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//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright : (C) 2014 The CodeLite Team
// file name : CompilersDetectorManager.h
//
// -------------------------------------------------------------------------
// A
// _____ _ _ _ _
// / __ \ | | | | (_) |
// | / \/ ___ __| | ___| | _| |_ ___
// | | / _ \ / _ |/ _ \ | | | __/ _ )
// | \__/\ (_) | (_| | __/ |___| | || __/
// \____/\___/ \__,_|\___\_____/_|\__\___|
//
// F i l e
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef COMPILERSDETECTORMANAGER_H
#define COMPILERSDETECTORMANAGER_H
#include <ICompilerLocator.h>
#include "codelite_exports.h"
#include "compiler.h"
class WXDLLIMPEXP_SDK CompilersDetectorManager
{
ICompilerLocator::Vect_t m_detectors;
ICompilerLocator::CompilerVec_t m_compilersFound;
public:
CompilersDetectorManager();
virtual ~CompilersDetectorManager();
void SetCompilersFound(const ICompilerLocator::CompilerVec_t& compilersFound) {
this->m_compilersFound = compilersFound;
}
void SetDetectors(const ICompilerLocator::Vect_t& detectors) {
this->m_detectors = detectors;
}
const ICompilerLocator::CompilerVec_t& GetCompilersFound() const {
return m_compilersFound;
}
const ICompilerLocator::Vect_t& GetDetectors() const {
return m_detectors;
}
bool Locate();
CompilerPtr Locate(const wxString &folder);
};
#endif // COMPILERSDETECTORMANAGER_H
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