1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
|
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2014 The CodeLite Team
// file name : buildprocess.cpp
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#include "buildprocess.h"
BuildProcess::BuildProcess()
: m_process(NULL)
, m_evtHandler(NULL)
{
}
BuildProcess::~BuildProcess()
{
Stop();
}
bool BuildProcess::Execute(const wxString& cmd, const wxString &fileName, const wxString& workingDirectory, wxEvtHandler *evtHandler)
{
if(m_process)
return false;
m_process = CreateAsyncProcess(evtHandler, cmd, IProcessCreateDefault, workingDirectory);
if(!m_process)
return false;
SetFileName(fileName);
return true;
}
void BuildProcess::Stop()
{
if(m_process){
delete m_process;
m_process = NULL;
}
m_fileName.Clear();
}
bool BuildProcess::IsBusy()
{
return m_process != NULL;
}
|