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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2014 The CodeLite Team
// file name : table.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef TABLE_H
#define TABLE_H
#include <wx/wx.h>
#include <wx/dblayer/include/DatabaseResultSet.h>
#include <wx/wxxmlserializer/XmlSerializer.h>
#include "column.h"
#include "constraint.h"
#include "IDbAdapter.h"
// -------------------------------------------------
// Trida databazove tabulky
// -------------------------------------------------
/*! \brief Class representing one database table */
class Table : public xsSerializable {
protected:
wxString m_name;
wxString m_parentName;
IDbAdapter* m_pDbAdapter;
int m_rowCount;
bool m_isSaved;
bool m_isView;
void initSerializable();
public:
XS_DECLARE_CLONABLE_CLASS(Table);
/*! \brief Default consturctors */
Table();
Table(const Table& obj);
Table(IDbAdapter* dbAdapter,const wxString& tableName, const wxString& parentName, bool isView);
/*! \brief Default destructor*/
virtual ~Table();
/*! \brief Return table name */
wxString GetName() { return this->m_name; }
/*! \brief Return parent name, usually dbName */
wxString GetParentName() { return this->m_parentName; }
/*! \brief Reload children db structure. */
void RefreshChildren();
/*! \brief Set table name */
void SetName(const wxString& name) ;
/*! \brief DEPRECATED. Return row count */
int GetRowCount() { return this->m_rowCount; }
/*! \brief DEPRECATED. Check if table modifications are saved */
bool IsSaved() { return this->m_isSaved; }
/*! \brief Add column */
void AddColumn(Column* col) { this->AddChild(col); }
/*! \brief Add constraint */
void AddConstraint(Constraint* cont) { this->AddChild(cont); }
/*! \brief Return first talbe column */
Column* GetFristColumn() { return (Column*) GetFirstChild( CLASSINFO(Column)); }
/*! \brief Return connected dbAdapter. */
IDbAdapter* GetDbAdapter() { return m_pDbAdapter; }
/*! \brief Is true, if table object was construted on view base. This feature is usisng in code generating. */
bool IsView() { return m_isView; }
/*! \brief Set view parameter. More info in IsView() */
void SetView(bool view) { m_isView = view; }
};
#endif // TABLE_H
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