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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2014 The CodeLite Team
// file name : CompilerLocatorMSVCBase.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef COMPILERLOCATORMSVCBASE_H
#define COMPILERLOCATORMSVCBASE_H
#include "ICompilerLocator.h" // Base class: ICompilerLocator
class CompilerLocatorMSVCBase : public ICompilerLocator
{
public:
CompilerLocatorMSVCBase();
virtual ~CompilerLocatorMSVCBase();
virtual CompilerPtr Locate(const wxString &folder) {
return NULL;
}
protected:
void AddTools(const wxString &masterFolder, const wxString &name);
void AddTool(const wxString &toolpath, const wxString &extraArgs, const wxString &toolname, CompilerPtr compiler);
void FindSDKs(CompilerPtr compiler);
void AddIncOrLibPath(const wxString& path_to_add, wxString &add_to_me);
};
#endif // COMPILERLOCATORMSVCBASE_H
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