* reformatting tool for C, C++, C# and Java source files.
* <http://astyle.sourceforge.net>
*
* Artistic Style is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Artistic Style is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Artistic Style. If not, see <http://www.gnu.org/licenses/>.
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*/
#ifndef ASLOCALIZER_H
#define ASLOCALIZER_H
#include <string>
#include <vector>
using namespace std;
namespace astyle
{
#ifndef ASTYLE_LIB
//-----------------------------------------------------------------------------
// ASLocalizer class for console build.
// This class encapsulates all language-dependent settings and is a
// generalization of the C locale concept.
//-----------------------------------------------------------------------------
class Translation;
class ASLocalizer
{
public: // functions
ASLocalizer();
virtual ~ASLocalizer();
string getLanguageID() const;
const Translation* getTranslationClass() const;
#ifdef _WIN32
void setLanguageFromLCID(size_t lcid);
#endif
void setLanguageFromName(const char* langID);
const char* settext(const char* textIn) const;
private: // functions
void setTranslationClass();
private: // variables
Translation* m_translation; // pointer to a polymorphic Translation class
string m_langID; // language identifier from the locale
string m_subLangID; // sub language identifier, if needed
string m_localeName; // name of the current locale (Linux only)
size_t m_lcid; // LCID of the user locale (Windows only)
};
//----------------------------------------------------------------------------
// Translation base class.
//----------------------------------------------------------------------------
class Translation
// This base class is inherited by the language translation classes.
// Polymorphism is used to call the correct language translator.
// This class contains the translation vector and settext translation method.
// The language vector is built by the language sub classes.
// NOTE: This class must have virtual methods for typeid() to work.
// typeid() is used by AStyleTestI18n_Localizer.cpp.
{
public:
Translation() {}
virtual ~Translation() {}
string convertToMultiByte(const wstring &wideStr) const;
size_t getTranslationVectorSize() const;
bool getWideTranslation(const string &stringIn, wstring &wideOut) const;
string &translate(const string &stringIn) const;
protected:
void addPair(const string &english, const wstring &translated);
// variables
vector<pair<string, wstring> > m_translation; // translation vector
};
//----------------------------------------------------------------------------
// Translation classes
// One class for each language.
// These classes have only a constructor which builds the language vector.
//----------------------------------------------------------------------------
class ChineseSimplified : public Translation
{
public:
ChineseSimplified();
};
class ChineseTraditional : public Translation
{
public:
ChineseTraditional();
};
class Dutch : public Translation
{
public:
Dutch();
};
class English : public Translation
{
public:
English();
};
class Finnish : public Translation
{
public:
Finnish();
};
class French : public Translation
{
public:
French();
};
class German : public Translation
{
public:
German();
};
class Hindi : public Translation
{
public:
Hindi();
};
class Italian : public Translation
{
public:
Italian();
};
class Japanese : public Translation
{
public:
Japanese();
};
class Korean : public Translation
{
public:
Korean();
};
class Polish : public Translation
{
public:
Polish();
};
class Portuguese : public Translation
{
public:
Portuguese();
};
class Russian : public Translation
{
public:
Russian();
};
class Spanish : public Translation
{
public:
Spanish();
};
class Swedish : public Translation
{
public:
Swedish();
};
class Ukrainian : public Translation
{
public:
Ukrainian();
};
#endif // ASTYLE_LIB
} // namespace astyle
#endif // ASLOCALIZER_H
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