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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2014 The CodeLite Team
// file name : clSocketClient.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef CLSOCKETCLIENT_H
#define CLSOCKETCLIENT_H
#include "clSocketBase.h"
#include <wx/string.h>
class WXDLLIMPEXP_CL clSocketClient : public clSocketBase
{
wxString m_path;
public:
clSocketClient();
virtual ~clSocketClient();
/**
* @brief connect to a remote socket, using unix-domain socket
*/
bool ConnectLocal(const wxString &socketPath);
/**
* @brief connect to a remote server using ip/port
* when using non-blocking mode, wouldBlock will be set to true
* incase the connect fails
*/
bool ConnectRemote(const wxString &address, int port, bool &wouldBlock, bool nonBlockingMode = false);
};
#endif // CLSOCKETCLIENT_H
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