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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2014 The CodeLite Team
// file name : LLDBBacktrace.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef LLDBBACKTRACE_H
#define LLDBBACKTRACE_H
#include <wx/string.h>
#include <vector>
#include "LLDBSettings.h"
#ifndef __WXMSW__
# include "lldb/API/SBBlock.h"
# include "lldb/API/SBCompileUnit.h"
# include "lldb/API/SBDebugger.h"
# include "lldb/API/SBFunction.h"
# include "lldb/API/SBModule.h"
# include "lldb/API/SBStream.h"
# include "lldb/API/SBSymbol.h"
# include "lldb/API/SBTarget.h"
# include "lldb/API/SBThread.h"
# include "lldb/API/SBProcess.h"
# include "lldb/API/SBBreakpoint.h"
# include "lldb/API/SBListener.h"
#endif
#include "json_node.h"
/**
* @class LLDBBacktrace
* Construct a human readable backtrace from lldb::SBThread object
*/
class LLDBBacktrace
{
public:
struct Entry {
int id;
int line;
wxString filename;
wxString functionName;
wxString address;
JSONElement ToJSON() const;
void FromJSON( const JSONElement& json );
Entry() : id(0), line(0) {}
};
typedef std::vector<LLDBBacktrace::Entry> EntryVec_t;
protected:
int m_threadId;
int m_selectedFrameId;
LLDBBacktrace::EntryVec_t m_callstack;
public:
#ifndef __WXMSW__
LLDBBacktrace(lldb::SBThread &thread, const LLDBSettings& settings);
#endif
LLDBBacktrace() : m_threadId(0), m_selectedFrameId(0) {}
virtual ~LLDBBacktrace();
void Clear() {
m_selectedFrameId = 0;
m_threadId = 0;
m_callstack.clear();
}
void SetSelectedFrameId(int selectedFrameId) {
this->m_selectedFrameId = selectedFrameId;
}
int GetSelectedFrameId() const {
return m_selectedFrameId;
}
void SetCallstack(const LLDBBacktrace::EntryVec_t& callstack) {
this->m_callstack = callstack;
}
void SetThreadId(int threadId) {
this->m_threadId = threadId;
}
const LLDBBacktrace::EntryVec_t& GetCallstack() const {
return m_callstack;
}
int GetThreadId() const {
return m_threadId;
}
wxString ToString() const;
// Serialization API
JSONElement ToJSON() const;
void FromJSON( const JSONElement& json );
};
#endif // LLDBBACKTRACE_H
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