File: table.h

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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright            : (C) 2014 The CodeLite Team
// file name            : table.h
//
// -------------------------------------------------------------------------
// A
//              _____           _      _     _ _
//             /  __ \         | |    | |   (_) |
//             | /  \/ ___   __| | ___| |    _| |_ ___
//             | |    / _ \ / _  |/ _ \ |   | | __/ _ )
//             | \__/\ (_) | (_| |  __/ |___| | ||  __/
//              \____/\___/ \__,_|\___\_____/_|\__\___|
//
//                                                  F i l e
//
//    This program is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

#ifndef TABLE_H
#define TABLE_H

#include <wx/wx.h>
#include <wx/dblayer/include/DatabaseResultSet.h>
#include <wx/wxxmlserializer/XmlSerializer.h>
#include "column.h"
#include "constraint.h"
#include "IDbAdapter.h"
// -------------------------------------------------
// Trida databazove tabulky
// -------------------------------------------------
/*! \brief Class representing one database table */
class Table : public xsSerializable {
protected:
	wxString m_name;
	wxString m_parentName;
	IDbAdapter* m_pDbAdapter;
	int m_rowCount;	
	bool m_isSaved;	
	bool m_isView;
	
	void initSerializable();
	
public:
	XS_DECLARE_CLONABLE_CLASS(Table);	
	/*! \brief Default consturctors */
	Table();
	Table(const Table& obj);
	Table(IDbAdapter* dbAdapter,const wxString& tableName, const wxString& parentName, bool isView);
	/*! \brief Default destructor*/
	virtual ~Table();
	/*! \brief Return table name */
	wxString GetName() { return this->m_name; }
	/*! \brief Return parent name, usually dbName */
	wxString GetParentName() { return this->m_parentName; }
	/*! \brief Reload children db structure. */
	void RefreshChildren();
	/*! \brief Set table name */
	void SetName(const wxString& name) ;
	
	/*! \brief DEPRECATED. Return row count */
	int GetRowCount() { return this->m_rowCount; }
	/*! \brief DEPRECATED. Check if table modifications are saved */
	bool IsSaved() { return this->m_isSaved; }
	/*! \brief Add column */
	void AddColumn(Column* col) { this->AddChild(col); }
	/*! \brief Add constraint */
	void AddConstraint(Constraint* cont) { this->AddChild(cont); } 
	/*! \brief Return first talbe column */	
	Column* GetFristColumn() { return (Column*) GetFirstChild( CLASSINFO(Column)); }
	/*! \brief Return connected dbAdapter. */
	IDbAdapter* GetDbAdapter() { return m_pDbAdapter; }
	/*! \brief Is true, if table object was construted on view base. This feature is usisng in code generating. */
	bool IsView() { return m_isView;  }
	/*! \brief Set view parameter. More info in IsView() */
	void SetView(bool view) { m_isView = view; }
};

#endif // TABLE_H