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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2014 The CodeLite Team
// file name : LLDBCommand.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef LLDBCOMMAND_H
#define LLDBCOMMAND_H
#include <wx/string.h>
#include "json_node.h"
#include "LLDBEnums.h"
#include "LLDBBreakpoint.h"
#include "LLDBSettings.h"
#include "LLDBPivot.h"
class LLDBCommand
{
protected:
int m_commandType;
wxString m_commandArguments;
wxString m_workingDirectory;
wxString m_executable;
wxString m_redirectTTY;
LLDBBreakpoint::Vec_t m_breakpoints;
int m_interruptReason;
int m_lldbId;
JSONElement::wxStringMap_t m_env;
LLDBSettings m_settings;
int m_frameId;
int m_threadId;
wxString m_expression;
wxString m_startupCommands;
wxString m_corefile;
int m_processID;
public:
// Serialization API
JSONElement ToJSON() const;
void FromJSON(const JSONElement &json);
LLDBCommand() : m_commandType(kCommandInvalid), m_interruptReason(kInterruptReasonNone), m_lldbId(0), m_processID(wxNOT_FOUND) {}
LLDBCommand(const wxString &jsonString);
virtual ~LLDBCommand();
void UpdatePaths(const LLDBPivot &pivot);
void SetProcessID(int processID) {
this->m_processID = processID;
}
int GetProcessID() const {
return m_processID;
}
void SetCorefile(const wxString& corefile) {
this->m_corefile = corefile;
}
const wxString& GetCorefile() const {
return m_corefile;
}
void SetStartupCommands(const wxString& startupCommands) {
this->m_startupCommands = startupCommands;
}
const wxString& GetStartupCommands() const {
return m_startupCommands;
}
void SetExpression(const wxString& expression) {
this->m_expression = expression;
}
const wxString& GetExpression() const {
return m_expression;
}
void FillEnvFromMemory();
/**
* @brief return an environment array
* The environment array is allocated on the heap and should be deleted
* by the caller
*/
char **GetEnvArray() const;
void SetThreadId(int threadId) {
this->m_threadId = threadId;
}
int GetThreadId() const {
return m_threadId;
}
void Clear() {
m_threadId = wxNOT_FOUND;
m_frameId = wxNOT_FOUND;
m_env.clear();
m_commandType = kCommandInvalid;
m_commandArguments.clear();
m_workingDirectory.clear();
m_executable.clear();
m_redirectTTY.clear();
m_breakpoints.clear();
m_interruptReason = kInterruptReasonNone;
m_lldbId = wxNOT_FOUND;
}
void SetFrameId(int frameId) {
this->m_frameId = frameId;
}
int GetFrameId() const {
return m_frameId;
}
void SetEnv(const JSONElement::wxStringMap_t& env) {
this->m_env = env;
}
const JSONElement::wxStringMap_t& GetEnv() const {
return m_env;
}
void SetSettings(const LLDBSettings& settings) {
this->m_settings = settings;
}
const LLDBSettings& GetSettings() const {
return m_settings;
}
void SetLldbId(int lldbId) {
this->m_lldbId = lldbId;
}
int GetLldbId() const {
return m_lldbId;
}
void SetInterruptReason(int interruptReason) {
this->m_interruptReason = interruptReason;
}
int GetInterruptReason() const {
return m_interruptReason;
}
void SetRedirectTTY(const wxString& redirectTTY) {
this->m_redirectTTY = redirectTTY;
}
const wxString& GetRedirectTTY() const {
return m_redirectTTY;
}
void SetExecutable(const wxString& executable) {
this->m_executable = executable;
}
const wxString& GetExecutable() const {
return m_executable;
}
void SetCommandArguments(const wxString& commandArguments) {
this->m_commandArguments = commandArguments;
}
void SetCommandType(int commandType) {
this->m_commandType = commandType;
}
const wxString& GetCommandArguments() const {
return m_commandArguments;
}
int GetCommandType() const {
return m_commandType;
}
void SetWorkingDirectory(const wxString& workingDirectory) {
this->m_workingDirectory = workingDirectory;
}
const wxString& GetWorkingDirectory() const {
return m_workingDirectory;
}
void SetBreakpoints(const LLDBBreakpoint::Vec_t& breakpoints) {
this->m_breakpoints = breakpoints;
}
const LLDBBreakpoint::Vec_t& GetBreakpoints() const {
return m_breakpoints;
}
};
#endif // LLDBCOMMAND_H
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