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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2014 The CodeLite Team
// file name : clSocketServer.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef CLSOCKETSERVER_H
#define CLSOCKETSERVER_H
#include "clSocketBase.h"
#include "codelite_exports.h"
class WXDLLIMPEXP_CL clSocketServer : public clSocketBase
{
public:
clSocketServer();
virtual ~clSocketServer();
/**
* @brief On Windows, the 'pipePath' is a string containing the port number.
* LocalSocket is implemented under Windows with TCP/IP with IP always set to 127.0.0.1
* @param pipePath
*/
void CreateServer(const std::string &pipePath) throw (clSocketException);
void CreateServer(const std::string &address, int port) throw (clSocketException);
clSocketBase::Ptr_t WaitForNewConnection( long timeout = -1 ) throw (clSocketException);
};
#endif // CLSOCKETSERVER_H
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