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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2008 by Eran Ifrah
// file name : winprocess.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef __winprocess__
#define __winprocess__
#ifdef __WXMSW__
#include "asyncprocess.h"
#include <wx/string.h>
#include <Windows.h>
#include "codelite_exports.h"
class ProcessReaderThread;
class WXDLLIMPEXP_CL WinProcessImpl : public IProcess
{
ProcessReaderThread *m_thr;
HANDLE m_hRead;
char m_buffer[65537];
protected:
void StartReaderThread();
bool DoReadFromPipe(HANDLE pipe, wxString &buff);
bool DoReadFromConsoleBuffer(HANDLE handle, wxString &buff);
public:
WinProcessImpl(wxEvtHandler *parent);
virtual ~WinProcessImpl();
// Create process asynchronously and return a process object
static IProcess* Execute(wxEvtHandler *parent, const wxString& cmd, wxString &errMsg, size_t flags = IProcessCreateDefault,const wxString &workingDir = wxEmptyString, IProcessCallback* cb = NULL);
/**
* @brief read data from stdout, if no data is available, return
* if timeout occured, return with true.
* @param buff check the buffer when true is returned
* @return return true on success or timeout, flase otherwise, incase of false the reader thread will terminate
*/
virtual bool Read(wxString& buff);
// Write to the process stdin
virtual bool Write(const wxString& buff);
virtual bool WriteToConsole(const wxString& buff);
// Return true if the process is still alive
virtual bool IsAlive();
// Clean the process resources and kill the process if it is
// still alive
virtual void Cleanup();
virtual void Terminate();
virtual void Detach();
protected:
bool RedirectHandle(DWORD id, SECURITY_ATTRIBUTES &saAttr, HANDLE& hSavedHandle, HANDLE& hChildRd, HANDLE& hChildRdDup, HANDLE& hChildWrite, long flags);
private:
// Creating process related handles
HANDLE hChildStdinRd, hChildStdinWr, hChildStdinWrDup,
hChildStdoutRd, hChildStdoutWr, hChildStdoutRdDup,
hChildStderrRd, hChildStderrWr, hChildStderrRdDup,
hSaveStdin, hSaveStdout, hSaveStderr;
// Child process id & information
DWORD dwProcessId;
PROCESS_INFORMATION piProcInfo;
};
#endif
#endif // __winprocess__
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